Remoraid

Type HP Attack Defense Speed Special Attack Special Defense Total
35 65 35 65 65 35 300
#49 0' 2.5"
26.56 lbs.
Jet Pokémon A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
Ability capacity:
77
Egg group(s):
Water 1
Water 2
EV Yield:
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Remoraid
Level 25Octillery

Wild Encounters

Type Map Chance Level
Water Andromeda Villa 15% 15
Andromeda Park 15% 15
Ligeia Village 20% 5
Sycorax Ruins 25% 5
Ligeia Bridge S 25% 23-27
Carina Sandbar 15% 5
Ligeia Cave 25% 5
Sirius Wharf 25% 15
Carina Outpost 15% 5
Fishing Centauri City 10% 15
Ligeia Bridge N 15% 16
Tharsis Terra 20% 5
Lynx Road 20% 5
Ligeia Mare East 10% 5
Point Vega 10% 5
Ligeia Mare South 10% 5
Ligeia Mare West 20% 5

Trainers

Fisherman Minerva
Remoraid Lv. 26
Abilities Moves
Hustle
Color Change
Aurora Beam
Bubble Beam
Focus Energy
Water Pulse
Octillery Lv. 30
Abilities Moves
Suction Cups
Color Change
Hustle
Aurora Beam
Bubble Beam
Focus Energy
Wring Out

Battle Frontier

Remoraid @ Expert Belt
Abilities Moves
Hustle Icy Wind
Mud-Slap
Swift
Water Pulse
Remoraid @ Wide Lens
Abilities Moves
Water Pulse
Aurora Beam
Psybeam
Signal Beam

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Water Gun 40 100 25
6 Lock-On 100 5
10 Psybeam 65 100 20
14 Aurora Beam 65 100 20
18 Bubble Beam 65 100 20
22 Focus Energy 30
26 Water Pulse 60 100 20
30 Signal Beam 75 100 15
34 Ice Beam 90 100 10
38 Bullet Seed 25 100 30
42 Hydro Pump 110 80 5
46 Hyper Beam 150 90 5
50 Soak 100 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 013 Blizzard 110 70 5
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 038 Incinerate 60 100 15
TM 046 Scald 80 100 15
TM 054 Entrainment 100 15
TM 076 Surf 90 100 15
TM 088 Polar Plunge 80 95 15
TM 092 Psybeam 65 100 20
TM 101 Hyper Beam 150 90 5
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 105 Water Pulse 60 100 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
Aurora Beam 65 100 20
Entrainment 100 15
Flail 100 15
Haze 30
Mud Shot 55 95 15
Octazooka 65 85 10
Rock Blast 25 90 10
Screech 85 40
Snore 50 100 15
Supersonic 55 20
Swift 60 20
Thunder Wave 90 20
Water Pulse 60 100 20
Water Spout 150 100 5
Wave Crash 120 100 10
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
Assurance 60 100 10
Aurora Beam 65 100 20
Bounce 85 85 5
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Bullet Seed 25 100 30
Captivate 100 20
Charge Beam 50 90 10
Confide 20
Curse 10
Defense Curl 40
Dive 80 100 10
Double-Edge 120 100 15
Endure 10
Facade 70 100 20
Flail 100 15
Focus Energy 30
Frustration 100 20
Gunk Shot 120 80 5
Haze 30
Helping Hand 100 20
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Ice Beam 90 100 10
Icy Wind 55 95 15
Lock-On 100 5
Meteor Beam 120 90 10
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Natural Gift 100 15
Octazooka 65 85 10
Protect 10
Psychic 90 100 10
Rest 10
Rock Blast 25 90 10
Round 60 100 15
Screech 85 40
Seed Bomb 80 100 15
Signal Beam 75 100 15
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Soak 100 20
String Shot 95 40
Substitute 10
Supersonic 55 20
Swagger 85 15
Swift 60 20
Terrain Pulse 50 100 10
Thunder Wave 90 20
Water Gun 40 100 25
Water Pledge 80 100 10
Water Spout 150 100 5
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

Ability Learnset

By leveling up

Level Ability Cost Description
1 Hustle 33 Boosts the Attack stat, but lowers accuracy.
1 Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
18 Color Change 1 The Pokémon's type becomes the type of the move used on it.
36 Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
54 Sniper 44 Powers up moves if they become critical hits when attacking.
72 Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
90 Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
100 Moody 69 Raises one stat sharply and lowers another every turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Cloud Nine 32 Eliminates the effects of weather.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Hydration 23 Heals status conditions if it's raining.
Klutz -25 The Pokémon can't use any held items.
Mega Launcher 57 Powers up aura and pulse moves.
Moody 69 Raises one stat sharply and lowers another every turn.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sniper 44 Powers up moves if they become critical hits when attacking.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled