Sableye

Type HP Attack Defense Speed Special Attack Special Defense Total
50 75 75 50 65 65 380
#418 0' 2.1"
24.35 lbs.
Darkness Pokémon It digs branching holes in caves using its sharp claws in search of food--raw gems. A Sableye lurks in darkness and is seen only rarely.
Ability capacity:
178
Egg group(s):
Human-Like
EV Yield:
Attack: 1
Defense: 1
Growth:
Medium Slow
Catch Rate:
45

Evolution

Sableye

Wild Encounters

Type Map Chance Level
Land Sol City Cavern 5% 8-9
Tharsis Terra 5% 21-25
Ascraeus Mons 10% 21-25
Ascraeus Mons 10% 21-25
Ascraeus Mons Fornax 5% 33-40
Ascraeus Mons Fornax 5% 33-40
Ascraeus Mons Fornax 5% 34-40
Ligeia Cave 10% 18-23

Trainers

Team Nova Henchman
Sableye Lv. 18
Abilities Moves
Keen Eye
Prankster
Stall
Astonish
Fury Swipes
Detect
Shadow Sneak
Murkrow Lv. 19
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Astonish
Pursuit
Haze
Wing Attack
Pawniard Lv. 18
Abilities Moves
Defiant
Pressure
Inner Focus
Leer
Fury Cutter
Torment
Feint Attack
Graverobber Hans
Sandygast Lv. 17
Abilities Moves
Water Compaction
Lightning Rod
Absorb
Astonish
Sand Attack
Sand Tomb
Duskull Lv. 17
Abilities Moves
Levitate Disable
Astonish
Foresight
Shadow Sneak
Litwick Lv. 17
Abilities Moves
Flash Fire
Flame Body
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Yamask Lv. 17
Abilities Moves
Mummy
Stench
Disable
Haze
Night Shade
Hex
Sableye Lv. 16
Abilities Moves
Keen Eye
Stall
Astonish
Fury Swipes
Detect
Shadow Sneak
Wayfarer Enzo
Sableye Lv. 17
Abilities Moves
Keen Eye
Stall
Astonish
Fury Swipes
Detect
Shadow Sneak
Litwick Lv. 20
Abilities Moves
Flash Fire
Illuminate
Flame Body
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Relic Seeker Milo
Sableye Lv. 54
Abilities Moves
Keen Eye
Magic Bounce
Analytic
Stall
Trick Room
Mean Look
Eerie Fog
Eerie Energy
Excabrute Lv. 52
Abilities Moves
Intimidate
Pickpocket
Hyper Cutter
Drill Run
Swords Dance
Foul Play
Earthquake
Shiftry Lv. 53
Abilities Moves
Chlorophyll
Pickpocket
Seed Sower
Early Bird
Hurricane
Morbid Mangling
Leaf Blade
Morbid Terrain
Mountegrom Lv. 52
Abilities Moves
Prankster
Pickup
Pickpocket
Earth Power
Parting Shot
Fake Tears
Foul Play
Relic Seeker Clark
Carbink Lv. 55
Abilities Moves
Sturdy
Dazzling
Rocky Payload
Skill Swap
Power Gem
Stone Edge
Moonblast
Sableye Lv. 55
Abilities Moves
Keen Eye
Magic Bounce
Analytic
Stall
Trick Room
Mean Look
Eerie Fog
Eerie Energy
Gigalith Lv. 57
Abilities Moves
Sturdy
Bulletproof
Rock Head
Own Tempo
Stealth Rock
Sandstorm
Stone Edge
Explosion
Relic Seeker Cole
Sableye Lv. 56
Abilities Moves
Keen Eye
Magic Bounce
Analytic
Stall
Trick Room
Mean Look
Eerie Fog
Eerie Energy
Mountegrom Lv. 57
Abilities Moves
Prankster
Pickup
Pickpocket
Parting Shot
Fake Tears
Foul Play
Follow Me
Relic Seeker Dewitt
Mountegrom Lv. 49
Abilities Moves
Prankster
Pickup
Pickpocket
Encore
Earth Power
Parting Shot
Fake Tears
Honchkrow Lv. 51
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Wing Attack
Swagger
Nasty Plot
Foul Play
Sableye Lv. 53
Abilities Moves
Keen Eye
Analytic
Prankster
Stall
Foul Play
Trick Room
Mean Look
Eerie Fog

Battle Frontier

Sableye @ Black Glasses
Abilities Moves
Swagger
Psych Up
Knock Off
Shadow Sneak
Sableye @ Black Glasses
Abilities Moves
Magic Bounce Feint Attack
Astonish
Fake Out
Detect
Sableye @ Rocky Helmet
Abilities Moves
Taunt
Will-o-Wisp
Recover
Knock Off

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Leer 100 30
1 Scratch 40 100 35
4 Foresight 40
6 Night Shade 100 15
9 Astonish 40 100 15
11 Fury Swipes 18 80 15
14 Detect 5
16 Shadow Sneak 40 100 30
19 Feint Attack 60 20
21 Fake Out 40 100 10
24 Punishment 60 100 5
26 Knock Off 65 100 20
29 Shadow Claw 70 100 15
31 Confuse Ray 100 10
34 Zen Headbutt 80 90 15
36 Power Gem 80 100 20
39 Shadow Ball 80 100 15
41 Foul Play 95 100 15
44 Trick Room 5
46 Mean Look 5
50 Eerie Fog 10
54 Eerie Energy 70 100 20
60 Sinful Smash 120 100 15
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 031 Brick Break 75 100 15
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 038 Incinerate 60 100 15
TM 051 Will-o-Wisp 85 15
TM 057 Trick Room 5
TM 070 Morbid Terrain 10
TM 079 Ominous Wind 60 100 5
TM 080 Gyro Ball 100 5
TM 084 Eerie Fog 10
TM 087 Endothermia 75 90 15
TM 098 Knock Off 65 100 20
TM 109 Dark Pulse 80 100 15
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Captivate 100 20
Enthrall 100 20
Feint 30 100 10
Flatter 100 15
Imprison 100 10
Mean Look 5
Metal Burst 100 10
Moonlight 5
Morbid Terrain 10
Mystical Power 70 90 10
Nasty Plot 20
Psych Up 10
Recover 10
Sinful Smash 120 100 15
Sucker Punch 70 100 5
Torment 100 15
Trick 100 10
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Ally Switch 15
Astonish 40 100 15
Battle of Wits 80 100 10
Body Slam 85 100 15
Calm Mind 20
Captivate 100 20
Confide 20
Confuse Ray 100 10
Counter 100 20
Cut 50 95 30
Dazzling Gleam 80 100 10
Detect 5
Dig 80 100 10
Disable 100 20
Double-Edge 120 100 15
Drain Punch 75 100 10
Dream Eater 100 100 15
Dynamic Punch 100 50 5
Eerie Energy 70 100 20
Embargo 100 15
Encore 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
Fake Out 40 100 10
Feint 30 100 10
Feint Attack 60 20
Fire Punch 75 100 15
Flash 100 20
Flatter 100 15
Fling 100 10
Focus Punch 150 100 20
Foresight 40
Foul Play 95 100 15
Frustration 100 20
Fury Cutter 40 95 20
Fury Swipes 18 80 15
Gravity 5
Headbutt 70 100 15
Helping Hand 100 20
Hex 65 100 10
Hone Claws 15
Ice Punch 75 100 15
Icy Wind 55 95 15
Imprison 100 10
Inverse Terrain 10
Lash Out 75 100 5
Leer 100 30
Low Kick 100 20
Low Sweep 65 100 20
Lumina Crash 80 100 10
Magic Coat 100 15
Mean Look 5
Mega Kick 120 75 5
Mega Punch 80 85 20
Metal Burst 100 10
Metronome 10
Mimic 10
Moonlight 5
Morbid Mangling 90 100 15
Mud-Slap 20 100 10
Mystical Power 70 90 10
Nasty Plot 20
Natural Gift 100 15
Negative Energy 80 100 20
Night Shade 100 15
Nightmare 100 15
Pain Split 20
Payback 50 100 10
Poison Jab 80 100 20
Poltergeist 110 90 5
Power Gem 80 100 20
Power-Up Punch 40 100 20
Primal Pursuit 80 100 20
Psych Up 10
Psychic 90 100 10
Punishment 60 100 5
Quash 100 15
Recover 10
Retaliate 70 100 5
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Scratch 40 100 35
Seismic Toss 100 20
Shadow Claw 70 100 15
Shadow Sneak 40 100 30
Shear Force 80 100 10
Signal Beam 75 100 15
Sinful Smash 120 100 15
Sleep Talk 10
Snarl 55 95 15
Snatch 100 10
Snore 50 100 15
Spite 100 10
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Telekinesis 15
Thunder Punch 75 100 15
Toxic 90 10
Trick 100 10
Water Pulse 60 100 20
Wonder Room 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye

Ability Learnset

By leveling up

Level Ability Cost Description
1 Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
1 Stall -12 The Pokémon moves after all other Pokémon do.
18 Prankster 78 Gives priority to the Pokémon's status moves.
36 Analytic 17 Boosts move power when the Pokémon moves last.
54 Magic Bounce 80 Reflects status moves instead of getting hit by them.
72 Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
72 Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
90 Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
100 Huge Power 178 Doubles the Pokémon's Attack stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 49 Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Huge Power 178 Doubles the Pokémon's Attack stat.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Limber 11 Its limber body protects the Pokémon from paralysis.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Moody 69 Raises one stat sharply and lowers another every turn.
Morbid Mania 34 Boosts the Pokémon's Speed stat on Morbid Terrain.
Morbid Surge 85 Turns the ground into Morbid Terrain when the Pokémon enters a battle.
Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Prankster 78 Gives priority to the Pokémon's status moves.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Telepathy 69 Anticipates an ally's attack and dodges it.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled