Silgaunt

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by livra
65 90 75 130 60 115 535
Sprite by
Undiscovered 0' 6.8"
28.76 lbs.
Gauntlet Pokémon A serpentine creature with tough carapace jutting out from the knuckles that embody its face. Its fingertips are adept at mangling those it drags into the shadows.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
111
Egg group(s):
Amorphous
EV Yield:
Speed: 2
Special Defense: 1
Growth:
Slow
Catch Rate:
35
Cry by plus_sized_scribe

Evolution

Silhou
Level 30 while holding Brass Knuckles Silgaunt
Level 30 while holding Metal Coat Silgaunt

Wild Encounters

Type Map Chance Level
Land Phobos Forest 5% 37-39
Phobos Forest 5% 37-40
Phobos Forest 5% 37-40

Trainers

Fornax Outlaw Cyphon
Skultulant Lv. 43 @ Venerated Shard
Abilities Moves
Moxie
Unnerve
Liquid Ooze
Poison Touch
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Llurscayf Lv. 42
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang
Bloodnaut Lv. 43 @ Wide Lens
Abilities Moves
Unnerve
Bad Dreams
Refraction
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Silgaunt Lv. 44
Abilities Moves
Infiltrator
Soundproof
Bare Hands
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Xenofuge Lv. 45
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 46 @ Grip Claw
Abilities Moves
Swarm
Infiltrator
Shed Skin
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Fornax Outlaw Cyphon
Silgaunt Lv. 53
Abilities Moves
Infiltrator
Soundproof
Bare Hands
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Skultulant Lv. 54 @ Reflector Helmet
Abilities Moves
Moxie
Unnerve
Liquid Ooze
Poison Touch
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Bloodnaut Lv. 54 @ Wide Lens
Abilities Moves
Unnerve
Dry Skin
Bad Dreams
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Xenofuge Lv. 55
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 55 @ Grip Claw
Abilities Moves
Swarm
Compound Eyes
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Llurscayf Lv. 57
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang
Fornax Outlaw Cyphon
Silgaunt Lv. 56
Abilities Moves
Infiltrator
Shadow Tag
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Skultulant Lv. 56 @ Reflector Helmet
Abilities Moves
Moxie
Sap Sipper
Liquid Ooze
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Bloodnaut Lv. 56 @ Wide Lens
Abilities Moves
Unnerve
Dry Skin
Bad Dreams
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Xenofuge Lv. 57
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 57 @ Grip Claw
Abilities Moves
Swarm
Compound Eyes
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Llurscayf Lv. 58
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang
Mysterious Mebsuta
Bloodnaut Lv. 40
Abilities Moves
No Guard Ingrain
Tri Attack
Dark Pulse
Zap Cannon
Malamar Lv. 40
Abilities Moves
Contrary Light Screen
Reflect
Hypnosis
Foul Play
Silgaunt Lv. 40
Abilities Moves
Iron Fist Drag To The Void
Shadow Sneak
Hammer Arm
Snatch

Battle Frontier

Silgaunt @ Focus Sash
Abilities Moves
Shadow Tag Destiny Bond
Close Combat
Shadow Sneak
Knock Off
Silgaunt @ Shed Shell
Abilities Moves
Baton Pass
No Retreat
Combat Terrain
Drain Punch

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Hammer Arm 100 90 10
1 Shadow Sneak 40 100 30
1 Teleport 20
7 Vise Grip 55 100 30
9 Snatch 100 10
15 Comet Punch 18 85 15
17 Power-Up Punch 40 100 20
23 Shadow Punch 60 20
25 Drag To The Void 80 100 10
31 Mega Punch 80 85 20
33 Phantom Force 90 100 10
39 Pain Split 20
41 Crush Grip 120 100 5
44 Morbid Mangling 90 100 15
47 Focus Punch 150 100 20
49 Bulk Up 20
55 First Impression 90 100 10
57 Meteor Mash 90 90 10
63 No Retreat 5
65 Shadow Force 120 100 5
  • Bold indicates a move that gets STAB when used by Silgaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Silgaunt

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 012 Taunt 100 20
TM 017 Protect 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 047 Power Swap 10
TM 048 Guard Swap 10
TM 049 Speed Swap 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 070 Morbid Terrain 10
TM 071 Combat Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 084 Eerie Fog 10
TM 098 Knock Off 65 100 20
TM 101 Hyper Beam 150 90 5
TM 104 Skill Swap 10
TM 106 Dizzy Punch 70 100 10
  • Bold indicates a move that gets STAB when used by Silgaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Silgaunt

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Brick Break 75 100 15
Combat Craze 80 100 20
Combat Terrain 10
Dizzy Punch 70 100 10
Drain Punch 75 100 10
Dynamic Punch 100 50 5
Endure 10
Fire Punch 75 100 15
Force Palm 60 100 10
Forest's Curse 100 20
Ice Punch 75 100 15
Jet Punch 60 100 15
Knock Off 65 100 20
Mach Punch 40 100 30
Mind Reader 5
Poison Jab 80 100 20
Smelling Salts 70 100 10
Storm Throw 60 100 10
Thunder Punch 75 100 15
  • Bold indicates a move that gets STAB when used by Silgaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Silgaunt

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Agility 30
Ally Switch 15
Arm Thrust 15 100 20
Assurance 60 100 10
Baton Pass 40
Bestow 15
Bide 10
Block 5
Brutal Swing 90 100 20
Chip Away 70 100 20
Close Combat 120 100 5
Combat Craze 80 100 20
Comet Punch 18 85 15
Confide 20
Counter 100 20
Curse 10
Destiny Bond 5
Detect 5
Disable 100 20
Double Slap 15 85 10
Drag To The Void 80 100 10
Drain Punch 75 100 10
Dynamic Punch 100 50 5
Eerie Energy 70 100 20
Embargo 100 15
Endure 10
Extrasensory 80 100 20
Facade 70 100 20
Fake Out 40 100 10
Feint 30 100 10
Feint Attack 60 20
Final Gambit 100 5
Fire Punch 75 100 15
First Impression 90 100 10
Fling 100 10
Focus Energy 30
Focus Punch 150 100 20
Follow Me 100 20
Force Palm 60 100 10
Forest's Curse 100 20
Frustration 100 20
Grass Knot 100 20
Gravity 5
Guard Split 10
Heal Block 100 15
Helping Hand 100 20
Ice Punch 75 100 15
Imprison 100 10
Jet Punch 60 100 15
Laser Focus 30
Last Resort 140 100 5
Low Sweep 65 100 20
Mach Punch 40 100 30
Marvel Room 10
Mega Punch 80 85 20
Metronome 10
Mimic 10
Mind Reader 5
Minimize 10
Morbid Mangling 90 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Night Shade 100 15
No Retreat 5
Pain Split 20
Pay Day 40 100 20
Phantom Force 90 100 10
Poison Jab 80 100 20
Poltergeist 110 90 5
Pound 40 100 35
Power Split 10
Power-Up Punch 40 100 20
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Punishment 60 100 5
Pursuit 40 100 20
Quash 100 15
Quick Attack 40 100 30
Quick Guard 15
Rage 20 100 20
Recycle 100 10
Retaliate 70 100 5
Revenge 60 100 10
Reversal 100 15
Rock Smash 40 100 15
Rock Throw 50 90 15
Round 60 100 15
Sand Attack 100 15
Shadow Ball 80 100 15
Shadow Force 120 100 5
Shadow Punch 60 20
Shadow Sneak 40 100 30
Skitter Smack 70 90 10
Sleep Talk 10
Smelling Salts 70 100 10
Snatch 100 10
Snore 50 100 15
Spikes 20
Spirit Shackle 80 100 10
Spite 100 10
Splash 40
Storm Throw 60 100 10
Substitute 10
Sucker Punch 70 100 5
Superpower 120 100 5
Swagger 85 15
Switcheroo 100 10
Teleport 20
Thrash 120 100 10
Throat Chop 80 100 15
Thunder Punch 75 100 15
Tickle 100 20
Toxic 90 10
Toxic Spikes 20
Trailblaze 50 100 20
Trick 100 10
U-turn 70 100 20
Vise Grip 55 100 30
Wake-Up Slap 70 100 10
Wraith Wrath 120 100 10
Bland Bludgeon 70 100 20
Bulk Up 20
Bullet Punch 40 100 30
Circle Throw 60 90 10
Crabhammer 100 90 10
Crush Grip 120 100 5
Dire Claw 80 100 15
Dragon Hammer 90 100 15
Giga Impact 150 90 5
Guillotine 30 5
Hammer Arm 100 90 10
Ice Hammer 100 90 10
King's Shield 10
Meteor Mash 90 90 10
Sky Uppercut 85 90 15
Vital Throw 70 10
  • Bold indicates a move that gets STAB when used by Silgaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Silgaunt

Ability Learnset

By leveling up

Level Ability Cost Description
1 Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
1 Iron Fist 48 Powers up punching moves.
18 Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
36 Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
54 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
72 Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
90 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
100 Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cursed Body 11 May disable a move used on the Pokémon.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Huge Power 178 Doubles the Pokémon's Attack stat.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Limber 11 Its limber body protects the Pokémon from paralysis.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Run Away 0 Enables a sure getaway from wild Pokémon.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Heavy Metal 1 Doubles the Pokémon's weight.
Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
Iron Fist 48 Powers up punching moves.
Light Metal 1 Halves the Pokémon's weight.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled