Silhou

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by bigsnort
30 60 40 155 30 75 390
Sprite by
Undiscovered 0' 4.3"
17.64 lbs.
Glove Pokémon A gangly, sinuous glove. In place of a head, this creature has a hand with a central eye. Each finger has its own brain, and it can survive as long as two fingers are intact.

Icon by dillsacke
NPC by ghoulslash
Ability capacity:
111
Egg group(s):
Amorphous
EV Yield:
Speed: 2
Growth:
Slow
Catch Rate:
85
Cry by plus_sized_scribe

Evolution

Silhou
Level 30 while holding Brass Knuckles Silgaunt
Level 30 while holding Metal Coat Silgaunt

Wild Encounters

Type Map Chance Level
Land Phobos Forest 10% 29-33
Phobos Forest 10% 32-36
Phobos Forest 5% 29-33

Trainers

Mysterious Trainer
Anphage Lv. 7
Abilities Moves
Anger Point
Poison Point
Scratch
Leer
Flail
Silhou Lv. 8
Abilities Moves
Infiltrator
Run Away
Shadow Sneak
Teleport
Vise Grip
Vaileye Lv. 8
Abilities Moves
Unnerve Thunder Shock
Tearful Look
Swift
Cranisect Lv. 10
Abilities Moves
Moxie
Poison Touch
Growl
String Shot
Shadow Sneak
Fury Swipes

Battle Frontier

Silhou @ Brass Knuckles
Abilities Moves
Destiny Bond
Power-Up Punch
Dizzy Punch
Shadow Punch
Silhou @ Black Glasses
Abilities Moves
Infiltrator Feint Attack
Shadow Sneak
Fake Out
Detect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Shadow Sneak 40 100 30
1 Teleport — — 20
7 Vise Grip 55 100 30
9 Snatch — 100 10
15 Comet Punch 18 85 15
17 Power-Up Punch 40 100 20
23 Shadow Punch 60 — 20
25 Drag To The Void 80 100 10
31 Mega Punch 80 85 20
33 Phantom Force 90 100 10
39 Pain Split — — 20
41 Fake Out 40 100 10
44 Morbid Mangling 90 100 15
47 Focus Punch 150 100 20
49 Minimize — — 10
55 First Impression 90 100 10
57 Baton Pass — — 40
63 No Retreat — — 5
65 Shadow Force 120 100 5
  • Bold indicates a move that gets STAB when used by Silhou
  • Italic indicates a move that gets STAB only when used by an evolution of Silhou

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 012 Taunt — 100 20
TM 017 Protect — — 10
TM 023 Return — 100 20
TM 027 Double Team — — 15
TM 031 Brick Break 75 100 15
TM 032 Torment — 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest — — 10
TM 037 Thief 60 100 25
TM 047 Power Swap — — 10
TM 048 Guard Swap — — 10
TM 049 Speed Swap — — 10
TM 057 Trick Room — — 5
TM 058 Wonder Room — — 10
TM 059 Magic Room — — 10
TM 070 Morbid Terrain — — 10
TM 071 Combat Terrain — — 10
TM 078 Strength 95 100 15
TM 084 Eerie Fog — — 10
TM 098 Knock Off 65 100 20
TM 104 Skill Swap — — 10
TM 106 Dizzy Punch 70 100 10
  • Bold indicates a move that gets STAB when used by Silhou
  • Italic indicates a move that gets STAB only when used by an evolution of Silhou

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ally Switch — — 15
Brick Break 75 100 15
Combat Craze 80 100 20
Combat Terrain — — 10
Dizzy Punch 70 100 10
Drain Punch 75 100 10
Dynamic Punch 100 50 5
Endure — — 10
Fire Punch 75 100 15
Force Palm 60 100 10
Forest's Curse — 100 20
Ice Punch 75 100 15
Jet Punch 60 100 15
Knock Off 65 100 20
Mach Punch 40 100 30
Mind Reader — — 5
Poison Jab 80 100 20
Smelling Salts 70 100 10
Storm Throw 60 100 10
Thunder Punch 75 100 15
  • Bold indicates a move that gets STAB when used by Silhou
  • Italic indicates a move that gets STAB only when used by an evolution of Silhou

By tutoring

Move Type Cat. Pwr. Acc. PP
After You — — 15
Agility — — 30
Ally Switch — — 15
Arm Thrust 15 100 20
Assurance 60 100 10
Baton Pass — — 40
Bestow — — 15
Bide — — 10
Block — — 5
Brutal Swing 90 100 20
Chip Away 70 100 20
Close Combat 120 100 5
Combat Craze 80 100 20
Comet Punch 18 85 15
Confide — — 20
Counter — 100 20
Curse — — 10
Destiny Bond — — 5
Detect — — 5
Disable — 100 20
Double Slap 15 85 10
Drag To The Void 80 100 10
Drain Punch 75 100 10
Dynamic Punch 100 50 5
Eerie Energy 70 100 20
Embargo — 100 15
Endure — — 10
Extrasensory 80 100 20
Facade 70 100 20
Fake Out 40 100 10
Feint 30 100 10
Feint Attack 60 — 20
Final Gambit — 100 5
Fire Punch 75 100 15
First Impression 90 100 10
Fling — 100 10
Focus Energy — — 30
Focus Punch 150 100 20
Follow Me — 100 20
Force Palm 60 100 10
Forest's Curse — 100 20
Frustration — 100 20
Grass Knot — 100 20
Gravity — — 5
Guard Split — — 10
Heal Block — 100 15
Helping Hand — 100 20
Ice Punch 75 100 15
Imprison — 100 10
Jet Punch 60 100 15
Laser Focus — — 30
Last Resort 140 100 5
Low Sweep 65 100 20
Mach Punch 40 100 30
Marvel Room — — 10
Mega Punch 80 85 20
Metronome — — 10
Mimic — — 10
Mind Reader — — 5
Minimize — — 10
Morbid Mangling 90 100 15
Mud-Slap 20 100 10
Natural Gift — 100 15
Night Shade — 100 15
No Retreat — — 5
Pain Split — — 20
Pay Day 40 100 20
Phantom Force 90 100 10
Poison Jab 80 100 20
Poltergeist 110 90 5
Pound 40 100 35
Power Split — — 10
Power-Up Punch 40 100 20
Psybeam 65 100 20
Psych Up — — 10
Psychic 90 100 10
Punishment 60 100 5
Pursuit 40 100 20
Quash — 100 15
Quick Attack 40 100 30
Quick Guard — — 15
Rage 20 100 20
Recycle — 100 10
Retaliate 70 100 5
Revenge 60 100 10
Reversal — 100 15
Rock Smash 40 100 15
Rock Throw 50 90 15
Round 60 100 15
Sand Attack — 100 15
Shadow Ball 80 100 15
Shadow Force 120 100 5
Shadow Punch 60 — 20
Shadow Sneak 40 100 30
Skitter Smack 70 90 10
Sleep Talk — — 10
Smelling Salts 70 100 10
Snatch — 100 10
Snore 50 100 15
Spikes — — 20
Spirit Shackle 80 100 10
Spite — 100 10
Splash — — 40
Storm Throw 60 100 10
Substitute — — 10
Sucker Punch 70 100 5
Superpower 120 100 5
Swagger — 85 15
Switcheroo — 100 10
Teleport — — 20
Thrash 120 100 10
Throat Chop 80 100 15
Thunder Punch 75 100 15
Tickle — 100 20
Toxic — 90 10
Toxic Spikes — — 20
Trailblaze 50 100 20
Trick — 100 10
U-turn 70 100 20
Vise Grip 55 100 30
Wake-Up Slap 70 100 10
Wraith Wrath 120 100 10
  • Bold indicates a move that gets STAB when used by Silhou
  • Italic indicates a move that gets STAB only when used by an evolution of Silhou

Ability Learnset

By leveling up

Level Ability Cost Description
1 Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
1 Run Away 0 Enables a sure getaway from wild Pokémon.
18 Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
36 Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
54 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
72 Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
90 Limber 11 Its limber body protects the Pokémon from paralysis.
100 Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cursed Body 11 May disable a move used on the Pokémon.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Huge Power 178 Doubles the Pokémon's Attack stat.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Limber 11 Its limber body protects the Pokémon from paralysis.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Run Away 0 Enables a sure getaway from wild Pokémon.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by dillsacke and ogwon respectively