Sarphon

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by dii_fbi
100 41 81 20 67 46 355
Sprite by ogwon
#409 0' 3.5"
75.06 lbs.
Mummy Pokémon The true form of this Pokémon is unknown. Beneath the bandages, it molds its rocky body into an effigy of its adversary.

Icon by bepis
Ability capacity:
102
Egg group(s):
Amorphous
Mineral
EV Yield:
Hp: 1
Defense: 1
Growth:
Erratic
Catch Rate:
75
Cry by plus_sized_scribe

Evolution

Sarphon
Level 38Aerophagus

Wild Encounters

Type Map Chance Level

Trainers

Developer Klemniops
Golisopod Lv. 33 @ Utility Umbrella
Abilities Moves
Emergency Exit
Anticipation
Run Away
Bulk Up
Sucker Punch
Return
First Impression
Frostidon Lv. 34 @ Never-Melt-Ice
Abilities Moves
Ice Body
Wonder Skin
Thick Fat
Dazzling Gleam
Dragon Breath
Polar Plunge
Freeze-Dry
Sarphon Lv. 33 @ Hard Stone
Abilities Moves
Mummy
Lifelink
Stench
Disable
Night Shade
Power Gem
Dark Pulse
Eageleag Lv. 34 @ Rocky Helmet
Abilities Moves
Keen Eye
Early Bird
Big Pecks
Predation
Crush Claw
Eagle Eye
Dual Wingbeat
Mountegrom Lv. 34 @ Reflector Helmet
Abilities Moves
Prankster
Pickup
Pickpocket
Metronome
Dazzling Gleam
Sludge Bomb
Scorching Sands
Varaflare Lv. 36 @ Charcoal
Abilities Moves
Blaze
Flame Body
Magma Armor
Fire Fang
Dragon Dance
Crunch
Breaking Swipe
Leader Charon
Duskull Lv. 21
Abilities Moves
Levitate Shadow Sneak
Feint Attack
Will-o-Wisp
Confuse Ray
Spheal Lv. 20
Abilities Moves
Thick Fat
Ball Fetch
Ice Body
Brine
Encore
Ice Ball
Swagger
Wailowisp Lv. 20
Abilities Moves
Perish Body
Wispy Form
Resonance
Psykogenic Chill
Icy Wind
Confuse Ray
Ominous Wind
Ameoberg Lv. 17 @ Oran Berry
Abilities Moves
Liquid Ooze
Lifelink
Gooey
Bubble Beam
Icy Wind
Poison Tail
Acid Armor
Sarphon Lv. 21 @ Eerie Rock
Abilities Moves
Mummy
Lifelink
Stench
Shadow Punch
Rock Tomb
Psykogenic Chill
Eerie Fog
Glacriek Lv. 23
Abilities Moves
Resonance Psykogenic Chill
Polar Shriek
Frost Breath
Nasty Plot

Battle Frontier

Sarphon @ Leftovers
Abilities Moves
Speed Swap
Power Split
Power Gem
Shadow Ball
Sarphon @ Sitrus Berry
Abilities Moves
Mummy Hex
Night Shade
Attract
Flash

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Rock Throw 50 90 15
1 Pain Split 20
1 Eerie Fog 10
1 Self-Destruct 200 100 5
7 Disable 100 20
14 Night Shade 100 15
20 Rock Tomb 60 95 15
25 Desecrated Tomb 10
29 Power Gem 80 100 20
32 Curse 10
34 Guard Split 10
35 Destiny Bond 5
42 Shadow Ball 80 100 15
48 Power Split 10
53 Explosion 250 100 5
57 Doom Desire 140 100 5
60 Heart Swap 10
62 Transform 10
63 Speed Swap 10
  • Bold indicates a move that gets STAB when used by Sarphon
  • Italic indicates a move that gets STAB only when used by an evolution of Sarphon

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 025 Shadow Ball 80 100 15
TM 028 Shock Wave 60 20
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 039 Embargo 100 15
TM 047 Power Swap 10
TM 048 Guard Swap 10
TM 049 Speed Swap 10
TM 051 Will-o-Wisp 85 15
TM 061 Ancient Power 60 100 5
TM 084 Eerie Fog 10
TM 092 Psybeam 65 100 20
TM 104 Skill Swap 10
TM 109 Dark Pulse 80 100 15
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Sarphon
  • Italic indicates a move that gets STAB only when used by an evolution of Sarphon

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ancient Power 60 100 5
Boomburst 140 100 10
Eerie Energy 70 100 20
Eerie Fog 10
Gyro Ball 100 5
Hex 65 100 10
Infestation 20 100 20
Psykogenic Chill 85 15
Will-o-Wisp 85 15
  • Bold indicates a move that gets STAB when used by Sarphon
  • Italic indicates a move that gets STAB only when used by an evolution of Sarphon

By tutoring

Move Type Cat. Pwr. Acc. PP
Amnesia 20
Attract 100 15
Bide 10
Bind 15 85 20
Boomburst 140 100 10
Captivate 100 20
Confide 20
Confuse Ray 100 10
Constrict 10 100 35
Curse 10
Defense Curl 40
Desecrated Tomb 10
Destiny Bond 5
Disable 100 20
Doom Desire 140 100 5
Dream Eater 100 100 15
Echoed Voice 40 100 15
Eerie Energy 70 100 20
Eerie Impulse 100 15
Endure 10
Explosion 250 100 5
Extrasensory 80 100 20
Facade 70 100 20
Fake Tears 100 20
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Future Sight 120 100 10
Grudge 100 5
Guard Split 10
Gyro Ball 100 5
Harden 30
Heal Block 100 15
Heart Swap 10
Hex 65 100 10
Imprison 100 10
Infestation 20 100 20
Iron Defense 15
Memento 100 10
Mimic 10
Mind Reader 5
Mineral Mash 90 95 15
Nasty Plot 20
Nature's Madness 90 10
Night Daze 85 95 10
Night Shade 100 15
Nightmare 100 15
Odor Sleuth 40
Pain Split 20
Payback 50 100 10
Power Gem 80 100 20
Power Split 10
Power Trip 20 100 10
Psych Up 10
Psychic 90 100 10
Psycho Shift 100 10
Psyshock 80 100 10
Psywave 100 15
Punishment 60 100 5
Quash 100 15
Reflect Type 15
Return 100 20
Rock Blast 25 90 10
Rock Polish 20
Rock Slide 75 90 10
Rock Throw 50 90 15
Rock Tomb 60 95 15
Sandstorm 10
Screech 85 40
Self-Destruct 200 100 5
Shear Force 80 100 10
Signal Beam 75 100 15
Simple Beam 100 15
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Spite 100 10
Splash 40
Stealth Rock 20
Switcheroo 100 10
Telekinesis 15
Toxic 90 10
Transform 10
Wrap 15 90 20
  • Bold indicates a move that gets STAB when used by Sarphon
  • Italic indicates a move that gets STAB only when used by an evolution of Sarphon

Ability Learnset

By leveling up

Level Ability Cost Description
1 Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
1 Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
18 Lifelink 2 The Pokémon recovers some HP when it deals damage.
36 Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
54 Wandering Spirit 11 The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move.
72 Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
90 Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
100 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 29 Solid Rock 58 Reduces the power of supereffective attacks taken.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 57 Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Calcifate 75 Normal-type moves become Rock-type moves. Their power is boosted a little.
Comatose 58 It's always drowsing and will never wake up. It can attack without waking up.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Limber 11 Its limber body protects the Pokémon from paralysis.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Magic Guard 80 The Pokémon only takes damage from attacks.
Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Wandering Spirit 11 The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move.
Wispy Form 12 The Pokémon creates a eerie fog when it's hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by artsy