Riolu

Type HP Attack Defense Speed Special Attack Special Defense Total
40 70 40 60 35 40 285
#324 0' 2.9"
44.53 lbs.
Emanation Pokémon It can discern the physical and emotional states of people, Pokémon, and other natural things from the shape of their aura waves.
Ability capacity:
145
Egg group(s):
Field
Human-Like
EV Yield:
Attack: 1
Growth:
Medium Slow
Catch Rate:
75

Evolution

Riolu
Level up during the day with high friendshipLucario

Wild Encounters

Type Map Chance Level
Land Sol City Cavern 10% 9-11
Ascraeus Mons 10% 24-28

Trainers

Collector Castor
Riolu Lv. 30
Abilities Moves
Steadfast
Justified
Inner Focus
Force Palm
Copycat
Screech
Reversal
Wimpod Lv. 30
Abilities Moves
Wimp Out
Anticipation
Run Away
Struggle Bug
Sand Attack
Defense Curl
Ovarapt Lv. 30
Abilities Moves
Shell Armor
Rock Head
Spark
Helping Hand
Dragon Claw
Magic Coat
Black Belt Janet
Riolu Lv. 30
Abilities Moves
Steadfast
Justified
Inner Focus
Force Palm
Copycat
Screech
Reversal
Marowak Lv. 30
Abilities Moves
Rock Head
Cursed Body
Lightning Rod
Focus Energy
Bonemerang
Rage
False Swipe
Builder Shyla
Riolu Lv. 32
Abilities Moves
Steadfast
Justified
Inner Focus
Force Palm
Copycat
Screech
Reversal
Lucario Lv. 32
Abilities Moves
Steadfast
Justified
Inner Focus
Power-Up Punch
Swords Dance
Metal Sound
Bone Rush
Tomb Raider Avery
Tyrunt Lv. 5
Abilities Moves
Strong Jaw Tail Whip
Tackle
Riolu Lv. 5
Abilities Moves
Steadfast
Inner Focus
Foresight
Quick Attack
Endure
Litwick Lv. 5
Abilities Moves
Flash Fire
Flame Body
Ember
Astonish
Minimize
Smog
Yamask Lv. 5
Abilities Moves
Mummy Astonish
Protect
Disable
Biker Brian
Timburr Lv. 5
Abilities Moves
Guts Pound
Leer
Focus Energy
Riolu Lv. 5
Abilities Moves
Steadfast
Inner Focus
Foresight
Quick Attack
Endure
Grimer Lv. 5
Abilities Moves
Stench
Sticky Hold
Pound
Poison Gas
Harden

Battle Frontier

Riolu @ Expert Belt
Abilities Moves
Inner Focus Brick Break
Bullet Punch
Agility
Counter
Riolu @ Focus Band
Abilities Moves
Detect
Bulk Up
Force Palm
Ice Punch
Riolu @ Expert Belt
Abilities Moves
Nasty Plot
Shear Force
Vacuum Wave
Swagger

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Foresight 40
1 Quick Attack 40 100 30
1 Endure 10
6 Counter 100 20
11 Feint 30 100 10
15 Force Palm 60 100 10
19 Copycat 20
24 Screech 85 40
29 Reversal 100 15
47 Nasty Plot 20
50 Final Gambit 100 5
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 041 Focus Blast 120 70 5
TM 055 Bulldoze 60 100 20
TM 078 Strength 95 100 15
TM 115 Earthquake 100 100 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Agility 30
Bite 60 100 25
Blaze Kick 85 90 10
Bullet Punch 40 100 30
Circle Throw 60 90 10
Cross Chop 100 80 5
Crunch 80 100 15
Detect 5
Follow Me 100 20
High Jump Kick 130 90 10
Howl 40
Iron Defense 15
Low Kick 100 20
Meteor Mash 90 90 10
Mind Reader 5
Sky Uppercut 85 90 15
Vacuum Wave 40 100 30
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Aura Sphere 80 20
Bite 60 100 25
Blaze Kick 85 90 10
Bulk Up 20
Bullet Punch 40 100 30
Captivate 100 20
Circle Throw 60 90 10
Close Combat 120 100 5
Coaching 10
Confide 20
Copycat 20
Counter 100 20
Cross Chop 100 80 5
Crunch 80 100 15
Detect 5
Dig 80 100 10
Drain Punch 75 100 10
Dual Chop 40 90 15
Endure 10
Facade 70 100 20
Feint 30 100 10
Final Gambit 100 5
Fling 100 10
Focus Energy 30
Focus Punch 150 100 20
Follow Me 100 20
Force Palm 60 100 10
Foresight 40
Frustration 100 20
Fury Cutter 40 95 20
Headbutt 70 100 15
Helping Hand 100 20
High Jump Kick 130 90 10
Howl 40
Ice Punch 75 100 15
Iron Defense 15
Iron Tail 100 75 15
Laser Focus 30
Low Kick 100 20
Low Sweep 65 100 20
Magnet Rise 10
Mega Kick 120 75 5
Mega Punch 80 85 20
Metal Claw 50 95 35
Meteor Mash 90 90 10
Mind Reader 5
Mud-Slap 20 100 10
Nasty Plot 20
Natural Gift 100 15
Odor Sleuth 40
Payback 50 100 10
Poison Jab 80 100 20
Power-Up Punch 40 100 20
Quick Attack 40 100 30
Quick Guard 15
Rest 10
Retaliate 70 100 5
Revenge 60 100 10
Reversal 100 15
Roar 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Screech 85 40
Shadow Claw 70 100 15
Sky Uppercut 85 90 15
Sleep Talk 10
Snore 50 100 15
Substitute 10
Swagger 85 15
Swift 60 20
Swords Dance 20
Thunder Punch 75 100 15
Vacuum Wave 40 100 30
Victory Dance 0 10
Work Up 30
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu

Ability Learnset

By leveling up

Level Ability Cost Description
1 Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
1 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
18 Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
36 Prankster 78 Gives priority to the Pokémon's status moves.
54 Analytic 17 Boosts move power when the Pokémon moves last.
72 Skill Link 33 Maximizes the number of times multistrike moves hit.
90 Technician 68 Powers up the Pokémon's weaker moves.
100 Adaptability 77 Powers up moves of the same type as the Pokémon.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Analytic 17 Boosts move power when the Pokémon moves last.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Friend Guard 33 Reduces damage done to allies.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Iron Fist 48 Powers up punching moves.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Limber 11 Its limber body protects the Pokémon from paralysis.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Power Spot 69 Just being next to the Pokémon powers up moves.
Prankster 78 Gives priority to the Pokémon's status moves.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Technician 68 Powers up the Pokémon's weaker moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled