Raichu

Type HP Attack Defense Speed Special Attack Special Defense Total
60 90 55 110 90 80 485
#3 0' 3.1"
66.14 lbs.
Mouse Pokémon If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.
Ability capacity:
85
Egg group(s):
Field
Fairy
EV Yield:
Speed: 3
Growth:
Medium Fast
Catch Rate:
75

Evolution

Pichu
Level up with high friendshipPikachu
Use Thunder Stone Raichu
Use Dawn Stone Kinetichu
Use Dusk Stone Mafichu
Use Shiny Stone Demichu

Wild Encounters

Type Map Chance Level

Trainers

PokeFan Felix
Pikachu Lv. 26
Abilities Moves
Static
Cute Charm
Cheek Pouch
Pickup
Thunder Wave
Electric Terrain
Double Team
Spark
Raichu Lv. 31
Abilities Moves
Static
Competitive
Cheek Pouch
Pickup
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Kinetichu Lv. 31
Abilities Moves
Static
Cute Charm
Cheek Pouch
Pickup
Tail Whip
Quick Attack
Thunderbolt
Speed Swap
PokeFan Felix
Pikachu Lv. 40
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Spark
Nuzzle
Discharge
Slam
Raichu Lv. 40 @ Magnet
Abilities Moves
Static
Short Circuit
Cheek Pouch
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Kinetichu Lv. 40 @ Magnet
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Quick Attack
Thunderbolt
Speed Swap
Demichu Lv. 40 @ Magnet
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Power-Up Punch
Dynamic Punch
Combat Craze
Mafichu Lv. 40 @ Black Glasses
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Quick Attack
Sinful Smash
Morbid Mangling
Officer Lionel
Raichu Lv. 54
Abilities Moves
Static
Short Circuit
Cheek Pouch
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Aggron Lv. 54
Abilities Moves
Sturdy
Bulletproof
Heavy Metal
Rock Head
Iron Tail
Iron Defense
Double-Edge
Autotomize
Arcanine Lv. 54
Abilities Moves
Intimidate
Justified
Ball Fetch
Roar
Odor Sleuth
Fire Fang
Extreme Speed
Triathlete Faith
Nemelt Lv. 5
Abilities Moves
Blaze
Magma Armor
Scratch
Growl
Ember
Raichu Lv. 5
Abilities Moves
Static
Pickup
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Vibrava Lv. 5
Abilities Moves
Levitate Sonic Boom
Feint Attack
Bide
Mud-Slap
Schoolgirl Nina
Delcatty Lv. 53
Abilities Moves
Cute Charm
Friend Guard
Wonder Skin
Normalize
Fake Out
Sing
Attract
Double Slap
Raichu Lv. 54
Abilities Moves
Static
Short Circuit
Cheek Pouch
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Mudsdale Lv. 54
Abilities Moves
Own Tempo
Unburden
Inner Focus
Pickup
Iron Defense
Heavy Slam
Counter
Earthquake
Lavish Lass Betty
Delcatty Lv. 5
Abilities Moves
Cute Charm
Normalize
Fake Out
Sing
Attract
Double Slap
Raichu Lv. 5
Abilities Moves
Static
Pickup
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Boltund Lv. 5
Abilities Moves
Ball Fetch Tackle
Tail Whip
Nuzzle
Bite
Sylveon Lv. 5
Abilities Moves
Dazzling
Misty Mane
Tackle
Growl
Tail Whip
Sand Attack
Crainbow Lv. 5
Abilities Moves
Super Luck
Long Reach
Peck
Leer
Fairy Wind
Guitarist Doug
Ampharos Lv. 58
Abilities Moves
Static
Fluffy
Illuminate
Discharge
Cotton Guard
Signal Beam
Light Screen
Raichu Lv. 62
Abilities Moves
Static
Short Circuit
Cheek Pouch
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Heliolisk Lv. 61
Abilities Moves
Dry Skin
Rough Skin
Sand Veil
Quick Attack
Thunder
Charge
Parabolic Charge

Battle Frontier

Raichu @ Light Clay
Abilities Moves
Light Screen
Reflect
Nuzzle
Volt Switch
Raichu @ Magnet
Abilities Moves
Lightning Rod Discharge
Thunder Wave
Thunder
Rain Dance
Raichu @ Electric Seed
Abilities Moves
Surge Surfer Electric Terrain
Energy Ball
Mystical Power
Rising Voltage
Raichu @ Life Orb
Abilities Moves
Encore
Foul Play
Volt Tackle
Focus Punch

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Thunder Shock 40 100 30
1 Tail Whip 100 30
1 Quick Attack 40 100 30
1 Thunderbolt 90 100 15
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 049 Speed Swap 10
TM 063 Electric Terrain 10
TM 076 Surf 90 100 15
TM 078 Strength 95 100 15
TM 089 Volt Overload 80 100 15
TM 098 Knock Off 65 100 20
TM 101 Hyper Beam 150 90 5
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bestow 15
Bide 10
Charge 100 20
Disarming Voice 40 15
Double Slap 15 85 10
Electric Terrain 10
Encore 100 5
Endure 10
Fake Out 40 100 10
Flail 100 15
Foul Play 95 100 15
Lucky Chant 30
Present 90 15
Reversal 100 15
Thunder Punch 75 100 15
Tickle 100 20
Volt Tackle 120 100 15
Wish 100 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

By tutoring

Move Type Cat. Pwr. Acc. PP
Baby-Doll Eyes 100 30
Bestow 15
Bide 10
Body Slam 85 100 15
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Charm 100 20
Confide 20
Counter 100 20
Covet 60 100 25
Curse 10
Defense Curl 40
Detect 5
Disarming Voice 40 15
Double-Edge 120 100 15
Double Slap 15 85 10
Echoed Voice 40 100 15
Electroweb 55 95 15
Encore 100 5
Endure 10
Facade 70 100 20
Fake Out 40 100 10
Flail 100 15
Flash 100 20
Fling 100 10
Foul Play 95 100 15
Frustration 100 20
Grass Knot 100 20
Headbutt 70 100 15
Helping Hand 100 20
Iron Tail 100 75 15
Lucky Chant 30
Magnet Rise 10
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 10
Mud-Slap 20 100 10
Nasty Plot 20
Natural Gift 100 15
Negative Energy 80 100 20
Nuzzle 20 100 20
Odor Sleuth 40
Play Nice 20
Present 90 15
Quick Attack 40 100 30
Reflect 20
Return 100 20
Reversal 100 15
Rollout 30 90 20
Round 60 100 15
Seismic Toss 100 20
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Substitute 10
Swagger 85 15
Sweet Kiss 75 10
Swift 60 20
Tail Whip 100 30
Thunder Punch 75 100 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Tickle 100 20
Trailblaze 50 100 20
Uproar 90 100 10
Volt Switch 70 100 20
Volt Tackle 120 100 15
Wild Charge 90 100 15
Wish 100 10
Zap Cannon 120 50 5
Agility 30
Calm Mind 20
Celebrate 40
Dig 80 100 10
Discharge 80 100 15
Double Kick 30 100 30
Draining Kiss 50 100 10
Dynamic Punch 100 50 5
Electro Ball 100 10
Enthrall 100 20
Feint 30 100 10
Focus Punch 150 100 20
Growl 100 40
Laser Focus 30
Pay Day 40 100 20
Rage 20 100 20
Rising Voltage 70 100 20
Rock Smash 40 100 15
Skull Bash 130 100 10
Slam 80 75 20
Submission 120 100 20
Take Down 90 85 20
Victory Dance 0 10
Brutal Swing 90 100 20
Eerie Impulse 100 15
Giga Impact 150 90 5
Safeguard 25
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

Ability Learnset

By leveling up

Level Ability Cost Description
1 Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
1 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
10 Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
25 Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
40 Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
55 Speed Boost 61 Its Speed stat is boosted every turn.
70 Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
85 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
100 Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 38 Quark Drive 42 Boosts the Pokémon's most proficient stat on Electric Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Battery 65 Powers up ally Pokémon's special moves.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
Friend Guard 33 Reduces damage done to allies.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Minus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Moody 69 Raises one stat sharply and lowers another every turn.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Run Away 0 Enables a sure getaway from wild Pokémon.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Armor Tail 11 It makes opponents unable to use priority moves against the Pokémon or its allies.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Huge Power 178 Doubles the Pokémon's Attack stat.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled