Shellder

Type HP Attack Defense Speed Special Attack Special Defense Total
30 65 100 40 45 25 305
#97 0' 1.3"
8.82 lbs.
Bivalve Pokémon At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out.
Ability capacity:
80
Egg group(s):
Water 3
EV Yield:
Defense: 1
Growth:
Slow
Catch Rate:
190

Evolution

Shellder
Use Water Stone Cloyster

Wild Encounters

Type Map Chance Level
Water Underground Gym 25% 5
Mount Tvashtar 55% 5
Ligeia Mare West 30% 5
Ligeia Mare South 15% 5
Fishing Cepheus Pass 10% 15
Centauri City 30% 15
Sycorax Ruins 20% 5
Enceladus Cavern 60% 15-35
Carina Sandbar 10% 5
Overworld Centauri City (after defeating Team Nova) 40.0% 18
Centauri City (after obtaining 2 badge(s)) 30.0% 21
Centauri City (after obtaining 3 badge(s)) 25.0% 24

Trainers

Naturalist Marfik
Shellder Lv. 23
Abilities Moves
Shell Armor
Overcoat
Skill Link
Supersonic
Icicle Spear
Protect
Hydrofoil
Lapras Lv. 21
Abilities Moves
Water Absorb
Cloud Nine
Confuse Ray
Ice Shard
Life Dew
Chilling Water
{PKMN} Trainer Alice
Pawniard Lv. 30
Abilities Moves
Defiant
Pressure
Inner Focus
Feint Attack
Scary Face
Metal Claw
Slash
Shellder Lv. 30
Abilities Moves
Shell Armor
Overcoat
Skill Link
Protect
Hydrofoil
Clamp
Ice Shard
Corvisquire Lv. 30
Abilities Moves
Keen Eye
Pickup
Unnerve
Fury Attack
Pluck
Taunt
Scary Face

Battle Frontier

Shellder @ White Herb
Abilities Moves
Shell Smash
Ice Shard
Icicle Spear
Protect
Shellder @ Sea Incense
Abilities Moves
Skill Link Aqua Jet
Payback
Withdraw
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Water Gun 40 100 25
1 Leer 100 30
4 Withdraw 20
8 Supersonic 55 20
13 Icicle Spear 25 100 30
16 Protect 10
20 Hydrofoil 50 100 20
25 Clamp 35 85 15
28 Ice Shard 40 100 30
32 Razor Shell 75 95 10
37 Aurora Beam 65 100 20
40 Whirlpool 35 85 15
44 Brine 65 100 10
49 Iron Defense 15
52 Ice Beam 90 100 10
56 Shell Smash 15
61 Hydro Pump 110 80 5
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an evolution of Shellder

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 015 Reflect 20
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 053 Avalanche 60 100 10
TM 076 Surf 90 100 15
TM 088 Polar Plunge 80 95 15
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
TM 112 Jettison 70 100 20
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an evolution of Shellder

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bubble Beam 65 100 20
Take Down 90 85 20
Barrier 20
Rapid Spin 50 100 40
Screech 85 40
Icicle Spear 25 100 30
Mud Shot 55 95 15
Rock Blast 25 90 10
Water Pulse 60 100 20
Aqua Ring 20
Avalanche 60 100 10
Twineedle 25 100 20
Noxious Needle 70 100 20
Life Dew 10
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an evolution of Shellder

By tutoring

Move Type Cat. Pwr. Acc. PP
Aqua Ring 20
Arctic Ambush 70 100 20
Aurora Beam 65 100 20
Barrier 20
Bide 10
Brine 65 100 10
Bubble Beam 65 100 20
Captivate 100 20
Chilling Water 50 100 20
Clamp 35 85 15
Confide 20
Curse 10
Dive 80 100 10
Double-Edge 120 100 15
Endure 10
Explosion 250 100 5
Facade 70 100 20
Frustration 100 20
Headbutt 70 100 15
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Ice Shard 40 100 30
Ice Spinner 80 100 15
Icicle Spear 25 100 30
Icy Wind 55 95 15
Iron Defense 15
Leer 100 30
Life Dew 10
Mimic 10
Mud Shot 55 95 15
Natural Gift 100 15
Payback 50 100 10
Protect 10
Rage 20 100 20
Rapid Spin 50 100 40
Razor Shell 75 95 10
Rest 10
Rock Blast 25 90 10
Round 60 100 15
Screech 85 40
Self-Destruct 200 100 5
Shell Smash 15
Shore Up 10
Sleep Talk 10
Snore 50 100 15
Substitute 10
Supersonic 55 20
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Teleport 20
Tri Attack 80 100 10
Twineedle 25 100 20
Water Gun 40 100 25
Water Pledge 80 100 10
Whirlpool 35 85 15
Withdraw 20
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an evolution of Shellder

Ability Learnset

By leveling up

Level Ability Cost Description
1 Shell Armor 42 A hard shell protects the Pokémon from critical hits.
1 Skill Link 33 Maximizes the number of times multistrike moves hit.
18 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
36 Rock Head 14 Protects the Pokémon from recoil damage.
54 Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
72 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
90 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
100 Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Klutz -25 The Pokémon can't use any held items.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled