Quagsire

Type HP Attack Defense Speed Special Attack Special Defense Total
95 85 85 35 65 65 430
#282 0' 5.5"
165.34 lbs.
Water Fish Pokémon A Quagsire hunts by leaving its mouth wide open in water and waiting for its prey to blunder in. Because it doesn't move, it does not get very hungry.
Ability capacity:
78
Egg group(s):
Water 1
Field
EV Yield:
Hp: 2
Growth:
Medium Fast
Catch Rate:
90

Evolution

Wooper
Level 20Quagsire

Wild Encounters

Type Map Chance Level
Land Ligeia Bridge S 10% 23-25
Ligeia Mare West 10% 38-50

Trainers

Inquisitor Quiquo
Quagsire Lv. 50
Abilities Moves
Damp
Thick Fat
Wonder Skin
Oblivious
Earthquake
Rain Dance
Mist
Haze
Overqwil Lv. 50
Abilities Moves
Swift Swim
Iron Barbs
Poison Jab
Aqua Tail
Morbid Mangling
Double-Edge
Vespiquen Lv. 50
Abilities Moves
Pressure
Sweet Veil
Shield Dust
Ball Fetch
Air Slash
Captivate
Attack Order
Swagger
Breeder Nori
Quagsire Lv. 41
Abilities Moves
Damp
Wonder Skin
Oblivious
Water Absorb
Amnesia
Yawn
Earthquake
Rain Dance
Chansey Lv. 41
Abilities Moves
Natural Cure
Thick Fat
Take Down
Sing
Fling
Heal Pulse
Sailor Marion
Axeldown Lv. 5
Abilities Moves
Slush Rush
Vital Spirit
Scratch
Screech
Quagsire Lv. 5
Abilities Moves
Damp
Water Absorb
Water Gun
Tail Whip
Mud Sport
Mud Sport
Swampert Lv. 5
Abilities Moves
Torrent Growl
Water Gun
Mud-Slap
Water Gun
Iguastol Lv. 5
Abilities Moves
Hydration
Mirror Armor
Bubble
Tail Whip
Aqua Jet
Withdraw
Swimmer Yun & Reba
Quagsire Lv. 57
Abilities Moves
Damp
Thick Fat
Wonder Skin
Oblivious
Rain Dance
Mist
Haze
Muddy Water
Vaporeon Lv. 57
Abilities Moves
Water Absorb
Hydration
Cute Charm
Ball Fetch
Muddy Water
Acid Armor
Hydro Pump
Last Resort
Azumarill Lv. 59
Abilities Moves
Thick Fat
Wonder Skin
Cute Charm
Pickup
Rain Dance
Double-Edge
Superpower
Hydro Pump
Glastle Lv. 58
Abilities Moves
Weak Armor
Refraction
Screen Cleaner
Mirror Coat
Weather Ball
Origin Pulse
Solar Beam

Battle Frontier

Quagsire @ Rindo Berry
Abilities Moves
Earthquake
Aqua Tail
Ice Punch
Stone Edge
Quagsire @ Rindo Berry
Abilities Moves
Water Absorb
Oblivious
High Horsepower
Waterfall
Brick Break
Counter

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Water Gun 40 100 25
1 Tail Whip 100 30
1 Mud Sport 100 15
5 Mud Sport 100 15
9 Mud Shot 55 95 15
15 Slam 80 75 20
19 Mud Bomb 65 85 10
24 Amnesia 20
31 Yawn 10
36 Earthquake 100 100 10
41 Rain Dance 5
48 Mist 30
48 Haze 30
53 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 020 Safeguard 25
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 031 Brick Break 75 100 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 041 Focus Blast 120 70 5
TM 046 Scald 80 100 15
TM 048 Guard Swap 10
TM 055 Bulldoze 60 100 20
TM 056 Mud Bomb 65 85 10
TM 061 Ancient Power 60 100 5
TM 067 Tectonic Terrain 10
TM 076 Surf 90 100 15
TM 078 Strength 95 100 15
TM 096 Stomping Tantrum 75 100 10
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 110 Giga Impact 150 90 5
TM 115 Earthquake 100 100 10
TM 118 Muddy Water 90 85 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
After You 15
Ancient Power 60 100 5
Body Slam 85 100 15
Counter 100 20
Curse 10
Double Kick 30 100 30
Eerie Impulse 100 15
Encore 100 5
Guard Swap 10
Mud Sport 100 15
Power-Up Punch 40 100 20
Recover 10
Safeguard 25
Sleep Talk 10
Spit Up 100 10
Stockpile 20
Swallow 10
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
After You 15
Amnesia 20
Aqua Tail 90 90 10
Blizzard 110 70 5
Body Slam 85 100 15
Captivate 100 20
Confide 20
Counter 100 20
Curse 10
Defense Curl 40
Dig 80 100 10
Dive 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Dynamic Punch 100 50 5
Earth Power 90 100 10
Eerie Impulse 100 15
Encore 100 5
Endure 10
Facade 70 100 20
Flash 100 20
Frustration 100 20
Hail 10
Haze 30
Headbutt 70 100 15
Hydro Pump 110 80 5
Ice Punch 75 100 15
Icy Wind 55 95 15
Infestation 20 100 20
Iron Tail 100 75 15
Jet Punch 60 100 15
Mimic 10
Mist 30
Mud Shot 55 95 15
Mud-Slap 20 100 10
Mud Sport 100 15
Natural Gift 100 15
Power-Up Punch 40 100 20
Rain Dance 5
Recover 10
Return 100 20
Rock Smash 40 100 15
Rollout 30 90 20
Round 60 100 15
Sandstorm 10
Secret Power 70 100 20
Shed Tail 0 10
Shelter 0 10
Slam 80 75 20
Sleep Talk 10
Sludge Wave 95 100 10
Snore 50 100 15
Spit Up 100 10
Stockpile 20
Substitute 10
Swagger 85 15
Swallow 10
Tail Whip 100 30
Tectonic Thrash 70 100 20
Trailblaze 50 100 20
Victory Dance 0 10
Water Gun 40 100 25
Waterfall 90 100 15
Whirlpool 35 85 15
Yawn 10
Fling 100 10
Focus Punch 150 100 20
High Horsepower 95 95 10
Inverse Terrain 10
Mega Kick 120 75 5
Mega Punch 80 85 20
Rock Slide 75 90 10
Rock Tomb 60 95 15
Seismic Toss 100 20
Stone Edge 100 80 5
Thief 60 100 25
Water Pledge 80 100 10
Wave Crash 120 100 10
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

Ability Learnset

By leveling up

Level Ability Cost Description
1 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
1 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
16 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
30 Wonder Skin 11 Makes status moves more likely to miss.
44 Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
58 Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
72 Simple 78 The stat changes the Pokémon receives are doubled.
86 Hydration 23 Heals status conditions if it's raining.
100 Water Bubble 78 Lowers the power of Fire-type moves done to the Pokémon and prevents it from getting a burn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Hydration 23 Heals status conditions if it's raining.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Water Bubble 78 Lowers the power of Fire-type moves done to the Pokémon and prevents it from getting a burn.
Wonder Skin 11 Makes status moves more likely to miss.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Obliviate 32 Contact with the Pokémon may confuses the attacker.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled