Sandile

Type HP Attack Defense Speed Special Attack Special Defense Total
50 72 35 65 35 35 292
#351 0' 2.9"
33.51 lbs.
Desert Croc Pokémon It conceals itself in the sand and chomps down on the legs of any prey that unwarily walk over it. Its favorite food is Trapinch.
Ability capacity:
74
Egg group(s):
Field
EV Yield:
Attack: 1
Growth:
Medium Slow
Catch Rate:
180

Notes

Krokorok has received +10 base defense, which moves it up to the next BST tier in the Battle Frontier.

Evolution

Sandile
Level 29Krokorok
Level 40Krookodile

Wild Encounters

Type Map Chance Level
Land Tharsis Terra 10% 23-27

Trainers

Team Nova Grunt
Impidimp Lv. 19
Abilities Moves
Prankster Bite
Flatter
Fake Tears
Assurance
Sandile Lv. 21
Abilities Moves
Intimidate
Sand Veil
Torment
Sand Tomb
Assurance
Mud-Slap
Larvitar Lv. 21
Abilities Moves
Guts
Sand Veil
Sandstorm
Screech
Chip Away
Rock Slide
Tomb Raider Zafania
Sandile Lv. 13
Abilities Moves
Intimidate Bite
Sand Attack
Torment
Sand Tomb
Dwebble Lv. 13
Abilities Moves
Sturdy
Shell Armor
Rock Blast
Withdraw
Sand Attack
Feint Attack

Battle Frontier

Sandile @ Black Glasses
Abilities Moves
Intimidate Torment
Payback
Sand Tomb
Sandstorm
Sandile @ Soft Sand
Abilities Moves
Sand Tomb
Mud-Slap
Bulldoze
Bite

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Leer 100 30
1 Rage 20 100 20
4 Bite 60 100 25
7 Sand Attack 100 15
10 Torment 100 15
13 Sand Tomb 35 85 15
16 Assurance 60 100 10
19 Mud-Slap 20 100 10
22 Embargo 100 15
25 Swagger 85 15
28 Crunch 80 100 15
31 Dig 80 100 10
34 Scary Face 100 10
37 Foul Play 95 100 15
40 Sandstorm 10
43 Earthquake 100 100 10
46 Thrash 120 100 10
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 030 Sandstorm 10
TM 032 Torment 100 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 038 Incinerate 60 100 15
TM 043 Scorching Sands 70 100 10
TM 055 Bulldoze 60 100 20
TM 109 Dark Pulse 80 100 15
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Double-Edge 120 100 15
Rock Climb 90 85 20
Pursuit 40 100 20
Uproar 90 100 10
Fire Fang 65 95 15
Thunder Fang 65 95 15
Beat Up 10 100 10
Focus Energy 30
Counter 100 20
Mean Look 5
Me First 20
Tectonic Thrash 70 100 20
Power Trip 20 100 10
Aqua Tail 90 90 10
Spite 100 10
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

By tutoring

Move Type Cat. Pwr. Acc. PP
Aqua Tail 90 90 10
Assurance 60 100 10
Beat Up 10 100 10
Bite 60 100 25
Captivate 100 20
Confide 20
Counter 100 20
Crunch 80 100 15
Cut 50 95 30
Dig 80 100 10
Double-Edge 120 100 15
Earth Power 90 100 10
Embargo 100 15
Endure 10
Facade 70 100 20
Fire Fang 65 95 15
Focus Energy 30
Foul Play 95 100 15
Frustration 100 20
Hone Claws 15
Iron Tail 100 75 15
Lash Out 75 100 5
Leer 100 30
Me First 20
Mean Look 5
Mud-Slap 20 100 10
Odor Sleuth 40
Payback 50 100 10
Pounce 50 100 20
Power Trip 20 100 10
Protect 10
Pursuit 40 100 20
Rage 20 100 20
Retaliate 70 100 5
Roar 20
Rock Climb 90 85 20
Rock Slide 75 90 10
Rock Tomb 60 95 15
Round 60 100 15
Sand Attack 100 15
Sand Tomb 35 85 15
Scary Face 100 10
Secret Power 70 100 20
Shed Tail 0 10
Shore Up 10
Skitter Smack 70 90 10
Sleep Talk 10
Snarl 55 95 15
Snatch 100 10
Snore 50 100 15
Spite 100 10
Stalagbite 80 100 15
Stealth Rock 20
Stone Edge 100 80 5
Substitute 10
Swagger 85 15
Tectonic Terrain 10
Tectonic Thrash 70 100 20
Thrash 120 100 10
Thunder Fang 65 95 15
Toxic 90 10
Uproar 90 100 10
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

Ability Learnset

By leveling up

Level Ability Cost Description
1 Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
1 Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
18 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
36 Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
54 Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
72 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
90 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
100 Tough Claws 79 Powers up moves that make direct contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Klutz -25 The Pokémon can't use any held items.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Reckless 57 Powers up moves that have recoil damage.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled