Reuniclus
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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110 | 65 | 75 | 30 | 125 | 85 | 490 | |||||||||
|
#386 |
0' 3.9"
44.31 lbs. |
Multiplying Pokémon | They use psychic power to control their arms, which are made of a special liquid. When Reuniclus shake hands, a network forms between their brains. | |||||||||||||
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Ability capacity:
84 |
Egg group(s):
Amorphous |
EV Yield:
Special Attack: 3 |
Growth:
Medium Slow |
Catch Rate:
50 |
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Evolution
| Solosis | Level 32 | Duosion | Level 41 | Reuniclus |
Wild Encounters
| Type | Map | Chance | Level |
|---|---|---|---|
| Land | Sycorax Ruins | 5% | 15-17 |
| Sycorax Crater | 5% | 15-17 |
Trainers
Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| Evolve | Dizzy Punch |
|
70 | 100 | 10 | |
| 1 | Dizzy Punch |
|
70 | 100 | 10 | |
| 1 | Psywave |
|
— | 100 | 15 | |
| 1 | Reflect |
|
— | — | 20 | |
| 1 | Rollout |
|
30 | 90 | 20 | |
| 1 | Snatch |
|
— | 100 | 10 | |
| 3 | Reflect |
|
— | — | 20 | |
| 7 | Rollout |
|
30 | 90 | 20 | |
| 10 | Snatch |
|
— | 100 | 10 | |
| 14 | Hidden Power |
|
60 | 100 | 15 | |
| 16 | Light Screen |
|
— | — | 30 | |
| 19 | Charm |
|
— | 100 | 20 | |
| 24 | Recover |
|
— | — | 10 | |
| 25 | Psyshock |
|
80 | 100 | 10 | |
| 28 | Endeavor |
|
— | 100 | 5 | |
| 31 | Future Sight |
|
120 | 100 | 10 | |
| 34 | Pain Split |
|
— | — | 20 | |
| 39 | Psychic |
|
90 | 100 | 10 | |
| 45 | Skill Swap |
|
— | — | 10 | |
| 54 | Heal Block |
|
— | 100 | 15 | |
| 59 | Wonder Room |
|
— | — | 10 | |
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 005 | Toxic |
|
— | 90 | 10 | ||
| TM 010 | Hidden Power |
|
60 | 100 | 15 | ||
| TM 014 | Light Screen |
|
— | — | 30 | ||
| TM 015 | Reflect |
|
— | — | 20 | ||
| TM 018 | Rain Dance |
|
— | — | 5 | ||
| TM 020 | Safeguard |
|
— | — | 25 | ||
| TM 023 | Return |
|
— | 100 | 20 | ||
| TM 025 | Shadow Ball |
|
80 | 100 | 15 | ||
| TM 027 | Double Team |
|
— | — | 15 | ||
| TM 028 | Shock Wave |
|
60 | — | 20 | ||
| TM 036 | Attract |
|
— | 100 | 15 | ||
| TM 039 | Embargo |
|
— | 100 | 15 | ||
| TM 041 | Focus Blast |
|
120 | 70 | 5 | ||
| TM 047 | Power Swap |
|
— | — | 10 | ||
| TM 048 | Guard Swap |
|
— | — | 10 | ||
| TM 057 | Trick Room |
|
— | — | 5 | ||
| TM 065 | Psychic Terrain |
|
— | — | 10 | ||
| TM 078 | Strength |
|
95 | 100 | 15 | ||
| TM 083 | Blubber Bump |
|
80 | 100 | 10 | ||
| TM 092 | Psybeam |
|
65 | 100 | 20 | ||
| TM 098 | Knock Off |
|
65 | 100 | 20 | ||
| TM 101 | Hyper Beam |
|
150 | 90 | 5 | ||
| TM 104 | Skill Swap |
|
— | — | 10 | ||
| TM 106 | Dizzy Punch |
|
70 | 100 | 10 | ||
| TM 110 | Giga Impact |
|
150 | 90 | 5 | ||
| TM 114 | Thunder |
|
110 | 70 | 10 | ||
| TM 116 | Expanding Force |
|
80 | 100 | 10 | ||
| TM 117 | Role Play |
|
— | — | 10 | ||
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By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Astonish |
|
40 | 100 | 15 | |||||||||||||||||||||||||||||||||||||||||
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Expanding Force |
|
80 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
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Night Shade |
|
— | 100 | 15 | |||||||||||||||||||||||||||||||||||||||||
|
Confuse Ray |
|
— | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
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Acid Armor |
|
— | — | 20 | |||||||||||||||||||||||||||||||||||||||||
|
Trick |
|
— | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
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Imprison |
|
— | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
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Secret Power |
|
70 | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||
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Helping Hand |
|
— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Acid Armor |
|
— | — | 20 | |
| After You |
|
— | — | 15 | |
| Ally Switch |
|
— | — | 15 | |
| Astonish |
|
40 | 100 | 15 | |
| Battle of Wits |
|
80 | 100 | 10 | |
| Calm Mind |
|
— | — | 20 | |
| Captivate |
|
— | 100 | 20 | |
| Charm |
|
— | 100 | 20 | |
| Confide |
|
— | — | 20 | |
| Confuse Ray |
|
— | 100 | 10 | |
| Confusion |
|
50 | 100 | 25 | |
| Dream Eater |
|
100 | 100 | 15 | |
| Encore |
|
— | 100 | 5 | |
| Endeavor |
|
— | 100 | 5 | |
| Endure |
|
— | — | 10 | |
| Energy Ball |
|
90 | 100 | 10 | |
| Explosion |
|
250 | 100 | 5 | |
| Facade |
|
70 | 100 | 20 | |
| Flash |
|
— | 100 | 20 | |
| Flash Cannon |
|
80 | 100 | 10 | |
| Frustration |
|
— | 100 | 20 | |
| Future Sight |
|
120 | 100 | 10 | |
| Gravity |
|
— | — | 5 | |
| Gyro Ball |
|
— | 100 | 5 | |
| Headbutt |
|
70 | 100 | 15 | |
| Heal Block |
|
— | 100 | 15 | |
| Helping Hand |
|
— | 100 | 20 | |
| Imprison |
|
— | 100 | 10 | |
| Infestation |
|
20 | 100 | 20 | |
| Iron Defense |
|
— | — | 15 | |
| Magic Coat |
|
— | 100 | 15 | |
| Mystical Power |
|
70 | 90 | 10 | |
| Negative Energy |
|
80 | 100 | 20 | |
| Night Shade |
|
— | 100 | 15 | |
| Pain Split |
|
— | — | 20 | |
| Protect |
|
— | — | 10 | |
| Psych Up |
|
— | — | 10 | |
| Psychic |
|
90 | 100 | 10 | |
| Psyshock |
|
80 | 100 | 10 | |
| Psywave |
|
— | 100 | 15 | |
| Recover |
|
— | — | 10 | |
| Rest |
|
— | — | 10 | |
| Revival Blessing |
|
0 | 100 | 1 | |
| Rock Slide |
|
75 | 90 | 10 | |
| Rock Tomb |
|
60 | 95 | 15 | |
| Rollout |
|
30 | 90 | 20 | |
| Round |
|
60 | 100 | 15 | |
| Secret Power |
|
70 | 100 | 20 | |
| Shear Force |
|
80 | 100 | 10 | |
| Signal Beam |
|
75 | 100 | 15 | |
| Sleep Talk |
|
— | — | 10 | |
| Snatch |
|
— | 100 | 10 | |
| Snore |
|
50 | 100 | 15 | |
| Spark |
|
65 | 100 | 20 | |
| Steel Roller |
|
130 | 100 | 5 | |
| Stored Power |
|
20 | 100 | 10 | |
| Substitute |
|
— | — | 10 | |
| Swagger |
|
— | 85 | 15 | |
| Telekinesis |
|
— | — | 15 | |
| Teleport |
|
— | — | 20 | |
| Thunder Wave |
|
— | 90 | 20 | |
| Trick |
|
— | 100 | 10 | |
| Wonder Room |
|
— | — | 10 | |
| Zen Headbutt |
|
80 | 90 | 15 | |
| Magical Torque |
|
100 | 100 | 10 | |
| Drain Punch |
|
75 | 100 | 10 | |
| Fire Punch |
|
75 | 100 | 15 | |
| Fling |
|
— | 100 | 10 | |
| Focus Punch |
|
150 | 100 | 20 | |
| Grass Knot |
|
— | 100 | 20 | |
| Hammer Arm |
|
100 | 90 | 10 | |
| Ice Punch |
|
75 | 100 | 15 | |
| Laser Focus |
|
— | — | 30 | |
| Mega Punch |
|
80 | 85 | 20 | |
| Power-Up Punch |
|
40 | 100 | 20 | |
| Rock Smash |
|
40 | 100 | 15 | |
| Superpower |
|
120 | 100 | 5 | |
| Thunder Punch |
|
75 | 100 | 15 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Overcoat | 2 | Protects the Pokémon from things like sand, hail, and powder. |
| 1 | Magic Guard | 80 | The Pokémon only takes damage from attacks. |
| 18 | Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
| 36 | Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
| 54 | Telepathy | 69 | Anticipates an ally's attack and dodges it. |
| 72 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
| 90 | Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
| 100 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. | |
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
| Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | |
| Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. | |
| Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. | |
| Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |
| Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. | |
| Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | |
| Disc 50 | Oblivious | 11 | The Pokémon is oblivious, and that keeps it from being infatuated or taunted. | |
| Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
| Cheek Pouch | 12 | Restores HP as well when the Pokémon eats a Berry. |
| Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
| Costar | 70 | When the Pokémon enters a battle, it copies an ally's stat changes. |
| Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
| Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
| Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
| High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
| Hydration | 23 | Heals status conditions if it's raining. |
| Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
| Magic Guard | 80 | The Pokémon only takes damage from attacks. |
| Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
| Overcoat | 2 | Protects the Pokémon from things like sand, hail, and powder. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Soul-Heart | 69 | Boosts its Sp. Atk stat every time a Pokémon faints. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
| Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
| Telepathy | 69 | Anticipates an ally's attack and dodges it. |
| Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
| Wonder Guard | 206 | Its mysterious power only lets supereffective moves hit the Pokémon. |
| Mega Launcher | 57 | Powers up aura and pulse moves. |
| Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
| Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
| Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
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