Riolu
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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40 | 70 | 40 | 60 | 35 | 40 | 285 | |||||||||
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#324 |
0' 2.9"
44.53 lbs. |
Emanation Pokémon | It can discern the physical and emotional states of people, Pokémon, and other natural things from the shape of their aura waves. | |||||||||||||
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Ability capacity:
145 |
Egg group(s):
Field Human-Like |
EV Yield:
Attack: 1 |
Growth:
Medium Slow |
Catch Rate:
75 |
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Evolution
| Riolu | Level up during the day with high friendship | Lucario |
Wild Encounters
| Type | Map | Chance | Level |
|---|---|---|---|
| Land | Sol City Cavern | 10% | 9-11 |
| Ascraeus Mons | 10% | 24-28 |
Trainers
Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Foresight |
|
— | — | 40 | |
| 1 | Quick Attack |
|
40 | 100 | 30 | |
| 1 | Endure |
|
— | — | 10 | |
| 6 | Counter |
|
— | 100 | 20 | |
| 11 | Feint |
|
30 | 100 | 10 | |
| 15 | Force Palm |
|
60 | 100 | 10 | |
| 19 | Copycat |
|
— | — | 20 | |
| 24 | Screech |
|
— | 85 | 40 | |
| 29 | Reversal |
|
— | 100 | 15 | |
| 47 | Nasty Plot |
|
— | — | 20 | |
| 50 | Final Gambit |
|
— | 100 | 5 | |
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 005 | Toxic |
|
— | 90 | 10 | ||
| TM 010 | Hidden Power |
|
60 | 100 | 15 | ||
| TM 011 | Sunny Day |
|
— | — | 5 | ||
| TM 017 | Protect |
|
— | — | 10 | ||
| TM 018 | Rain Dance |
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— | — | 5 | ||
| TM 023 | Return |
|
— | 100 | 20 | ||
| TM 027 | Double Team |
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— | — | 15 | ||
| TM 031 | Brick Break |
|
75 | 100 | 15 | ||
| TM 034 | Secret Power |
|
70 | 100 | 20 | ||
| TM 036 | Attract |
|
— | 100 | 15 | ||
| TM 041 | Focus Blast |
|
120 | 70 | 5 | ||
| TM 055 | Bulldoze |
|
60 | 100 | 20 | ||
| TM 078 | Strength |
|
95 | 100 | 15 | ||
| TM 115 | Earthquake |
|
100 | 100 | 10 | ||
| TM 117 | Role Play |
|
— | — | 10 | ||
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By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Agility |
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— | — | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bite |
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60 | 100 | 25 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blaze Kick |
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85 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bullet Punch |
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40 | 100 | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Circle Throw |
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60 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cross Chop |
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100 | 80 | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crunch |
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80 | 100 | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Detect |
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— | — | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Follow Me |
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— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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High Jump Kick |
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130 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Howl |
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— | — | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Iron Defense |
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— | — | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Low Kick |
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— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Meteor Mash |
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90 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mind Reader |
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— | — | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sky Uppercut |
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85 | 90 | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Vacuum Wave |
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40 | 100 | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Agility |
|
— | — | 30 | |
| Aura Sphere |
|
80 | — | 20 | |
| Bite |
|
60 | 100 | 25 | |
| Blaze Kick |
|
85 | 90 | 10 | |
| Bulk Up |
|
— | — | 20 | |
| Bullet Punch |
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40 | 100 | 30 | |
| Captivate |
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— | 100 | 20 | |
| Circle Throw |
|
60 | 90 | 10 | |
| Close Combat |
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120 | 100 | 5 | |
| Coaching |
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— | — | 10 | |
| Confide |
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— | — | 20 | |
| Copycat |
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— | — | 20 | |
| Counter |
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— | 100 | 20 | |
| Cross Chop |
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100 | 80 | 5 | |
| Crunch |
|
80 | 100 | 15 | |
| Detect |
|
— | — | 5 | |
| Dig |
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80 | 100 | 10 | |
| Drain Punch |
|
75 | 100 | 10 | |
| Dual Chop |
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40 | 90 | 15 | |
| Endure |
|
— | — | 10 | |
| Facade |
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70 | 100 | 20 | |
| Feint |
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30 | 100 | 10 | |
| Final Gambit |
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— | 100 | 5 | |
| Fling |
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— | 100 | 10 | |
| Focus Energy |
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— | — | 30 | |
| Focus Punch |
|
150 | 100 | 20 | |
| Follow Me |
|
— | 100 | 20 | |
| Force Palm |
|
60 | 100 | 10 | |
| Foresight |
|
— | — | 40 | |
| Frustration |
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— | 100 | 20 | |
| Fury Cutter |
|
40 | 95 | 20 | |
| Headbutt |
|
70 | 100 | 15 | |
| Helping Hand |
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— | 100 | 20 | |
| High Jump Kick |
|
130 | 90 | 10 | |
| Howl |
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— | — | 40 | |
| Ice Punch |
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75 | 100 | 15 | |
| Iron Defense |
|
— | — | 15 | |
| Iron Tail |
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100 | 75 | 15 | |
| Laser Focus |
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— | — | 30 | |
| Low Kick |
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— | 100 | 20 | |
| Low Sweep |
|
65 | 100 | 20 | |
| Magnet Rise |
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— | — | 10 | |
| Mega Kick |
|
120 | 75 | 5 | |
| Mega Punch |
|
80 | 85 | 20 | |
| Metal Claw |
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50 | 95 | 35 | |
| Meteor Mash |
|
90 | 90 | 10 | |
| Mind Reader |
|
— | — | 5 | |
| Mud-Slap |
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20 | 100 | 10 | |
| Nasty Plot |
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— | — | 20 | |
| Natural Gift |
|
— | 100 | 15 | |
| Odor Sleuth |
|
— | — | 40 | |
| Payback |
|
50 | 100 | 10 | |
| Poison Jab |
|
80 | 100 | 20 | |
| Power-Up Punch |
|
40 | 100 | 20 | |
| Quick Attack |
|
40 | 100 | 30 | |
| Quick Guard |
|
— | — | 15 | |
| Rest |
|
— | — | 10 | |
| Retaliate |
|
70 | 100 | 5 | |
| Revenge |
|
60 | 100 | 10 | |
| Reversal |
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— | 100 | 15 | |
| Roar |
|
— | — | 20 | |
| Rock Slide |
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75 | 90 | 10 | |
| Rock Smash |
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40 | 100 | 15 | |
| Rock Tomb |
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60 | 95 | 15 | |
| Round |
|
60 | 100 | 15 | |
| Screech |
|
— | 85 | 40 | |
| Shadow Claw |
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70 | 100 | 15 | |
| Sky Uppercut |
|
85 | 90 | 15 | |
| Sleep Talk |
|
— | — | 10 | |
| Snore |
|
50 | 100 | 15 | |
| Substitute |
|
— | — | 10 | |
| Swagger |
|
— | 85 | 15 | |
| Swift |
|
60 | — | 20 | |
| Swords Dance |
|
— | — | 20 | |
| Thunder Punch |
|
75 | 100 | 15 | |
| Vacuum Wave |
|
40 | 100 | 30 | |
| Victory Dance |
|
0 | — | 10 | |
| Work Up |
|
— | — | 30 | |
| Zen Headbutt |
|
80 | 90 | 15 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Steadfast | 11 | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. |
| 1 | Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
| 18 | Justified | 12 | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
| 36 | Prankster | 78 | Gives priority to the Pokémon's status moves. |
| 54 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
| 72 | Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
| 90 | Technician | 68 | Powers up the Pokémon's weaker moves. |
| 100 | Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. | |
| Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |
| Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | |
| Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
| Analytic | 17 | Boosts move power when the Pokémon moves last. |
| Bare Hands | 33 | Boosts the base power of the Pokémon's attacks if they are not holding an item. |
| Butterfingers | -3 | The Pokémon may drop its held item when hit by a damaging move. |
| Combatize | 77 | Normal-type moves become Fighting-type moves. Their power is boosted a little. |
| Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
| Friend Guard | 33 | Reduces damage done to allies. |
| Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
| Iron Fist | 48 | Powers up punching moves. |
| Justified | 12 | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Limber | 11 | Its limber body protects the Pokémon from paralysis. |
| Lithe Form | 44 | Boosts the Pokémon's Speed stat on Combat Terrain. |
| No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| Power Spot | 69 | Just being next to the Pokémon powers up moves. |
| Prankster | 78 | Gives priority to the Pokémon's status moves. |
| Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Steadfast | 11 | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. |
| Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
| Technician | 68 | Powers up the Pokémon's weaker moves. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
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