Sableye
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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50 | 75 | 75 | 50 | 65 | 65 | 380 | |||||||||
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#418 |
0' 2.1"
24.35 lbs. |
Darkness Pokémon | It digs branching holes in caves using its sharp claws in search of food--raw gems. A Sableye lurks in darkness and is seen only rarely. | |||||||||||||
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Ability capacity:
178 |
Egg group(s):
Human-Like |
EV Yield:
Attack: 1 Defense: 1 |
Growth:
Medium Slow |
Catch Rate:
45 |
Evolution
Sableye![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Sol City Cavern | 5% | 8-9 |
Tharsis Terra | 5% | 21-25 | |
Ascraeus Mons | 10% | 21-25 | |
Ascraeus Mons | 10% | 21-25 | |
Ascraeus Mons Fornax | 5% | 33-40 | |
Ascraeus Mons Fornax | 5% | 33-40 | |
Ascraeus Mons Fornax | 5% | 34-40 | |
Ligeia Cave | 10% | 18-23 |
Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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1 | Leer |
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— | 100 | 30 |
1 | Scratch |
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40 | 100 | 35 |
4 | Foresight |
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— | — | 40 |
6 | Night Shade |
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— | 100 | 15 |
9 | Astonish |
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40 | 100 | 15 |
11 | Fury Swipes |
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18 | 80 | 15 |
14 | Detect |
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— | — | 5 |
16 | Shadow Sneak |
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40 | 100 | 30 |
19 | Feint Attack |
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60 | — | 20 |
21 | Fake Out |
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40 | 100 | 10 |
24 | Punishment |
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60 | 100 | 5 |
26 | Knock Off |
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65 | 100 | 20 |
29 | Shadow Claw |
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70 | 100 | 15 |
31 | Confuse Ray |
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— | 100 | 10 |
34 | Zen Headbutt |
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80 | 90 | 15 |
36 | Power Gem |
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80 | 100 | 20 |
39 | Shadow Ball |
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80 | 100 | 15 |
41 | Foul Play |
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95 | 100 | 15 |
44 | Trick Room |
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— | — | 5 |
46 | Mean Look |
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— | — | 5 |
50 | Eerie Fog |
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— | — | 10 |
54 | Eerie Energy |
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70 | 100 | 20 |
60 | Sinful Smash |
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120 | 100 | 15 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 006 | Psykogenic Chill |
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— | 85 | 15 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 012 | Taunt |
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— | 100 | 20 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 028 | Shock Wave |
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60 | — | 20 |
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TM 031 | Brick Break |
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75 | 100 | 15 |
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TM 032 | Torment |
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— | 100 | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 035 | Rest |
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— | — | 10 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 037 | Thief |
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60 | 100 | 25 |
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TM 038 | Incinerate |
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60 | 100 | 15 |
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TM 051 | Will-o-Wisp |
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— | 85 | 15 |
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TM 057 | Trick Room |
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— | — | 5 |
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TM 070 | Morbid Terrain |
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— | — | 10 |
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TM 079 | Ominous Wind |
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60 | 100 | 5 |
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TM 080 | Gyro Ball |
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— | 100 | 5 |
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TM 084 | Eerie Fog |
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— | — | 10 |
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TM 087 | Endothermia |
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75 | 90 | 15 |
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TM 098 | Knock Off |
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65 | 100 | 20 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 117 | Role Play |
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— | — | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||
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Captivate |
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— | 100 | 20 | ||||||||||||||||
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Enthrall |
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— | 100 | 20 | ||||||||||||||||
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Feint |
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30 | 100 | 10 | ||||||||||||||||
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Flatter |
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— | 100 | 15 | ||||||||||||||||
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Imprison |
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— | 100 | 10 | ||||||||||||||||
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Mean Look |
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— | — | 5 | ||||||||||||||||
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Metal Burst |
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— | 100 | 10 | ||||||||||||||||
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Moonlight |
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— | — | 5 | ||||||||||||||||
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Morbid Terrain |
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— | — | 10 | ||||||||||||||||
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Mystical Power |
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70 | 90 | 10 | ||||||||||||||||
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Nasty Plot |
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— | — | 20 | ||||||||||||||||
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Psych Up |
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— | — | 10 | ||||||||||||||||
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Recover |
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— | — | 10 | ||||||||||||||||
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Sinful Smash |
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120 | 100 | 15 | ||||||||||||||||
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Sucker Punch |
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70 | 100 | 5 | ||||||||||||||||
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Torment |
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— | 100 | 15 | ||||||||||||||||
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Trick |
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— | 100 | 10 | ||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Aerial Ace |
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60 | — | 20 |
Ally Switch |
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— | — | 15 |
Astonish |
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40 | 100 | 15 |
Battle of Wits |
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80 | 100 | 10 |
Body Slam |
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85 | 100 | 15 |
Calm Mind |
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— | — | 20 |
Captivate |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Confuse Ray |
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— | 100 | 10 |
Counter |
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— | 100 | 20 |
Cut |
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50 | 95 | 30 |
Dazzling Gleam |
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80 | 100 | 10 |
Detect |
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— | — | 5 |
Dig |
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80 | 100 | 10 |
Disable |
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— | 100 | 20 |
Double-Edge |
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120 | 100 | 15 |
Drain Punch |
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75 | 100 | 10 |
Dream Eater |
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100 | 100 | 15 |
Dynamic Punch |
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100 | 50 | 5 |
Eerie Energy |
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70 | 100 | 20 |
Embargo |
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— | 100 | 15 |
Encore |
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— | 100 | 5 |
Endure |
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— | — | 10 |
Enthrall |
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— | 100 | 20 |
Facade |
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70 | 100 | 20 |
Fake Out |
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40 | 100 | 10 |
Feint |
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30 | 100 | 10 |
Feint Attack |
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60 | — | 20 |
Fire Punch |
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75 | 100 | 15 |
Flash |
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— | 100 | 20 |
Flatter |
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— | 100 | 15 |
Fling |
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— | 100 | 10 |
Focus Punch |
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150 | 100 | 20 |
Foresight |
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— | — | 40 |
Foul Play |
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95 | 100 | 15 |
Frustration |
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— | 100 | 20 |
Fury Cutter |
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40 | 95 | 20 |
Fury Swipes |
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18 | 80 | 15 |
Gravity |
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— | — | 5 |
Headbutt |
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70 | 100 | 15 |
Helping Hand |
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— | 100 | 20 |
Hex |
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65 | 100 | 10 |
Hone Claws |
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— | — | 15 |
Ice Punch |
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75 | 100 | 15 |
Icy Wind |
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55 | 95 | 15 |
Imprison |
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— | 100 | 10 |
Inverse Terrain |
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— | — | 10 |
Lash Out |
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75 | 100 | 5 |
Leer |
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— | 100 | 30 |
Low Kick |
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— | 100 | 20 |
Low Sweep |
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65 | 100 | 20 |
Lumina Crash |
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80 | 100 | 10 |
Magic Coat |
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— | 100 | 15 |
Mean Look |
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— | — | 5 |
Mega Kick |
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120 | 75 | 5 |
Mega Punch |
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80 | 85 | 20 |
Metal Burst |
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— | 100 | 10 |
Metronome |
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— | — | 10 |
Mimic |
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— | — | 10 |
Moonlight |
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— | — | 5 |
Morbid Mangling |
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90 | 100 | 15 |
Mud-Slap |
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20 | 100 | 10 |
Mystical Power |
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70 | 90 | 10 |
Nasty Plot |
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— | — | 20 |
Natural Gift |
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— | 100 | 15 |
Negative Energy |
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80 | 100 | 20 |
Night Shade |
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— | 100 | 15 |
Nightmare |
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— | 100 | 15 |
Pain Split |
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— | — | 20 |
Payback |
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50 | 100 | 10 |
Poison Jab |
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80 | 100 | 20 |
Poltergeist |
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110 | 90 | 5 |
Power Gem |
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80 | 100 | 20 |
Power-Up Punch |
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40 | 100 | 20 |
Primal Pursuit |
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80 | 100 | 20 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Punishment |
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60 | 100 | 5 |
Quash |
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— | 100 | 15 |
Recover |
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— | — | 10 |
Retaliate |
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70 | 100 | 5 |
Rock Smash |
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40 | 100 | 15 |
Rock Tomb |
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60 | 95 | 15 |
Round |
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60 | 100 | 15 |
Scratch |
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40 | 100 | 35 |
Seismic Toss |
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— | 100 | 20 |
Shadow Claw |
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70 | 100 | 15 |
Shadow Sneak |
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40 | 100 | 30 |
Shear Force |
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80 | 100 | 10 |
Signal Beam |
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75 | 100 | 15 |
Sinful Smash |
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120 | 100 | 15 |
Sleep Talk |
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— | — | 10 |
Snarl |
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55 | 95 | 15 |
Snatch |
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— | 100 | 10 |
Snore |
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50 | 100 | 15 |
Spite |
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— | 100 | 10 |
Substitute |
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— | — | 10 |
Sucker Punch |
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70 | 100 | 5 |
Swagger |
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— | 85 | 15 |
Telekinesis |
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— | — | 15 |
Thunder Punch |
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75 | 100 | 15 |
Toxic |
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— | 90 | 10 |
Trick |
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— | 100 | 10 |
Water Pulse |
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60 | 100 | 20 |
Wonder Room |
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— | — | 10 |
Zen Headbutt |
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80 | 90 | 15 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. |
1 | Stall | -12 | The Pokémon moves after all other Pokémon do. |
18 | Prankster | 78 | Gives priority to the Pokémon's status moves. |
36 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
54 | Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
72 | Fog Warning | 102 | The Pokémon creates an eerie fog upon entering battle. |
72 | Ghastly Guard | 2 | Boosts the Pokémon's Defensive stats in Eerie Fog. |
90 | Shadow Shield | 81 | Reduces the amount of damage the Pokémon takes while its HP is full. |
100 | Huge Power | 178 | Doubles the Pokémon's Attack stat. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 03 | Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 05 | Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
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Disc 16 | Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
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Disc 23 | Shadow Tag | 83 | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 33 | Technician | 68 | Powers up the Pokémon's weaker moves. |
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Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. |
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Disc 40 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
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Disc 48 | Flare Boost | 77 | Powers up special attacks when the Pokémon is burned. |
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Disc 49 | Frost Boost | 77 | Powers up special attacks when the Pokémon is frostbitten. |
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By tutoring
Ability | Cost | Description |
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Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Berserk | 43 | Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Butterfingers | -3 | The Pokémon may drop its held item when hit by a damaging move. |
Contrary | 82 | Makes stat changes have an opposite effect. |
Cursed Body | 11 | May disable a move used on the Pokémon. |
Dazzling | 11 | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Fog Warning | 102 | The Pokémon creates an eerie fog upon entering battle. |
Ghastly Guard | 2 | Boosts the Pokémon's Defensive stats in Eerie Fog. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Huge Power | 178 | Doubles the Pokémon's Attack stat. |
Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. |
Limber | 11 | Its limber body protects the Pokémon from paralysis. |
Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
Magic Guard | 80 | The Pokémon only takes damage from attacks. |
Magician | 69 | The Pokémon steals the held item of a Pokémon it hits with a move. |
Moody | 69 | Raises one stat sharply and lowers another every turn. |
Morbid Mania | 34 | Boosts the Pokémon's Speed stat on Morbid Terrain. |
Morbid Surge | 85 | Turns the ground into Morbid Terrain when the Pokémon enters a battle. |
Mummy | 31 | Contact with the Pokémon changes an attacker's Abilities to Mummy. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Perish Body | 11 | When hit by a contact move, the Pokémon and the attacker will faint after three turns. |
Poison Heal | 79 | Restores HP if the Pokémon is poisoned instead of losing HP. |
Prankster | 78 | Gives priority to the Pokémon's status moves. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Quick Draw | 32 | Enables the Pokémon to move first occasionally. |
Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
Shadow Shield | 81 | Reduces the amount of damage the Pokémon takes while its HP is full. |
Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Symbiosis | 11 | The Pokémon passes its item to an ally that has used up an item. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Terrorize | 77 | Normal-type moves become Ghost-type moves. Their power is boosted a little. |
Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unearthly | 254 | The Pokémon generates a bizarre area that swaps Attack stats when it enters battle. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
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