Seadra

Type HP Attack Defense Speed Special Attack Special Defense Total
55 65 95 85 95 45 440
#37 0' 4.7"
55.11 lbs.
Dragon Pokémon The poisonous barbs all over its body are highly valued as ingredients for making traditional herbal medicine. It shows no mercy to anything approaching its nest.
Ability capacity:
83
Egg group(s):
Water 1
Dragon
EV Yield:
Defense: 1
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
75

Evolution

Horsea
Level 32Seadra
Level 40 while holding Dragon Scale Kingdra

Wild Encounters

Type Map Chance Level

Trainers

Lavish Lass Azha
Seadra Lv. 40
Abilities Moves
Poison Point
Serene Grace
Damp
Dragon Breath
Bubble Beam
Agility
Brine
Cacturne Lv. 41
Abilities Moves
Sand Veil
Rough Skin
Poison Point
Water Absorb
Payback
Spikes
Sucker Punch
Pin Missile
Torkoal Lv. 41
Abilities Moves
White Smoke
Sturdy
Magma Armor
Lava Plume
Body Slam
Iron Defense
Flamethrower
Team Nova Recruit
Wailowisp Lv. 50
Abilities Moves
Perish Body
Drowsy Aura
Insomnia
Wispy Form
Frost Breath
Psykogenic Chill
Perish Song
Eerie Energy
Seadra Lv. 49
Abilities Moves
Poison Point
Serene Grace
Damp
Agility
Brine
Dragon Pulse
Laser Focus
Fisherman Shaula
Seadra Lv. 44
Abilities Moves
Poison Point
Serene Grace
Damp
Bubble Beam
Agility
Brine
Dragon Pulse
Starmie Lv. 44
Abilities Moves
Illuminate
Color Change
Analytic
Natural Cure
Mystical Power
Polar Plunge
Confuse Ray
Psychic
Kingdra Lv. 43
Abilities Moves
Swift Swim
Damp
Dragon Breath
Bubble Beam
Agility
Brine
Fisherman Lucio
Seadra Lv. 5
Abilities Moves
Poison Point
Sniper
Water Gun
Leer
Smokescreen
Twister
Octillery Lv. 5
Abilities Moves
Suction Cups
Hustle
Water Gun
Constrict
Psybeam
Aurora Beam
Lanturn Lv. 5
Abilities Moves
Volt Absorb
Illuminate
Water Gun
Supersonic
Electro Ball
Thunder Wave
Swimmer Neven
Kingler Lv. 47
Abilities Moves
Hyper Cutter
Sand Veil
Long Reach
Shell Armor
Slam
Protect
Guillotine
Lunge
Lapras Lv. 46
Abilities Moves
Water Absorb
Hydration
Cloud Nine
Rain Dance
Perish Song
Ice Beam
Brine
Golduck Lv. 48
Abilities Moves
Damp
Moody
Psych Up
Amnesia
Topsy-Turvy
Hydro Pump
Seadra Lv. 47
Abilities Moves
Poison Point
Serene Grace
Damp
Bubble Beam
Agility
Brine
Dragon Pulse
Swimmer Kathleen
Seadra Lv. 56
Abilities Moves
Poison Point
Marvel Scale
Serene Grace
Damp
Brine
Dragon Pulse
Laser Focus
Hydro Pump
Sharpedo Lv. 56
Abilities Moves
Rough Skin
Unnerve
Lifelink
Liquidation
Agility
Stalagbite
Predation
Starmie Lv. 57
Abilities Moves
Illuminate
Refraction
Color Change
Analytic
Psychic
Light Screen
Cosmic Power
Hydro Pump
Swimmer Felicia
Lapras Lv. 49
Abilities Moves
Water Absorb
Hydration
Cloud Nine
Perish Song
Ice Beam
Brine
Safeguard
Seadra Lv. 50
Abilities Moves
Poison Point
Serene Grace
Damp
Agility
Brine
Dragon Pulse
Laser Focus
Kingdra Lv. 50
Abilities Moves
Swift Swim
Damp
Agility
Brine
Dragon Pulse
Laser Focus
Diver Harlan
Lanturn Lv. 50
Abilities Moves
Volt Absorb
Anticipation
Electromorphosis
Illuminate
Discharge
Aqua Ring
Flail
Take Down
Seadra Lv. 50
Abilities Moves
Poison Point
Serene Grace
Damp
Agility
Brine
Dragon Pulse
Laser Focus
Barbaracle Lv. 51
Abilities Moves
Tough Claws Hone Claws
Fury Cutter
Night Slash
Razor Shell
Diver Mandy
Seadra Lv. 53
Abilities Moves
Poison Point
Serene Grace
Damp
Brine
Dragon Pulse
Laser Focus
Hydro Pump
Kingdra Lv. 52
Abilities Moves
Swift Swim
Damp
Brine
Dragon Pulse
Laser Focus
Hydro Pump
Lapras Lv. 51
Abilities Moves
Water Absorb
Hydration
Cloud Nine
Ice Beam
Brine
Safeguard
Hydro Pump

Battle Frontier

Seadra @ Scope Lens
Abilities Moves
Focus Energy
Dragon Breath
Ice Beam
Muddy Water
Seadra @ Scope Lens
Abilities Moves
Poison Point
Marvel Scale
Bubble Beam
Aurora Beam
Smokescreen
Rain Dance

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Hydrofoil 50 100 20
1 Water Gun 40 100 25
1 Leer 100 30
1 Smokescreen 100 20
1 Twister 40 100 20
15 Focus Energy 30
20 Dragon Breath 60 100 20
25 Bubble Beam 65 100 20
30 Agility 30
37 Brine 65 100 10
44 Dragon Pulse 85 100 10
48 Laser Focus 30
51 Hydro Pump 110 80 5
58 Dragon Dance 20
65 Rain Dance 5
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 046 Scald 80 100 15
TM 061 Ancient Power 60 100 5
TM 076 Surf 90 100 15
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 110 Giga Impact 150 90 5
TM 118 Muddy Water 90 85 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Flail 100 15
Aurora Beam 65 100 20
Octazooka 65 85 10
Disable 100 20
Splash 40
Dragon Rage 100 10
Dragon Breath 60 100 20
Signal Beam 75 100 15
Razor Wind 70 100 10
Muddy Water 90 85 10
Water Pulse 60 100 20
Clear Smog 50 15
Outrage 120 100 10
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Air Cutter 60 95 25
Aqua Jet 40 100 20
Aqua Ring 20
Aurora Beam 65 100 20
Baby-Doll Eyes 100 30
Barrage 15 85 20
Bide 10
Bounce 85 85 5
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Camouflage 100 20
Captivate 100 20
Chilling Water 50 100 20
Clear Smog 50 15
Confide 20
Curse 10
Disable 100 20
Dive 80 100 10
Double-Edge 120 100 15
Dragon Breath 60 100 20
Dragon Dance 20
Dragon Pulse 85 100 10
Dragon Rage 100 10
Endure 10
Facade 70 100 20
Flail 100 15
Flash Cannon 80 100 10
Focus Energy 30
Frustration 100 20
Gust 40 100 35
Haze 30
Headbutt 70 100 15
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Ice Spinner 80 100 15
Icy Wind 55 95 15
Laser Focus 30
Leer 100 30
Mimic 10
Natural Gift 100 15
Octazooka 65 85 10
Outrage 120 100 10
Rage 20 100 20
Razor Wind 70 100 10
Return 100 20
Round 60 100 15
Scale Shot 25 90 20
Signal Beam 75 100 15
Skull Bash 130 100 10
Sleep Talk 10
Smokescreen 100 20
Snore 50 100 15
Splash 40
Substitute 10
Swagger 85 15
Swift 60 20
Take Down 90 85 20
Tectonic Thrash 70 100 20
Twister 40 100 20
Water Gun 40 100 25
Water Pledge 80 100 10
Water Sport 100 15
Water Spout 150 100 5
Waterfall 90 100 15
Whirlpool 35 85 15
Arctic Ambush 70 100 20
Glacial Torque 100 100 10
Mortal Spin 30 100 15
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

Ability Learnset

By leveling up

Level Ability Cost Description
1 Poison Point 12 Contact with the Pokémon may poison the attacker.
1 Sniper 44 Powers up moves if they become critical hits when attacking.
18 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
36 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
54 Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
72 Mimicry 22 Changes the Pokémon's type depending on the terrain.
90 Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
100 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 19 Liquid Voice 32 All sound-based moves become Water-type moves.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cloud Nine 32 Eliminates the effects of weather.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Klutz -25 The Pokémon can't use any held items.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Run Away 0 Enables a sure getaway from wild Pokémon.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sniper 44 Powers up moves if they become critical hits when attacking.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled