Rakidone

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by dii_fbi
86 63 72 31 107 91 450
Sprite by dii_fbi
#169 0' 3.1"
20.16 lbs.
Spider Pokémon A genetically mutated tarantula with telekinetic powers. It uses these powers to ensnare its prey without webs.

Icon by dillsacke
NPC by
Ability capacity:
85
Egg group(s):
Bug
EV Yield:
Special Attack: 2
Growth:
Fast
Catch Rate:
125
Cry by plus_sized_scribe

Evolution

Arakid
Level 28Rakidone

Wild Encounters

Type Map Chance Level
Land Tharsis Terra 10% 21-26

Trainers

Leader Paaliaq
Omniczar Lv. 60 @ Grip Claw
Abilities Moves
Unstable Isotope
Synchronize
Continuum Pulse
Wormhole
Flash Cannon
Gird
Magnezone Lv. 61 @ Zoom Lens
Abilities Moves
Stall
Compound Eyes
Transistor
Gyro Ball
Zap Cannon
Volt Switch
Tri Attack
Rakidone Lv. 61 @ Leftovers
Abilities Moves
High Entropy
Analytic
Negative Energy
Silk Trap
Graviton Wave
Wormhole
Toxtricity Lv. 62
Abilities Moves
Rattled
Punk Rock
Klutz
Overdrive
Sludge Wave
Boomburst
Shift Gear
Blitzrdrix Lv. 62 @ Simple Herb
Abilities Moves
Menace
Electromorphosis
Discharge
Parasitic Pulse
Quiver Dance
Baton Pass
Gravitomix Lv. 64 @ White Herb
Abilities Moves
Transistor
Electromorphosis
Inner Focus
Psycho Boost
Negative Energy
Aeroblast
Fabled Trick
Leader Paaliaq
Rakidone Lv. 100 @ Focus Sash
Abilities Moves
Singularity Toxic Spikes
Teleport
Continuum Pulse
Wormhole
Espatch Lv. 100 @ Power Herb
Abilities Moves
Magic Bounce Trick Room
Meteor Beam
Shear Force
Psychic
Photoguar Lv. 100 @ Choice Band
Abilities Moves
Stakeout Dragon Rush
Iron Tail
Volt Tackle
Power Whip
Magnezone Lv. 100 @ Serenity Orb
Abilities Moves
Unstable Isotope
Heatproof
Gravity
Charge Beam
Shrapnel Sear
Thunder
Cosmyriad Lv. 100 @ Bright Powder
Abilities Moves
High Entropy
Full Metal Body
Gravity
Double Team
Blizzard
Wormhole
Gravitomix Lv. 100 @ Combat Vest
Abilities Moves
Volatile
Unstable Isotope
Graviton Wave
Continuum Pulse
Thunderbolt
Focus Blast
Entomologist Estelle
Chinsumuri Lv. 32
Abilities Moves
Volt Absorb
Weak Armor
Illuminate
Minimize
Ancient Power
Eerie Impulse
Flash Cannon
Rakidone Lv. 32
Abilities Moves
Singularity Telekinesis
Wonder Room
Marvel Room
Hypnosis
Team Nova Recruit
Rakidone Lv. 38
Abilities Moves
Compound Eyes
Levitate
Wonder Room
Marvel Room
Hypnosis
Graviton Wave
Reuniclus Lv. 41
Abilities Moves
Overcoat
Sticky Hold
Gooey
Endeavor
Future Sight
Pain Split
Psychic
Team Nova Grunts
Rakidone Lv. 48
Abilities Moves
Compound Eyes
Levitate
Signal Beam
Hypnosis
Silk Trap
Trick Room
Pskulpt Lv. 47
Abilities Moves
Magic Guard Quantum Trap
Mirror Coat
Psybeam
Tri Attack
Crabominable Lv. 48
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Ice Hammer
Arctic Ambush
Iron Defense
Dynamic Punch
Weavile Lv. 48
Abilities Moves
Pressure
Snow Cloak
Pickpocket
Arctic Ambush
Snatch
Punishment
Dark Pulse
Team Nova Grunt
Honchkrow Lv. 48
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Wing Attack
Swagger
Nasty Plot
Foul Play
Rakidone Lv. 49
Abilities Moves
Compound Eyes
Levitate
Hypnosis
Graviton Wave
Signal Beam
Psychic Terrain
Exeggutor Lv. 52
Abilities Moves
Chlorophyll Psyshock
Egg Bomb
Wood Hammer
Leaf Storm
Entomologist Adeline
Scolipede Lv. 52
Abilities Moves
Poison Point
Liquid Ooze
Frostproof
Swarm
Steamroller
Toxic
Joust
Rock Climb
Rakidone Lv. 52
Abilities Moves
Compound Eyes
Levitate
Graviton Wave
Signal Beam
Psychic Terrain
Expanding Force
Blitzrdrix Lv. 55
Abilities Moves
Menace
Tangled Feet
Limber
Ball Fetch
Psycho Cut
Fabled Trick
Quiver Dance
Discharge
Psychic Fira
Rakidone Lv. 55
Abilities Moves
Compound Eyes
Analytic
Signal Beam
Psychic Terrain
Expanding Force
Parting Shot
Omniczar Lv. 56
Abilities Moves
Shell Armor
Iron Barbs
Soundproof
Wimp Out
Gird
Ancient Power
Psychic Terrain
Shrapnel Sear
Xatu Lv. 56
Abilities Moves
Synchronize
Inner Focus
Early Bird
Psycho Shift
Future Sight
Power Swap
Guard Swap

Battle Frontier

Rakidone @ Chesto Berry
Abilities Moves
Hypnotic Dance
Sleep Talk
Acid Spray
Dream Eater
Rakidone @ Coba Berry
Abilities Moves
Compound Eyes
Telepathy
Giga Drain
Signal Beam
Psychic
Attract
Rakidone @ Wise Glasses
Abilities Moves
Trick Room
Zap Cannon
Focus Blast
Wormhole

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Trick Room 5
1 Poison Sting 15 100 35
1 String Shot 95 40
1 Silk Trap 0 100 10
3 Confusion 50 100 25
8 Eerie Impulse 100 15
11 Gravity 5
14 Continuum Pulse 50 100 15
17 Struggle Bug 50 100 20
20 Telekinesis 15
25 Wonder Room 10
25 Marvel Room 10
30 Hypnosis 60 20
35 Graviton Wave 65 100 15
41 Signal Beam 75 100 15
46 Psychic Terrain 10
51 Expanding Force 80 100 10
54 Parting Shot 100 20
60 Freezing Glare 90 100 10
63 Wormhole 100 85 5
70 Spacial Rend 100 95 5
  • Bold indicates a move that gets STAB when used by Rakidone
  • Italic indicates a move that gets STAB only when used by an evolution of Rakidone

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 041 Focus Blast 120 70 5
TM 044 Topsy-Turvy 20
TM 052 Venoshock 65 100 10
TM 057 Trick Room 5
TM 059 Magic Room 10
TM 060 Marvel Room 10
TM 065 Psychic Terrain 10
TM 084 Eerie Fog 10
TM 090 Bramble Snag 60 100 15
TM 095 Simoom 80 100 15
TM 097 Bug Buzz 90 100 10
TM 101 Hyper Beam 150 90 5
TM 109 Dark Pulse 80 100 15
TM 114 Thunder 110 70 10
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Rakidone
  • Italic indicates a move that gets STAB only when used by an evolution of Rakidone

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
Defog 15
Eerie Energy 70 100 20
Eerie Fog 10
Expanding Force 80 100 10
Extrasensory 80 100 20
Glare 100 30
Imprison 100 10
Leech Life 80 100 10
Lunge 80 100 15
Magic Room 10
Mystical Power 70 90 10
Hypnotic Dance 100 5
Psyshock 80 100 10
Silk Trap 0 100 10
Sticky Web 20
Teeter Dance 100 20
Toxic Spikes 20
Toxic Thread 100 20
Venom Drench 100 20
Venoshock 65 100 10
Wring Out 120 100 5
  • Bold indicates a move that gets STAB when used by Rakidone
  • Italic indicates a move that gets STAB only when used by an evolution of Rakidone

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Acid 40 100 30
Acid Spray 40 100 20
Ally Switch 15
Barrier 20
Bide 10
Bug Bite 60 100 20
Bullet Seed 25 100 30
Captivate 100 20
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Continuum Pulse 50 100 15
Cosmic Power 20
Defense Curl 40
Defog 15
Disable 100 20
Dream Eater 100 100 15
Eerie Energy 70 100 20
Eerie Impulse 100 15
Electroweb 55 95 15
Energy Ball 90 100 10
Extrasensory 80 100 20
Facade 70 100 20
Flash 100 20
Foul Play 95 100 15
Freezing Glare 90 100 10
Frustration 100 20
Future Sight 120 100 10
Glare 100 30
Grass Knot 100 20
Graviton Wave 65 100 15
Gravity 5
Hyperspace Hole 80 5
Hypnosis 60 20
Hypnotic Dance 100 5
Imprison 100 10
Infestation 20 100 20
Leech Life 80 100 10
Leer 100 30
Lunge 80 100 15
Magnet Rise 10
Magnetic Flux 20
Mean Look 5
Mega Drain 55 100 15
Mystical Power 70 90 10
Natural Gift 100 15
Nature Power 95 20
Negative Energy 80 100 20
Night Daze 85 95 10
Odor Sleuth 40
Parting Shot 100 20
Payback 50 100 10
Poison Sting 15 100 35
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psychic Fangs 85 100 15
Psykogenic Chill 85 15
Psyshield Bash 70 90 10
Psyshock 80 100 10
Psywave 100 15
Quantum Trap 100 5
Quiver Dance 20
Reflect 20
Return 100 20
Round 60 100 15
Scary Face 100 10
Seismic Wave 85 90 10
Shear Force 80 100 10
Signal Beam 75 100 15
Silk Trap 0 100 10
Simple Beam 100 15
Skitter Smack 70 90 10
Sleep Talk 10
Sludge 65 100 20
Snore 50 100 15
Splash 40
Steamroller 65 100 20
Sticky Web 20
Stored Power 20 100 10
String Shot 95 40
Struggle Bug 50 100 20
Substitute 10
Surprise Venom 10 100 5
Swift 60 20
Tackle 40 100 35
Teeter Dance 100 20
Telekinesis 15
Teleport 20
Thunder Shock 40 100 30
Thunder Wave 90 20
Tickle 100 20
Toxic 90 10
Toxic Spikes 20
Toxic Thread 100 20
Trailblaze 50 100 20
Tri Attack 80 100 10
Twin Beam 40 100 10
Venom Drench 100 20
Wonder Room 10
Wormhole 100 85 5
Wring Out 120 100 5
Battle of Wits 80 100 10
Giga Impact 150 90 5
Inverse Terrain 10
Moonblast 95 100 15
Moongeist Beam 100 100 5
Moonlight 5
Revival Blessing 0 100 1
Sludge Wave 95 100 10
Spacial Rend 100 95 5
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Rakidone
  • Italic indicates a move that gets STAB only when used by an evolution of Rakidone

Ability Learnset

By leveling up

Level Ability Cost Description
1 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
10 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
25 Magic Guard 80 The Pokémon only takes damage from attacks.
40 Telepathy 69 Anticipates an ally's attack and dodges it.
55 Analytic 17 Boosts move power when the Pokémon moves last.
70 Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
85 Neuroforce 79 Powers up moves that are super effective.
100 Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Neuroforce 79 Powers up moves that are super effective.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Prankster 78 Gives priority to the Pokémon's status moves.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Run Away 0 Enables a sure getaway from wild Pokémon.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled