Ralts

Type HP Attack Defense Speed Special Attack Special Defense Total
28 25 25 40 45 35 198
#84 0' 1.7"
14.65 lbs.
Feeling Pokémon A Ralts has the power to sense the emotions of people and Pokémon with the horns on its head. It takes cover if it senses any hostility.
Ability capacity:
77
Egg group(s):
Amorphous
EV Yield:
Special Attack: 1
Growth:
Slow
Catch Rate:
235

Evolution

Ralts
Level 20Kirlia
Level 30Gardevoir
Use Dawn Stone Gallade

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 10% 15-18
Overworld Sol City 25.0% 7-9
Sol City (after obtaining 1 badge(s)) 18.0% 10-13

Trainers

Illusionist Liliana
Slowpoke Lv. 16
Abilities Moves
Oblivious
Own Tempo
Tackle
Growl
Water Gun
Confusion
Ralts Lv. 17
Abilities Moves
Synchronize
Trace
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Solosis Lv. 17
Abilities Moves
Overcoat
Magic Guard
Rollout
Snatch
Hidden Power
Light Screen
Dragon Savant Zax
Ralts Lv. 100
Abilities Moves
Synchronize
Friend Guard
Trace
Charm
Hypnosis
Dream Eater
Stored Power
Baltoy Lv. 100
Abilities Moves
Levitate
Filter
Arena Lock
Forewarn
Earth Power
Sandstorm
Imprison
Explosion
Beldum Lv. 100
Abilities Moves
Clear Body
Forewarn
Soundproof
Light Metal
Take Down
Shift Gear
Historian Angie
Litwick Lv. 19
Abilities Moves
Flash Fire
Illuminate
Flame Body
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Ralts Lv. 19
Abilities Moves
Synchronize
Dancer
Trace
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Kirlia Lv. 20
Abilities Moves
Synchronize
Dancer
Trace
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse

Battle Frontier

Ralts @ Focus Sash
Abilities Moves
Hypnosis
Dream Eater
Draining Kiss
Calm Mind
Ralts @ Twisted Spoon
Abilities Moves
Trace Psybeam
Disarming Voice
Disable
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Growl 100 40
4 Confusion 50 100 25
6 Double Team 15
9 Teleport 20
11 Disarming Voice 40 15
14 Lucky Chant 30
17 Magical Leaf 60 20
19 Heal Pulse 10
22 Draining Kiss 50 100 10
24 Calm Mind 20
27 Psychic 90 100 10
29 Imprison 100 10
32 Future Sight 120 100 10
34 Charm 100 20
37 Hypnosis 60 20
39 Dream Eater 100 100 15
42 Stored Power 20 100 10
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 064 Misty Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 098 Knock Off 65 100 20
TM 100 Ice Beam 90 100 10
TM 104 Skill Swap 10
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Confuse Ray 100 10
Destiny Bond 5
Disable 100 20
Encore 100 5
Expanding Force 80 100 10
Grudge 100 5
Knock Off 65 100 20
Mean Look 5
Memento 100 10
Misty Terrain 10
Mystical Fire 75 100 10
Mystical Power 70 90 10
Shadow Sneak 40 100 30
Skill Swap 10
Synchronoise 120 100 10
Will-o-Wisp 85 15
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts

By tutoring

Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Body Slam 85 100 15
Captivate 100 20
Charge Beam 50 90 10
Charm 100 20
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Defense Curl 40
Destiny Bond 5
Disable 100 20
Disarming Voice 40 15
Double-Edge 120 100 15
Draining Kiss 50 100 10
Dream Eater 100 100 15
Echoed Voice 40 100 15
Encore 100 5
Endure 10
Facade 70 100 20
Fire Punch 75 100 15
Flash 100 20
Fling 100 10
Floral Flourish 70 100 20
Frustration 100 20
Future Sight 120 100 10
Grass Knot 100 20
Growl 100 40
Grudge 100 5
Headbutt 70 100 15
Heal Pulse 10
Helping Hand 100 20
Hyper Voice 90 100 10
Hypnosis 60 20
Ice Punch 75 100 15
Icy Wind 55 95 15
Imprison 100 10
Life Dew 10
Lucky Chant 30
Magic Coat 100 15
Magical Leaf 60 20
Mean Look 5
Mega Kick 120 75 5
Mega Punch 80 85 20
Memento 100 10
Mimic 10
Mud-Slap 20 100 10
Mystical Power 70 90 10
Natural Gift 100 15
Nightmare 100 15
Odor Sleuth 40
Pain Split 20
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psyshock 80 100 10
Recycle 100 10
Rest 10
Revival Blessing 0 100 1
Round 60 100 15
Secret Power 70 100 20
Shadow Sneak 40 100 30
Shear Force 80 100 10
Signal Beam 75 100 15
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Synchronoise 120 100 10
Telekinesis 15
Teleport 20
Thunder Punch 75 100 15
Thunder Wave 90 20
Torment 100 15
Trick 100 10
Will-o-Wisp 85 15
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts

Ability Learnset

By leveling up

Level Ability Cost Description
1 Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
1 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
18 Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
36 Telepathy 69 Anticipates an ally's attack and dodges it.
54 Triage 33 Gives priority to a healing move.
72 Friend Guard 33 Reduces damage done to allies.
90 Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
100 Neuroforce 79 Powers up moves that are super effective.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Contrary 82 Makes stat changes have an opposite effect.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Friend Guard 33 Reduces damage done to allies.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Klutz -25 The Pokémon can't use any held items.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Run Away 0 Enables a sure getaway from wild Pokémon.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Triage 33 Gives priority to a healing move.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled