Rakidone
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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86 | 63 | 72 | 31 | 107 | 91 | 450 | |||||||||
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#169 |
0' 3.1"
20.16 lbs. |
Spider Pokémon | A genetically mutated tarantula with telekinetic powers. It uses these powers to ensnare its prey without webs. | |||||||||||||
Icon by dillsacke NPC by |
Ability capacity:
85 |
Egg group(s):
Bug |
EV Yield:
Special Attack: 2 |
Growth:
Fast |
Catch Rate:
125 |
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Cry by plus_sized_scribe
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Evolution
Arakid![]() | Level 28 | Rakidone![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Tharsis Terra | 10% | 21-26 |
Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|---|
Evolve | Trick Room |
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— | — | 5 |
1 | Poison Sting |
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15 | 100 | 35 |
1 | String Shot |
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— | 95 | 40 |
1 | Silk Trap |
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0 | 100 | 10 |
3 | Confusion |
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50 | 100 | 25 |
8 | Eerie Impulse |
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— | 100 | 15 |
11 | Gravity |
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— | — | 5 |
14 | Continuum Pulse |
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50 | 100 | 15 |
17 | Struggle Bug |
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50 | 100 | 20 |
20 | Telekinesis |
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— | — | 15 |
25 | Wonder Room |
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— | — | 10 |
25 | Marvel Room |
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— | — | 10 |
30 | Hypnosis |
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— | 60 | 20 |
35 | Graviton Wave |
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65 | 100 | 15 |
41 | Signal Beam |
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75 | 100 | 15 |
46 | Psychic Terrain |
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— | — | 10 |
51 | Expanding Force |
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80 | 100 | 10 |
54 | Parting Shot |
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— | 100 | 20 |
60 | Freezing Glare |
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90 | 100 | 10 |
63 | Wormhole |
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100 | 85 | 5 |
70 | Spacial Rend |
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100 | 95 | 5 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 019 | Giga Drain |
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75 | 100 | 10 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 028 | Shock Wave |
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60 | — | 20 |
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TM 029 | Sludge Bomb |
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90 | 100 | 10 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 035 | Rest |
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— | — | 10 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 041 | Focus Blast |
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120 | 70 | 5 |
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TM 044 | Topsy-Turvy |
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— | — | 20 |
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TM 052 | Venoshock |
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65 | 100 | 10 |
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TM 057 | Trick Room |
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— | — | 5 |
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TM 059 | Magic Room |
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— | — | 10 |
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TM 060 | Marvel Room |
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— | — | 10 |
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TM 065 | Psychic Terrain |
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— | — | 10 |
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TM 084 | Eerie Fog |
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— | — | 10 |
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TM 090 | Bramble Snag |
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60 | 100 | 15 |
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TM 095 | Simoom |
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80 | 100 | 15 |
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TM 097 | Bug Buzz |
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90 | 100 | 10 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 114 | Thunder |
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110 | 70 | 10 |
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TM 116 | Expanding Force |
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80 | 100 | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||
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Acid Spray |
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40 | 100 | 20 | |||||||||||||||||||||||
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Defog |
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— | — | 15 | |||||||||||||||||||||||
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Eerie Energy |
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70 | 100 | 20 | |||||||||||||||||||||||
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Eerie Fog |
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— | — | 10 | |||||||||||||||||||||||
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Expanding Force |
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80 | 100 | 10 | |||||||||||||||||||||||
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Extrasensory |
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80 | 100 | 20 | |||||||||||||||||||||||
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Glare |
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— | 100 | 30 | |||||||||||||||||||||||
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Imprison |
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— | 100 | 10 | |||||||||||||||||||||||
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Leech Life |
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80 | 100 | 10 | |||||||||||||||||||||||
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Lunge |
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80 | 100 | 15 | |||||||||||||||||||||||
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Magic Room |
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— | — | 10 | |||||||||||||||||||||||
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Mystical Power |
