Shroomish

Type HP Attack Defense Speed Special Attack Special Defense Total
60 40 60 35 40 60 295
#209 0' 1.7"
9.92 lbs.
Mushroom Pokémon It loves to eat damp, composted soil in forests. If you enter a forest after a long rain, you can see many Shroomish feasting on composted soil.
Ability capacity:
79
Egg group(s):
Fairy
Grass
EV Yield:
Hp: 1
Growth:
Fluctuating
Catch Rate:
255

Evolution

Shroomish
Level 23Breloom

Wild Encounters

Type Map Chance Level
Land Deimos Forest 10% 10-13
Deimos Forest 10% 9-13

Trainers

Stoner Marley
Shroomish Lv. 15
Abilities Moves
Effect Spore Stun Spore
Leech Seed
Mega Drain
Headbutt
Shroomish Lv. 17
Abilities Moves
Effect Spore Stun Spore
Leech Seed
Mega Drain
Headbutt
Shroomish Lv. 19
Abilities Moves
Effect Spore
Stench
Leech Seed
Mega Drain
Headbutt
Poison Powder
Shroomish Lv. 21
Abilities Moves
Effect Spore
Stench
Leech Seed
Mega Drain
Headbutt
Poison Powder
Breloom Lv. 23
Abilities Moves
Effect Spore
Stench
Mega Drain
Headbutt
Brick Break
Counter

Battle Frontier

Shroomish @ Big Root
Abilities Moves
Poison Heal Mega Drain
Toxic
Mana Sap
Leech Seed
Shroomish @ Miracle Seed
Abilities Moves
Spore
Bullet Seed
Leech Seed
Headbutt

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Absorb 30 100 25
1 Tackle 40 100 35
5 Stun Spore 75 30
8 Leech Seed 90 10
12 Mega Drain 55 100 15
15 Headbutt 70 100 15
19 Poison Powder 75 35
22 Worry Seed 100 10
26 Giga Drain 75 100 10
29 Growth 20
33 Toxic 90 10
36 Seed Bomb 80 100 15
40 Spore 100 15
  • Bold indicates a move that gets STAB when used by Shroomish
  • Italic indicates a move that gets STAB only when used by an evolution of Shroomish

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 036 Attract 100 15
TM 052 Venoshock 65 100 10
TM 062 Grassy Terrain 10
TM 066 Floral Terrain 10
  • Bold indicates a move that gets STAB when used by Shroomish
  • Italic indicates a move that gets STAB only when used by an evolution of Shroomish

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bullet Seed 25 100 30
Burn Powder 80 30
Charm 100 20
Drain Punch 75 100 10
Fake Tears 100 20
False Swipe 40 100 40
Focus Punch 150 100 20
Helping Hand 100 20
Mana Sap 100 10
Natural Gift 100 15
Seed Bomb 80 100 15
Strength Sap 100 10
Swagger 85 15
Wake-Up Slap 70 100 10
Worry Seed 100 10
  • Bold indicates a move that gets STAB when used by Shroomish
  • Italic indicates a move that gets STAB only when used by an evolution of Shroomish

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Body Slam 85 100 15
Bullet Seed 25 100 30
Burn Powder 80 30
Captivate 100 20
Charm 100 20
Confide 20
Double-Edge 120 100 15
Drain Punch 75 100 10
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
Fake Tears 100 20
False Swipe 40 100 40
Flash 100 20
Floral Flourish 70 100 20
Floral Healing 10
Flower Trick 70 10
Focus Punch 150 100 20
Frustration 100 20
Grass Knot 100 20
Grass Pledge 80 100 10
Growth 20
Headbutt 70 100 15
Helping Hand 100 20
Leech Seed 90 10
Mana Sap 100 10
Mega Drain 55 100 15
Mimic 10
Natural Gift 100 15
Poison Powder 75 35
Rest 10
Round 60 100 15
Secret Power 70 100 20
Seed Bomb 80 100 15
Shelter 0 10
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Spore 100 15
Strength Sap 100 10
Stun Spore 75 30
Substitute 10
Swagger 85 15
Swords Dance 20
Synthesis 5
Tackle 40 100 35
Trailblaze 50 100 20
Wake-Up Slap 70 100 10
  • Bold indicates a move that gets STAB when used by Shroomish
  • Italic indicates a move that gets STAB only when used by an evolution of Shroomish

Ability Learnset

By leveling up

Level Ability Cost Description
1 Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
1 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
18 Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
36 Mycelium Might -1 Status moves act more slowly, but they are unaffected by the foe's abilities.
54 Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
72 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
90 Power Spore 32 Amplifies the effects of all primary statuses on the field.
100 Ripen 33 Ripens Berries and doubles their effect.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Curious Medicine 32 When it enters a battle, it scatters medicine that removes all stat changes from allies.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
Hydration 23 Heals status conditions if it's raining.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Mycelium Might -1 Status moves act more slowly, but they are unaffected by the foe's abilities.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Ripen 33 Ripens Berries and doubles their effect.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled