Seel

Type HP Attack Defense Speed Special Attack Special Defense Total
65 45 55 45 45 70 325
#102 0' 4.3"
198.41 lbs.
Sea Lion Pokémon Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
Ability capacity:
79
Egg group(s):
Water 1
Field
EV Yield:
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Seel
Level 34Dewgong

Wild Encounters

Type Map Chance Level
Water Cepheus Pass 45% 5
Argadnel Lake 45% 5
Enceladus Cavern 25% 30-35
Lynx Road 20% 5
Fishing Cepheus Pass 20% 15
Centauri City 20% 15
Sycorax Ruins 10% 5
Ligeia Bridge N 20% 16
Ligeia Mare East 10% 5
Ligeia Mare South 20% 5
Ligeia Mare West 10% 5

Trainers

Fisherman Damon
Staryu Lv. 8
Abilities Moves
Illuminate
Natural Cure
Tackle
Harden
Water Gun
Rapid Spin
Seel Lv. 9
Abilities Moves
Thick Fat
Hydration
Headbutt
Growl
Water Sport
Piplup Lv. 8
Abilities Moves
Torrent Pound
Growl
Bubble
Swimmer Spitz
Seel Lv. 28
Abilities Moves
Thick Fat
Ice Body
Hydration
Dive
Aurora Beam
Ice Shard
Rest
Dewgong Lv. 28
Abilities Moves
Thick Fat
Ice Body
Hydration
Dive
Aurora Beam
Ice Shard
Rest

Battle Frontier

Seel @ Shell Bell
Abilities Moves
Aurora Beam
Water Pulse
Encore
Rain Dance
Seel @ Aspear Berry
Abilities Moves
Thick Fat Aqua Jet
Ice Shard
Fake Out
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Headbutt 70 100 15
3 Growl 100 40
7 Water Sport 100 15
11 Icy Wind 55 95 15
13 Encore 100 5
16 Ice Shard 40 100 30
19 Chilling Water 50 100 20
21 Rest 10
23 Aqua Ring 20
27 Aurora Beam 65 100 20
31 Aqua Jet 40 100 20
33 Brine 65 100 10
35 Flip Turn 60 100 20
37 Blubber Bump 80 100 10
41 Dive 80 100 10
43 Aqua Tail 90 90 10
47 Ice Beam 90 100 10
51 Safeguard 25
53 Hail 10
60 Wave Crash 120 100 10
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 023 Return 100 20
TM 027 Double Team 15
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 039 Embargo 100 15
TM 054 Entrainment 100 15
TM 076 Surf 90 100 15
TM 078 Strength 95 100 15
TM 088 Polar Plunge 80 95 15
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Arctic Ambush 70 100 20
Belch 120 90 10
Disable 100 20
Embargo 100 15
Encore 100 5
Entrainment 100 15
Fake Out 40 100 10
Horn Drill 30 5
Icicle Spear 25 100 30
Iron Tail 100 75 15
Lick 30 100 30
Peck 35 100 35
Perish Song 5
Polar Plunge 80 95 15
Signal Beam 75 100 15
Slam 80 75 20
Sleep Talk 10
Spit Up 100 10
Stockpile 20
Swallow 10
Water Pulse 60 100 20
Wave Crash 120 100 10
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

By tutoring

Move Type Cat. Pwr. Acc. PP
Aqua Ring 20
Aqua Tail 90 90 10
Arctic Ambush 70 100 20
Aurora Beam 65 100 20
Belch 120 90 10
Bide 10
Blubber Bump 80 100 10
Body Slam 85 100 15
Brine 65 100 10
Bubble Beam 65 100 20
Captivate 100 20
Chilling Water 50 100 20
Confide 20
Curse 10
Disable 100 20
Dive 80 100 10
Double-Edge 120 100 15
Drill Run 80 95 10
Echoed Voice 40 100 15
Encore 100 5
Endure 10
Facade 70 100 20
Fake Out 40 100 10
Fling 100 10
Frustration 100 20
Growl 100 40
Headbutt 70 100 15
Helping Hand 100 20
Horn Drill 30 5
Hydrofoil 50 100 20
Ice Shard 40 100 30
Ice Spinner 80 100 15
Icicle Spear 25 100 30
Icy Wind 55 95 15
Iron Tail 100 75 15
Lick 30 100 30
Megahorn 120 85 10
Mimic 10
Natural Gift 100 15
Pay Day 40 100 20
Peck 35 100 35
Perish Song 5
Protect 10
Rage 20 100 20
Rest 10
Round 60 100 15
Secret Power 70 100 20
Signal Beam 75 100 15
Skull Bash 130 100 10
Slam 80 75 20
Sleep Talk 10
Smart Strike 70 10
Snore 50 100 15
Spit Up 100 10
Stockpile 20
Substitute 10
Swagger 85 15
Swallow 10
Take Down 90 85 20
Toxic 90 10
Water Gun 40 100 25
Water Pledge 80 100 10
Water Sport 100 15
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

Ability Learnset

By leveling up

Level Ability Cost Description
1 Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
1 Hydration 23 Heals status conditions if it's raining.
18 Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
36 Wonder Skin 11 Makes status moves more likely to miss.
54 Fur Coat 79 Halves the damage from physical moves.
72 Cute Charm 7 Contact with the Pokémon may cause infatuation.
90 Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
100 Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cloud Nine 32 Eliminates the effects of weather.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Fur Coat 79 Halves the damage from physical moves.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Klutz -25 The Pokémon can't use any held items.
Liquid Voice 32 All sound-based moves become Water-type moves.
Moody 69 Raises one stat sharply and lowers another every turn.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Simple 78 The stat changes the Pokémon receives are doubled.
Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Wonder Skin 11 Makes status moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled