Sizzlipede

Type HP Attack Defense Speed Special Attack Special Defense Total
50 65 45 45 50 50 305
#433 0' 2.9"
2.2 lbs.
Radiator Pokémon It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot.
Ability capacity:
77
Egg group(s):
Bug
EV Yield:
Attack: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Sizzlipede
Level 28Centiskorch

Wild Encounters

Type Map Chance Level
Land Mount Tvashtar 10% 16-18
Mount Tvashtar 10% 5

Trainers

Ranger Hesina
Cubone Lv. 18
Abilities Moves
Rock Head
Cursed Body
Lightning Rod
Bone Club
Headbutt
Leer
Focus Energy
Sizzlipede Lv. 19
Abilities Moves
Flash Fire
Illuminate
Smokescreen
Wrap
Bite
Flame Wheel
Glastro Lv. 20
Abilities Moves
Weak Armor
Screen Cleaner
Yawn
Aqua Jet
Defense Curl
Water Pulse
Turtwig Lv. 19
Abilities Moves
Overgrow
Cold-Blooded
Withdraw
Absorb
Razor Leaf
Curse

Battle Frontier

Sizzlipede @ Focus Band
Abilities Moves
White Smoke Bug Bite
Knock Off
Facade
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Ember 40 100 25
1 Smokescreen 100 20
5 Wrap 15 90 20
10 Bite 60 100 25
15 Flame Wheel 60 100 25
20 Bug Bite 60 100 20
25 Coil 20
28 Jettison 70 100 20
30 Slam 80 75 20
35 Fire Spin 35 85 15
40 Crunch 80 100 15
45 Fire Lash 80 100 15
50 Lunge 80 100 15
55 Burn Up 130 100 5
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 046 Scald 80 100 15
TM 075 Bug Bite 60 100 20
TM 098 Knock Off 65 100 20
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Defense Curl 40
Knock Off 65 100 20
Rollout 30 90 20
Shed Tail 0 10
Struggle Bug 50 100 20
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By tutoring

Move Type Cat. Pwr. Acc. PP
Bite 60 100 25
Brutal Swing 90 100 20
Bug Buzz 90 100 10
Burn Up 130 100 5
Coil 20
Confide 20
Crunch 80 100 15
Defense Curl 40
Double-Edge 120 100 15
Ember 40 100 25
Endure 10
Enthrall 100 20
Facade 70 100 20
Fire Lash 80 100 15
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flame Wheel 60 100 25
Heat Crash 100 10
Heat Wave 100 90 10
Jettison 70 100 20
Leech Life 80 100 10
Lunge 80 100 15
Natural Gift 100 15
Power Whip 120 85 10
Rest 10
Rollout 30 90 20
Round 60 100 15
Scorching Sands 70 100 10
Shed Tail 0 10
Skitter Smack 70 90 10
Slam 80 75 20
Sleep Talk 10
Smokescreen 100 20
Snore 50 100 15
Struggle Bug 50 100 20
Substitute 10
Venoshock 65 100 10
Wrap 15 90 20
X-Scissor 80 100 15
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

Ability Learnset

By leveling up

Level Ability Cost Description
1 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
1 White Smoke 60 The Pokémon's white smoke prevents other Pokémon from lowering its stats.
18 Illuminate 4 Raises the Pokémon's evasiveness.
36 Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
54 Adaptability 77 Powers up moves of the same type as the Pokémon.
72 Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
90 Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
100 Flame Body 28 Contact with the Pokémon may burn the attacker.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 09 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Klutz -25 The Pokémon can't use any held items.
Limber 11 Its limber body protects the Pokémon from paralysis.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
White Smoke 60 The Pokémon's white smoke prevents other Pokémon from lowering its stats.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled