Qwilfish

Type HP Attack Defense Speed Special Attack Special Defense Total
65 95 85 55 55 85 440
#344 0' 2.1"
8.7 lbs.
Balloon Pokémon A Qwilfish uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.
Ability capacity:
82
Egg group(s):
Water 2
EV Yield:
Attack: 1
Growth:
Medium Fast
Catch Rate:
75

Evolution

Qwilfish
Level 30Overqwil

Wild Encounters

Type Map Chance Level
Fishing Versant Megrez 10% 5

Trainers

Team Nova Grunt
Carbink Lv. 45
Abilities Moves
Sturdy
Solid Rock
Guard Split
Ancient Power
Flail
Skill Swap
Qwilfish Lv. 47
Abilities Moves
Swift Swim
Iron Barbs
Poison Jab
Aqua Tail
Morbid Mangling
Double-Edge
Geologist Paloma
Toxapex Lv. 55 @ Terrain Extender
Abilities Moves
Noxious Surge Baneful Bunker
Venom Drench
Venoshock
Liquidation
Gravelisk Lv. 55 @ Noxious Seed
Abilities Moves
Gunk Guard
Stench
Regolash
Noxious Needle
Body Press
Jaw Lock
Qwilfish Lv. 55 @ Noxious Seed
Abilities Moves
Gunk Guard
Poison Point
Barb Barrage
Noxious Terrain
Noxious Needle
Wicked Blow
Scolipede Lv. 55 @ Noxious Seed
Abilities Moves
Fumigate Infestation
Noxious Terrain
Noxious Needle
Double-Edge

Battle Frontier

Qwilfish @ Assault Vest
Abilities Moves
Swift Swim
Weak Armor
Poison Jab
Waterfall
Fell Stinger
Throat Chop

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Poison Sting 15 100 35
5 Spikes 20
9 Pin Missile 25 95 20
15 Barb Barrage 60 100 10
21 Water Pulse 60 100 20
26 Dark Pulse 80 100 15
29 Poison Jab 80 100 20
37 Aqua Tail 90 90 10
42 Morbid Mangling 90 100 15
47 Double-Edge 120 100 15
52 Noxious Needle 70 100 20
57 Explosion 250 100 5
62 Morbid Terrain 10
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 013 Blizzard 110 70 5
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 046 Scald 80 100 15
TM 052 Venoshock 65 100 10
TM 070 Morbid Terrain 10
TM 072 Noxious Terrain 10
TM 076 Surf 90 100 15
TM 080 Gyro Ball 100 5
TM 088 Polar Plunge 80 95 15
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
TM 109 Dark Pulse 80 100 15
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
Aqua Jet 40 100 20
Astonish 40 100 15
Barb Barrage 60 100 10
Brine 65 100 10
Bubble Beam 65 100 20
Flail 100 15
Haze 30
Poison Jab 80 100 20
Self-Destruct 200 100 5
Signal Beam 75 100 15
Supersonic 55 20
Water Pulse 60 100 20
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid Armor 20
Acid Spray 40 100 20
Acupressure 30
Aqua Tail 90 90 10
Assurance 60 100 10
Astonish 40 100 15
Baneful Bunker 10
Barb Barrage 60 100 10
Belch 120 90 10
Bounce 85 85 5
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Captivate 100 20
Confide 20
Curse 10
Defense Curl 40
Destiny Bond 5
Detox 100 5
Dive 80 100 10
Double-Edge 120 100 15
Endure 10
Explosion 250 100 5
Facade 70 100 20
Fell Stinger 50 100 25
Flail 100 15
Foul Play 95 100 15
Frustration 100 20
Hail 10
Harden 30
Haze 30
Headbutt 70 100 15
Hex 65 100 10
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Icicle Burst 100 10
Icy Wind 55 95 15
Metal Burst 100 10
Mimic 10
Minimize 10
Morbid Mangling 90 100 15
Mortal Spin 30 100 15
Natural Gift 100 15
Noxious Needle 70 100 20
Noxious Torque 100 100 10
Pain Split 20
Payback 50 100 10
Pin Missile 25 95 20
Poison Jab 80 100 20
Poison Sting 15 100 35
Protect 10
Pursuit 40 100 20
Rest 10
Revenge 60 100 10
Reversal 100 15
Rollout 30 90 20
Round 60 100 15
Scale Shot 25 90 20
Scary Face 100 10
Self-Destruct 200 100 5
Shock Wave 60 20
Signal Beam 75 100 15
Sleep Talk 10
Sludge Wave 95 100 10
Snore 50 100 15
Spikes 20
Spit Up 100 10
Steel Roller 130 100 5
Stockpile 20
Substitute 10
Supersonic 55 20
Swagger 85 15
Swift 60 20
Swords Dance 20
Tackle 40 100 35
Take Down 90 85 20
Throat Chop 80 100 15
Thunder Wave 90 20
Toxic Spikes 20
Venom Drench 100 20
Water Gun 40 100 25
Waterfall 90 100 15
Whirlpool 35 85 15
Wicked Blow 80 100 5
Wicked Torque 80 100 10
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish

Ability Learnset

By leveling up

Level Ability Cost Description
1 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
1 Poison Point 12 Contact with the Pokémon may poison the attacker.
16 Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
30 Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
44 Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
58 Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
72 Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
86 Poison Touch 15 May poison a target when the Pokémon makes contact.
100 Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Indigestion 41 The Pokémon summons Noxious Terrain when it's hit by an attack.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Noxious Surge 85 Turns the ground into Noxious Terrain when the Pokémon enters a battle.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Toxic Debris 33 Scatters Toxic Spikes on the opposing side when it takes damage from physical moves.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled