Shleepy

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by
65 44 48 43 56 54 310
Sprite by
#430 0' 3.5"
35.15 lbs.
Lamb Pokémon This drowsy Pokémon loves to sleep but rarely gets enough. Its vivid dream and loud snores sputter flames, which startle it awake.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
77
Egg group(s):
Field
EV Yield:
Hp: 1
Growth:
Medium Slow
Catch Rate:
75

Evolution

Shleepy
Level 17Privinee
Level 37Flairdries

Wild Encounters

Type Map Chance Level
Land Mount Tvashtar 5% 5

Battle Frontier

Shleepy @ King's Rock
Abilities Moves
Burning Jealousy
Cotton Guard
Snore
Rest
Shleepy @ Shuca Berry
Abilities Moves
Blaze Flame Burst
Incinerate
Defense Curl
Round

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Defense Curl 40
4 Ember 40 100 25
6 Tearful Look 20
10 Confusion 50 100 25
12 Double Kick 30 100 30
15 Rest 10
15 Snore 50 100 15
17 Incinerate 60 100 15
19 Yawn 10
23 Burning Jealousy 70 100 5
28 Zen Headbutt 80 90 15
30 Cotton Guard 10
32 Dream Eater 100 100 15
34 Mystical Fire 75 100 10
36 Slack Off 100 10
41 Flamethrower 90 100 15
43 Psychic 90 100 10
49 Blubber Bump 80 100 10
51 Heal Bell 5
56 Burn Up 130 100 5
58 Sparkly Swirl 120 85 5
  • Bold indicates a move that gets STAB when used by Shleepy
  • Italic indicates a move that gets STAB only when used by an evolution of Shleepy

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 051 Will-o-Wisp 85 15
TM 083 Blubber Bump 80 100 10
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 104 Skill Swap 10
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Shleepy
  • Italic indicates a move that gets STAB only when used by an evolution of Shleepy

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Battle of Wits 80 100 10
Blaze Kick 85 90 10
Charm 100 20
Discharge 80 100 15
Flail 100 15
Heal Bell 5
Heal Pulse 10
Mirror Coat 100 20
Play Rough 90 90 10
Spark 65 100 20
Stomp 65 100 20
  • Bold indicates a move that gets STAB when used by Shleepy
  • Italic indicates a move that gets STAB only when used by an evolution of Shleepy

By tutoring

Move Type Cat. Pwr. Acc. PP
Amnesia 20
Assist 100 20
Baby-Doll Eyes 100 30
Baton Pass 40
Battle of Wits 80 100 10
Bide 10
Blaze Kick 85 90 10
Body Slam 85 100 15
Burn Up 130 100 5
Burning Jealousy 70 100 5
Captivate 100 20
Charm 100 20
Confide 20
Confusion 50 100 25
Cotton Guard 10
Defense Curl 40
Detect 5
Discharge 80 100 15
Double-Edge 120 100 15
Double Kick 30 100 30
Ember 40 100 25
Endeavor 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flail 100 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Focus Energy 30
Follow Me 100 20
Frustration 100 20
Headbutt 70 100 15
Heal Bell 5
Heal Pulse 10
Heat Wave 100 90 10
Helping Hand 100 20
High Horsepower 95 95 10
Iron Head 80 100 15
Low Kick 100 20
Magic Coat 100 15
Meditate 40
Mega Kick 120 75 5
Mimic 10
Mirror Coat 100 20
Mystical Fire 75 100 10
Natural Gift 100 15
Odor Sleuth 40
Overheat 130 90 5
Play Nice 20
Present 90 15
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Rage 20 100 20
Refresh 100 20
Return 100 20
Rock Climb 90 85 20
Rollout 30 90 20
Round 60 100 15
Sand Attack 100 15
Shock Wave 60 20
Skull Bash 130 100 10
Slack Off 100 10
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Sparkly Swirl 120 85 5
Splash 40
Stomp 65 100 20
Substitute 10
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Tearful Look 20
Teeter Dance 100 20
Thunder Shock 40 100 30
Thunder Wave 90 20
Toxic 90 10
Wild Charge 90 100 15
Wish 100 10
Work Up 30
Yawn 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Shleepy
  • Italic indicates a move that gets STAB only when used by an evolution of Shleepy

Ability Learnset

By leveling up

Level Ability Cost Description
1 Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
10 Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
25 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
40 Flame Body 28 Contact with the Pokémon may burn the attacker.
55 Regenerator 54 Restores a little HP when withdrawn from battle.
70 Cotton Down 31 When hit by an attack, cotton fluff lowers the Speed stat of all Pokémon except itself.
85 Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
100 Comatose 58 It's always drowsing and will never wake up. It can attack without waking up.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 49 Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Air Lock 32 Eliminates the effects of weather.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bad Dreams 11 Reduces the HP of sleeping opposing Pokémon.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Comatose 58 It's always drowsing and will never wake up. It can attack without waking up.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Cotton Down 31 When hit by an attack, cotton fluff lowers the Speed stat of all Pokémon except itself.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Filter 58 Reduces the power of supereffective attacks taken.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Fur Coat 79 Halves the damage from physical moves.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Moody 69 Raises one stat sharply and lowers another every turn.
Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by artsy