Pskulpt

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by
54 56 101 38 93 98 440
Sprite by
#382 0' 7.2"
134.92 lbs.
Totem Pole Pokémon Ancient civilization priests used this Pokémon for religious practices. They were viewed as objects of power.

Icon by ['cesare', 'dillsacke']
NPC by dillsacke
Ability capacity:
80
Egg group(s):
Mineral
EV Yield:
Defense: 2
Growth:
Medium Fast
Catch Rate:
75

Evolution

Totemna
Level 25Pskulpt
Level 40Espatch

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 10% 15-18
Sycorax Crater 10% 15-18

Trainers

Astronomer Zaurak
Pskulpt Lv. 23
Abilities Moves
Magic Guard Rock Throw
Mirror Coat
Psybeam
Rock Polish
Rival Rival
Gomm Lv. 22 @ Sitrus Berry
Abilities Moves
Prankster Taunt
Encore
Reflect
Mud Shot
Flabbit Lv. 23
Abilities Moves
Run Away
Limber
Ball Fetch
Struggle Bug
Slash
Fake Out
Nuzzle
Eageleag Lv. 24 @ Oran Berry
Abilities Moves
Keen Eye
Early Bird
Big Pecks
Wing Attack
Eagle Eye
Twister
Flail
Rangife Lv. 24 @ Sitrus Berry
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Stomp
Tinker
Low Kick
Pskulpt Lv. 26
Abilities Moves
Magic Guard Psybeam
Ancient Power
Mana Sap
Mirror Coat
???????? Lv. 28
Abilities Moves
Psychic Cyllene
Anorith Lv. 28
Abilities Moves
Battle Armor Ancient Power
Swords Dance
Bug Bite
Brine
Pskulpt Lv. 28
Abilities Moves
Magic Guard Mirror Coat
Psybeam
Rock Polish
Ancient Power
Illusionist Rarai
Pskulpt Lv. 28 @ Sitrus Berry
Abilities Moves
Magic Guard Psybeam
Ancient Power
Tri Attack
Mana Sap
Snover Lv. 30 @ Sitrus Berry
Abilities Moves
Snow Warning Mist
Ice Shard
Avalanche
Seed Bomb
Delcatty Lv. 29 @ Sitrus Berry
Abilities Moves
Normalize Fake Out
Assist
Feint Attack
Sucker Punch
Joltik Lv. 30 @ Sitrus Berry
Abilities Moves
Compound Eyes String Shot
Poison Jab
Bug Bite
Electroweb
Cyclobber Lv. 30 @ Expert Belt
Abilities Moves
Oblivious Amnesia
Revenge
Smack Down
Bone Club
Team Nova Grunts
Rakidone Lv. 48
Abilities Moves
Compound Eyes
Levitate
Signal Beam
Hypnosis
Silk Trap
Trick Room
Pskulpt Lv. 47
Abilities Moves
Magic Guard Quantum Trap
Mirror Coat
Psybeam
Tri Attack
Crabominable Lv. 48
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Ice Hammer
Arctic Ambush
Iron Defense
Dynamic Punch
Weavile Lv. 48
Abilities Moves
Pressure
Snow Cloak
Pickpocket
Arctic Ambush
Snatch
Punishment
Dark Pulse
Historian Maia
Pskulpt Lv. 36
Abilities Moves
Magic Guard Psybeam
Rock Polish
Ancient Power
Mana Sap
Armaldo Lv. 37
Abilities Moves
Battle Armor Bug Bite
Brine
X-Scissor
Crush Claw

Battle Frontier

Pskulpt @ Room Service
Abilities Moves
Trick Room
Mana Sap
Tri Attack
Psyshock
Pskulpt @ Lum Berry
Abilities Moves
Magic Guard Psychic
Mineral Mash
Round
Attract

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Tri Attack 80 100 10
1 Stored Power 20 100 10
1 Leer 100 30
1 Teleport 20
5 Psywave 100 15
7 Harden 30
10 Confusion 50 100 25
12 Rock Throw 50 90 15
16 Mirror Coat 100 20
19 Psybeam 65 100 20
23 Rock Polish 20
28 Ancient Power 60 100 5
32 Mana Sap 100 10
37 Quantum Trap 100 5
43 Shear Force 80 100 10
46 Psychic Terrain 10
51 Magic Room 10
51 Wonder Room 10
51 Marvel Room 10
51 Trick Room 5
58 Gravity 5
63 Mineral Mash 90 95 15
70 Hypnotic Dance 100 5
  • Bold indicates a move that gets STAB when used by Pskulpt
  • Italic indicates a move that gets STAB only when used by an evolution of Pskulpt

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 047 Power Swap 10
TM 048 Guard Swap 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 060 Marvel Room 10
TM 061 Ancient Power 60 100 5
TM 065 Psychic Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 095 Simoom 80 100 15
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Pskulpt
  • Italic indicates a move that gets STAB only when used by an evolution of Pskulpt

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Continuum Pulse 50 100 15
Dream Eater 100 100 15
Explosion 250 100 5
Graviton Wave 65 100 15
Gyro Ball 100 5
Mystical Fire 75 100 10
Psykogenic Chill 85 15
Self-Destruct 200 100 5
Trick 100 10
Trick Room 5
  • Bold indicates a move that gets STAB when used by Pskulpt
  • Italic indicates a move that gets STAB only when used by an evolution of Pskulpt

By tutoring

Move Type Cat. Pwr. Acc. PP
Astonish 40 100 15
Autotomize 15
Barrier 20
Battle of Wits 80 100 10
Bide 10
Captivate 100 20
Charge Beam 50 90 10
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Continuum Pulse 50 100 15
Cosmic Power 20
Curse 10
Disable 100 20
Dream Eater 100 100 15
Echoed Voice 40 100 15
Encore 100 5
Endeavor 100 5
Endure 10
Explosion 250 100 5
Facade 70 100 20
Flash 100 20
Frustration 100 20
Graviton Wave 65 100 15
Gravity 5
Guard Split 10
Gyro Ball 100 5
Harden 30
Helping Hand 100 20
Hex 65 100 10
Hypnotic Dance 100 5
Infestation 20 100 20
Iron Defense 15
Leer 100 30
Luster Purge 70 100 5
Magnet Rise 10
Mana Sap 100 10
Mean Look 5
Metal Sound 85 40
Meteor Beam 120 90 10
Mimic 10
Mineral Mash 90 95 15
Miracle Eye 40
Mirror Coat 100 20
Mirror Shot 65 85 10
Mystical Fire 75 100 10
Mystical Power 70 90 10
Natural Gift 100 15
Negative Energy 80 100 20
Pain Split 20
Power Gem 80 100 20
Power Split 10
Power Trick 10
Psybeam 65 100 20
Psychic 90 100 10
Psychic Fangs 85 100 15
Psykogenic Chill 85 15
Psyshield Bash 70 90 10
Psyshock 80 100 10
Psywave 100 15
Quantum Trap 100 5
Rage 20 100 20
Rapid Spin 50 100 40
Rest 10
Revival Blessing 0 100 1
Rock Blast 25 90 10
Rock Polish 20
Rock Slide 75 90 10
Rock Throw 50 90 15
Rock Tomb 60 95 15
Round 60 100 15
Sandstorm 10
Scary Face 100 10
Screech 85 40
Self-Destruct 200 100 5
Shear Force 80 100 10
Shift Gear 10
Signal Beam 75 100 15
Skill Swap 10
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Spirit Break 75 100 15
Spite 100 10
Splash 40
Stealth Rock 20
Stone Edge 100 80 5
Stored Power 20 100 10
Substitute 10
Swift 60 20
Synchronoise 120 100 10
Telekinesis 15
Teleport 20
Terrain Pulse 50 100 10
Thunder Shock 40 100 30
Thunder Wave 90 20
Toxic 90 10
Trick 100 10
Victory Dance 0 10
Assist 100 20
Baby-Doll Eyes 100 30
Expanding Force 80 100 10
Flash Cannon 80 100 10
Heal Pulse 10
Hypnosis 60 20
Simple Beam 100 15
Tearful Look 20
Tri Attack 80 100 10
Wish 100 10
  • Bold indicates a move that gets STAB when used by Pskulpt
  • Italic indicates a move that gets STAB only when used by an evolution of Pskulpt

Ability Learnset

By leveling up

Level Ability Cost Description
1 Magic Guard 80 The Pokémon only takes damage from attacks.
1 Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
18 Illuminate 4 Raises the Pokémon's evasiveness.
36 Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
54 Solid Rock 58 Reduces the power of supereffective attacks taken.
72 Relativist 254 The Pokémon creates a bizarre area that inverts Speed when it enters battle.
90 Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
100 Magic Bounce 80 Reflects status moves instead of getting hit by them.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 29 Solid Rock 58 Reduces the power of supereffective attacks taken.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Calcifate 75 Normal-type moves become Rock-type moves. Their power is boosted a little.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Misty Surge 85 Turns the ground into Misty Terrain when the Pokémon enters a battle.
Moody 69 Raises one stat sharply and lowers another every turn.
Parental Bond 85 Parent and child each attacks.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Relativist 254 The Pokémon creates a bizarre area that inverts Speed when it enters battle.
Resonance 33 Boosts the damage given and received from sound-based moves.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Stall -12 The Pokémon moves after all other Pokémon do.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by big snort