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70 | 90 | 10 | |||||||||||||||||||||||
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Hypnotic Dance |
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— | 100 | 5 | |||||||||||||||||||||||
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Psyshock |
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80 | 100 | 10 | |||||||||||||||||||||||
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Silk Trap |
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0 | 100 | 10 | |||||||||||||||||||||||
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Sticky Web |
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— | — | 20 | |||||||||||||||||||||||
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Teeter Dance |
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— | 100 | 20 | |||||||||||||||||||||||
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Toxic Spikes |
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— | — | 20 | |||||||||||||||||||||||
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Toxic Thread |
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— | 100 | 20 | |||||||||||||||||||||||
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Venom Drench |
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— | 100 | 20 | |||||||||||||||||||||||
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Venoshock |
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65 | 100 | 10 | |||||||||||||||||||||||
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Wring Out |
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120 | 100 | 5 | |||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Absorb |
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30 | 100 | 25 |
Acid |
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40 | 100 | 30 |
Acid Spray |
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40 | 100 | 20 |
Ally Switch |
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— | — | 15 |
Barrier |
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— | — | 20 |
Bide |
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— | — | 10 |
Bug Bite |
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60 | 100 | 20 |
Bullet Seed |
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25 | 100 | 30 |
Captivate |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Confuse Ray |
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— | 100 | 10 |
Confusion |
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50 | 100 | 25 |
Continuum Pulse |
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50 | 100 | 15 |
Cosmic Power |
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— | — | 20 |
Defense Curl |
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— | — | 40 |
Defog |
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— | — | 15 |
Disable |
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— | 100 | 20 |
Dream Eater |
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100 | 100 | 15 |
Eerie Energy |
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70 | 100 | 20 |
Eerie Impulse |
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— | 100 | 15 |
Electroweb |
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55 | 95 | 15 |
Energy Ball |
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90 | 100 | 10 |
Extrasensory |
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80 | 100 | 20 |
Facade |
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70 | 100 | 20 |
Flash |
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— | 100 | 20 |
Foul Play |
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95 | 100 | 15 |
Freezing Glare |
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90 | 100 | 10 |
Frustration |
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— | 100 | 20 |
Future Sight |
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120 | 100 | 10 |
Glare |
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— | 100 | 30 |
Grass Knot |
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— | 100 | 20 |
Graviton Wave |
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65 | 100 | 15 |
Gravity |
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— | — | 5 |
Hyperspace Hole |
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80 | — | 5 |
Hypnosis |
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— | 60 | 20 |
Hypnotic Dance |
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— | 100 | 5 |
Imprison |
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— | 100 | 10 |
Infestation |
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20 | 100 | 20 |
Leech Life |
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80 | 100 | 10 |
Leer |
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— | 100 | 30 |
Lunge |
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80 | 100 | 15 |
Magnet Rise |
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— | — | 10 |
Magnetic Flux |
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— | — | 20 |
Mean Look |
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— | — | 5 |
Mega Drain |
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55 | 100 | 15 |
Mystical Power |
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70 | 90 | 10 |
Natural Gift |
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— | 100 | 15 |
Nature Power |
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— | 95 | 20 |
Negative Energy |
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80 | 100 | 20 |
Night Daze |
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85 | 95 | 10 |
Odor Sleuth |
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— | — | 40 |
Parting Shot |
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— | 100 | 20 |
Payback |
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50 | 100 | 10 |
Poison Sting |
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15 | 100 | 35 |
Psybeam |
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65 | 100 | 20 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psychic Fangs |
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85 | 100 | 15 |
Psykogenic Chill |
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— | 85 | 15 |
Psyshield Bash |
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70 | 90 | 10 |
Psyshock |
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80 | 100 | 10 |
Psywave |
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— | 100 | 15 |
Quantum Trap |
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— | 100 | 5 |
Quiver Dance |
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— | — | 20 |
Reflect |
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— | — | 20 |
Return |
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— | 100 | 20 |
Round |
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60 | 100 | 15 |
Scary Face |
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— | 100 | 10 |
Seismic Wave |
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85 | 90 | 10 |
Shear Force |
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80 | 100 | 10 |
Signal Beam |
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75 | 100 | 15 |
Silk Trap |
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0 | 100 | 10 |
Simple Beam |
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— | 100 | 15 |
Skitter Smack |
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70 | 90 | 10 |
Sleep Talk |
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— | — | 10 |
Sludge |
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65 | 100 | 20 |
Snore |
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50 | 100 | 15 |
Splash |
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— | — | 40 |
Steamroller |
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65 | 100 | 20 |
Sticky Web |
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— | — | 20 |
Stored Power |
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20 | 100 | 10 |
String Shot |
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— | 95 | 40 |
Struggle Bug |
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50 | 100 | 20 |
Substitute |
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— | — | 10 |
Surprise Venom |
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10 | 100 | 5 |
Swift |
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60 | — | 20 |
Tackle |
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40 | 100 | 35 |
Teeter Dance |
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— | 100 | 20 |
Telekinesis |
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— | — | 15 |
Teleport |
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— | — | 20 |
Thunder Shock |
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40 | 100 | 30 |
Thunder Wave |
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— | 90 | 20 |
Tickle |
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— | 100 | 20 |
Toxic |
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— | 90 | 10 |
Toxic Spikes |
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— | — | 20 |
Toxic Thread |
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— | 100 | 20 |
Trailblaze |
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50 | 100 | 20 |
Tri Attack |
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80 | 100 | 10 |
Twin Beam |
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40 | 100 | 10 |
Venom Drench |
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— | 100 | 20 |
Wonder Room |
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— | — | 10 |
Wormhole |
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100 | 85 | 5 |
Wring Out |
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120 | 100 | 5 |
Battle of Wits |
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80 | 100 | 10 |
Giga Impact |
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150 | 90 | 5 |
Inverse Terrain |
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— | — | 10 |
Moonblast |
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95 | 100 | 15 |
Moongeist Beam |
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100 | 100 | 5 |
Moonlight |
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— | — | 5 |
Revival Blessing |
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0 | 100 | 1 |
Sludge Wave |
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95 | 100 | 10 |
Spacial Rend |
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100 | 95 | 5 |
Zap Cannon |
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120 | 50 | 5 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
10 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
25 | Magic Guard | 80 | The Pokémon only takes damage from attacks. |
40 | Telepathy | 69 | Anticipates an ally's attack and dodges it. |
55 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
70 | Hive Mind | 77 | Normal-type moves become Bug-type moves. Their power is boosted a little. |
85 | Neuroforce | 79 | Powers up moves that are super effective. |
100 | Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 03 | Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 05 | Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
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Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. |
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Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
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Disc 22 | Poison Heal | 79 | Restores HP if the Pokémon is poisoned instead of losing HP. |
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Disc 23 | Shadow Tag | 83 | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
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Disc 24 | Frostproof | 12 | The Pokémon resists Ice-type moves and damage from frostbite. |
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Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 40 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
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Disc 47 | Toxic Boost | 70 | Powers up physical attacks when the Pokémon is poisoned. |
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By tutoring
Ability | Cost | Description |
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Analytic | 17 | Boosts move power when the Pokémon moves last. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Cold-Blooded | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
Contrary | 82 | Makes stat changes have an opposite effect. |
Cursed Body | 11 | May disable a move used on the Pokémon. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Hive Mind | 77 | Normal-type moves become Bug-type moves. Their power is boosted a little. |
Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. |
Klutz | -25 | The Pokémon can't use any held items. |
Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
Magic Guard | 80 | The Pokémon only takes damage from attacks. |
Neuroforce | 79 | Powers up moves that are super effective. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
Prankster | 78 | Gives priority to the Pokémon's status moves. |
Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Shield Dust | 11 | This Pokémon's dust blocks the additional effects of attacks taken. |
Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Swarm | 14 | Powers up Bug-type moves when the Pokémon's HP is low. |
Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
Intimidate | 57 | The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat. |
Menace | 57 | The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat. |
Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
Volatile | 69 | Boosts the Special Attack stat, but lowers accuracy. |
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