Sandshrew

Type HP Attack Defense Speed Special Attack Special Defense Total
50 75 85 40 20 30 300
#205 0' 2.5"
26.56 lbs.
Mouse Pokémon When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
Ability capacity:
153
Egg group(s):
Field
EV Yield:
Defense: 1
Growth:
Medium Fast
Catch Rate:
255

Evolution

Sandshrew
Level 22Sandslash

Wild Encounters

Type Map Chance Level
Land Tarvos Foothills 15% 7-10
Tharsis Terra 10% 23-27
Deimos Forest 10% 18-24
Land (2) Tarvos Foothills 20% 17-21

Trainers

Relic Seeker James
Sandshrew Lv. 10
Abilities Moves
Sand Veil
Battle Armor
Sand Attack
Poison Sting
Rollout
Rapid Spin
Rhyhorn Lv. 12
Abilities Moves
Lightning Rod
Rock Head
Horn Attack
Tail Whip
Fury Attack
Scary Face
Hiker Doris
Burowurm Lv. 15
Abilities Moves
Sand Veil
Sand Rush
Dig
Wrap
Mud-Slap
Magnitude
Sandshrew Lv. 16
Abilities Moves
Sand Veil
Battle Armor
Rollout
Rapid Spin
Fury Cutter
Magnitude
Oafy Trainer Kari
Aron Lv. 27
Abilities Moves
Sturdy
Heavy Metal
Rock Head
Protect
Roar
Iron Head
Rock Slide
Roggenrola Lv. 27
Abilities Moves
Sturdy
Own Tempo
Weak Armor
Mud-Slap
Iron Defense
Smack Down
Rock Slide
Drilthug Lv. 28
Abilities Moves
Intimidate
Hyper Cutter
Pursuit
Dig
Slash
Hone Claws
Ogbat Lv. 30
Abilities Moves
Levitate
Anticipation
Torment
Air Slash
Extrasensory
Mean Look
Phanpy Lv. 27
Abilities Moves
Pickup
Long Reach
Ball Fetch
Rollout
Low Sweep
Endure
Slam
Sandshrew Lv. 27
Abilities Moves
Sand Veil
Rough Skin
Battle Armor
Swift
Fury Swipes
Sand Tomb
Slash

Battle Frontier

Sandshrew @ Soft Sand
Abilities Moves
Sand Veil Dig
Rock Tomb
Sandstorm
Sand Attack
Sandshrew @ Soft Sand
Abilities Moves
Dig
Rock Tomb
Sandstorm
Sand Attack

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Scratch 40 100 35
1 Defense Curl 40
3 Sand Attack 100 15
5 Poison Sting 15 100 35
7 Rollout 30 90 20
9 Rapid Spin 50 100 40
11 Fury Cutter 40 95 20
14 Magnitude 100 30
17 Swift 60 20
20 Fury Swipes 18 80 15
23 Sand Tomb 35 85 15
26 Slash 70 100 20
30 Dig 80 100 10
34 Gyro Ball 100 5
38 Swords Dance 20
42 Sandstorm 10
46 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 020 Safeguard 25
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 071 Combat Terrain 10
TM 080 Gyro Ball 100 5
TM 096 Stomping Tantrum 75 100 10
TM 098 Knock Off 65 100 20
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Chip Away 70 100 20
Counter 100 20
Crush Claw 75 95 10
Endure 10
Flail 100 15
Hone Claws 15
Metal Claw 50 95 35
Mud Shot 55 95 15
Mud-Slap 20 100 10
Night Slash 70 100 15
Rapid Spin 50 100 40
Rock Climb 90 85 20
Rock Slide 75 90 10
Rototiller 10
Safeguard 25
Swords Dance 20
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Agility 30
Amnesia 20
Bide 10
Body Slam 85 100 15
Bulldoze 60 100 20
Captivate 100 20
Chip Away 70 100 20
Combat Craze 80 100 20
Confide 20
Counter 100 20
Covet 60 100 25
Crush Claw 75 95 10
Curse 10
Cut 50 95 30
Defense Curl 40
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Dynamic Punch 100 50 5
Earth Power 90 100 10
Endure 10
Facade 70 100 20
Fissure 30 5
Flail 100 15
Fling 100 10
Focus Punch 150 100 20
Frustration 100 20
Fury Cutter 40 95 20
Fury Swipes 18 80 15
Headbutt 70 100 15
Hone Claws 15
Iron Tail 100 75 15
Leech Life 80 100 10
Magnitude 100 30
Metal Claw 50 95 35
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Natural Gift 100 15
Night Slash 70 100 15
Odor Sleuth 40
Poison Jab 80 100 20
Poison Sting 15 100 35
Rage 20 100 20
Rapid Spin 50 100 40
Return 100 20
Rock Climb 90 85 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rollout 30 90 20
Rototiller 10
Round 60 100 15
Sand Attack 100 15
Sand Tomb 35 85 15
Scorching Sands 70 100 10
Scratch 40 100 35
Seismic Toss 100 20
Shadow Claw 70 100 15
Shore Up 10
Skull Bash 130 100 10
Slash 70 100 20
Sleep Talk 10
Snore 50 100 15
Stealth Rock 20
Steel Roller 130 100 5
Strength 95 100 15
Submission 120 100 20
Substitute 10
Super Fang 90 10
Swagger 85 15
Swift 60 20
Swords Dance 20
Take Down 90 85 20
Throat Chop 80 100 15
Work Up 30
X-Scissor 80 100 15
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew

Ability Learnset

By leveling up

Level Ability Cost Description
1 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
10 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
25 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
40 Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
55 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
70 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
85 Simple 78 The stat changes the Pokémon receives are doubled.
100 Tough Claws 79 Powers up moves that make direct contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 56 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Earth Eater 15 If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled