Rangife

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by artsy
48 71 100 30 24 42 315
Sprite by artsy
#250 0' 3.9"
170.07 lbs.
Reindeer Pokémon A steel plated reindeer. They love to play with their owners, often resulting in crushed limbs.

Icon by cesare
NPC by dillsacke
Ability capacity:
63
Egg group(s):
Mineral
Field
EV Yield:
Defense: 1
Growth:
Slow
Catch Rate:
75

Evolution

Rangife
Level 28Taranalloy
Level 45 while holding Steel-Toed Boots Alcesteel

Wild Encounters

Type Map Chance Level
Land Cepheus Pass 5% 12-15
Cepheus Pass Cave 5% 14-15
Enceladus Cavern 10% 16-22
Enceladus Cavern 10% 16-21
Enceladus Cavern 5% 17-21

Trainers

Collector Horacio
Rangife Lv. 15
Abilities Moves
Battle Armor
Overcoat
Low Kick
Mist
Stomp
Bullet Punch
Larvitar Lv. 16
Abilities Moves
Guts
Sand Veil
Leer
Sandstorm
Screech
Chip Away
Classmate Daphne
Venipede Lv. 9
Abilities Moves
Poison Point
Swarm
Defense Curl
Rollout
Poison Sting
Screech
Rangife Lv. 9
Abilities Moves
Battle Armor
Overcoat
Tail Whip
Tackle
Low Kick
Mist
Snomel Lv. 10
Abilities Moves
Own Tempo
Ice Body
Growl
Tackle
Powder Snow
Focus Energy
Hiker Heka
Mudbray Lv. 23
Abilities Moves
Own Tempo
Pickup
Stamina
Bulldoze
Double Kick
Stomp
Bide
Drilthug Lv. 22
Abilities Moves
Intimidate
Hyper Cutter
Fury Swipes
Pursuit
Dig
Slash
Rangife Lv. 22
Abilities Moves
Battle Armor
Overcoat
Stomp
Bullet Punch
Tinker
Autotomize
Rival Rival
Gomm Lv. 12
Abilities Moves
Prankster Tickle
Encore
Reflect
Mud Shot
Cutbit Lv. 12 @ Oran Berry
Abilities Moves
Run Away
Ball Fetch
Dig
Tickle
Fake Out
Cut
Birrobird Lv. 13 @ Oran Berry
Abilities Moves
Keen Eye
Big Pecks
Focus Energy
Wing Attack
Flail
Growl
Rangife Lv. 12
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Stomp
Mist
Low Kick
???????? Lv. 15
Abilities Moves
Rival Rival
Gomm Lv. 22 @ Sitrus Berry
Abilities Moves
Prankster Taunt
Encore
Reflect
Mud Shot
Flabbit Lv. 23
Abilities Moves
Run Away
Limber
Ball Fetch
Struggle Bug
Slash
Fake Out
Nuzzle
Eageleag Lv. 24 @ Oran Berry
Abilities Moves
Keen Eye
Early Bird
Big Pecks
Wing Attack
Eagle Eye
Twister
Flail
Rangife Lv. 24 @ Sitrus Berry
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Stomp
Tinker
Low Kick
Pskulpt Lv. 26
Abilities Moves
Magic Guard Psybeam
Ancient Power
Mana Sap
Mirror Coat
???????? Lv. 28
Abilities Moves
Relic Seeker Farud
Drilthug Lv. 29
Abilities Moves
Intimidate
Hyper Cutter
Dig
Slash
Hone Claws
Night Slash
Trapinch Lv. 28
Abilities Moves
Hyper Cutter
Dragon's Maw
Rock Slide
Dig
Crunch
Earth Power
Rangife Lv. 27
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Tinker
Autotomize
Iron Head
Excabrute Lv. 31
Abilities Moves
Intimidate
Hyper Cutter
Dig
Slash
Hone Claws
Night Slash
Wayfarer Kalyke
Gomm Lv. 27
Abilities Moves
Prankster
Pickup
Pickpocket
Light Screen
Mud Shot
Obstruct
Taunt
Rangife Lv. 28
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Tinker
Autotomize
Iron Head
Mountegrom Lv. 32
Abilities Moves
Prankster
Pickup
Pickpocket
Obstruct
Taunt
Draining Kiss
Metronome

Battle Frontier

Rangife @ Rocky Helmet
Abilities Moves
Tinker
Stomp
Gyro Ball
Bullet Punch
Rangife @ Metal Coat
Abilities Moves
Sturdy Shrapnel Smash
Headbutt
Iron Defense
Protect
Rangife @ Shrapnel Seed
Abilities Moves
Steel Skin
Inner Focus
Shrapnel Smash
Dragon Tail
Body Press
Shrapnel Terrain

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tail Whip 100 30
1 Tackle 40 100 35
4 Low Kick 100 20
8 Mist 30
10 Stomp 65 100 20
13 Bullet Punch 40 100 30
17 Tinker 100 15
20 Autotomize 15
24 Iron Head 80 100 15
29 Metal Burst 100 10
32 Iron Defense 15
37 Aerial Ace 60 20
44 Metal Sound 85 40
50 Heavy Slam 100 10
56 Shrapnel Terrain 10
  • Bold indicates a move that gets STAB when used by Rangife
  • Italic indicates a move that gets STAB only when used by an evolution of Rangife

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 045 Triple Axel 20 90 10
TM 062 Grassy Terrain 10
TM 069 Shrapnel Terrain 10
TM 080 Gyro Ball 100 5
TM 096 Stomping Tantrum 75 100 10
TM 100 Ice Beam 90 100 10
  • Bold indicates a move that gets STAB when used by Rangife
  • Italic indicates a move that gets STAB only when used by an evolution of Rangife

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Charm 100 20
False Surrender 80 10
Gyro Ball 100 5
High Jump Kick 130 90 10
Ice Ball 30 90 20
Jump Kick 100 95 10
Recycle 100 10
Skull Bash 130 100 10
  • Bold indicates a move that gets STAB when used by Rangife
  • Italic indicates a move that gets STAB only when used by an evolution of Rangife

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Autotomize 15
Barrier 20
Baton Pass 40
Bide 10
Body Slam 85 100 15
Bounce 85 85 5
Bullet Punch 40 100 30
Bullet Seed 25 100 30
Captivate 100 20
Charge Beam 50 90 10
Charm 100 20
Clanging Scales 110 100 5
Confide 20
Covet 60 100 25
Dig 80 100 10
Disable 100 20
Double-Edge 120 100 15
Double Kick 30 100 30
Endeavor 100 5
Endure 10
Facade 70 100 20
False Surrender 80 10
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Gird 100 20
Grassy Glide 70 100 20
Gravity 5
Harden 30
Headbutt 70 100 15
Heavy Slam 100 10
High Horsepower 95 95 10
High Jump Kick 130 90 10
Ice Ball 30 90 20
Iron Defense 15
Iron Head 80 100 15
Iron Tail 100 75 15
Jump Kick 100 95 10
Lick 30 100 30
Low Kick 100 20
Magnet Rise 10
Mega Kick 120 75 5
Metal Burst 100 10
Metal Sound 85 40
Meteor Beam 120 90 10
Mimic 10
Mist 30
Mud-Slap 20 100 10
Natural Gift 100 15
Nature Power 95 20
Nuzzle 20 100 20
Odor Sleuth 40
Pay Day 40 100 20
Payback 50 100 10
Play Nice 20
Psywave 100 15
Rage 20 100 20
Recycle 100 10
Rest 10
Rock Smash 40 100 15
Round 60 100 15
Sand Attack 100 15
Scale Shot 25 90 20
Screech 85 40
Shock Wave 60 20
Shrapnel Smash 70 100 20
Skull Bash 130 100 10
Sleep Talk 10
Smelling Salts 70 100 10
Snore 50 100 15
Spark 65 100 20
Splash 40
Steel Beam 140 95 5
Stomp 65 100 20
Strength 95 100 15
Substitute 10
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Thrash 120 100 10
Thunder Shock 40 100 30
Thunder Wave 90 20
Tinker 100 15
Triple Kick 10 90 10
Wild Charge 90 100 15
Work Up 30
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Rangife
  • Italic indicates a move that gets STAB only when used by an evolution of Rangife

Ability Learnset

By leveling up

Level Ability Cost Description
1 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
1 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
18 Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
36 Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
54 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
72 Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
90 Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
100 Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 30 Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Armor Tail 11 It makes opponents unable to use priority moves against the Pokémon or its allies.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Heavy Metal 1 Doubles the Pokémon's weight.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Light Metal 1 Halves the Pokémon's weight.
Limber 11 Its limber body protects the Pokémon from paralysis.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Prism Armor 37 Reduces the power of supereffective attacks taken.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Reckless 57 Powers up moves that have recoil damage.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Sharpness 39 Boosts the power of slicing moves.
Shrapnel Surge 85 Turns the ground into Shrapnel Terrain when the Pokémon enters a battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Stall -12 The Pokémon moves after all other Pokémon do.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by artsy