Skiddo

Type HP Attack Defense Speed Special Attack Special Defense Total
66 65 48 52 62 57 350
#193 0' 3.5"
68.34 lbs.
Mount Pokémon If it has sunshine and water, it doesn't need to eat, because it can generate energy from the leaves on its back. It has a placid disposition.
Ability capacity:
78
Egg group(s):
Field
EV Yield:
Hp: 1
Growth:
Medium Fast
Catch Rate:
200

Evolution

Skiddo
Level 32Gogoat

Wild Encounters

Type Map Chance Level
Land Cepheus Pass 15% 12-16
Versant Megrez 30% 10-12
Cepheus Pass 15% 11-16
Land (2) Cepheus Pass 5% 17-19
Tharsis Terra 20% 25-29

Trainers

{PKMN} Trainer Ivy
Growlithe Lv. 15
Abilities Moves
Intimidate Ember
Leer
Odor Sleuth
Helping Hand
Skiddo Lv. 15
Abilities Moves
Sap Sipper
Cud Chew
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Flaaffy Lv. 16
Abilities Moves
Static
Cud Chew
Thunder Wave
Thunder Shock
Cotton Spore
Charge

Battle Frontier

Skiddo @ Lum Berry
Abilities Moves
Razor Leaf
Bulldoze
Milk Drink
Bulk Up
Skiddo @ Aspear Berry
Abilities Moves
Sap Sipper Trailblaze
Payback
Protect
Tail Whip

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Growth 20
7 Vine Whip 45 100 25
9 Tail Whip 100 30
12 Leech Seed 90 10
13 Razor Leaf 55 95 25
16 Worry Seed 100 10
20 Synthesis 5
22 Bulldoze 60 100 20
26 Rock Climb 90 85 20
30 Seed Bomb 80 100 15
34 Bulk Up 20
36 Grassy Glide 70 100 20
38 Double-Edge 120 100 15
42 Horn Leech 75 100 10
45 Leaf Blade 90 100 15
50 Milk Drink 10
  • Bold indicates a move that gets STAB when used by Skiddo
  • Italic indicates a move that gets STAB only when used by an evolution of Skiddo

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 055 Bulldoze 60 100 20
TM 062 Grassy Terrain 10
  • Bold indicates a move that gets STAB when used by Skiddo
  • Italic indicates a move that gets STAB only when used by an evolution of Skiddo

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Defense Curl 40
Rollout 30 90 20
Milk Drink 10
Grassy Terrain 10
  • Bold indicates a move that gets STAB when used by Skiddo
  • Italic indicates a move that gets STAB only when used by an evolution of Skiddo

By tutoring

Move Type Cat. Pwr. Acc. PP
Body Press 80 100 10
Body Slam 85 100 15
Bulk Up 20
Confide 20
Defense Curl 40
Dig 80 100 10
Double-Edge 120 100 15
Energy Ball 90 100 10
Facade 70 100 20
Frustration 100 20
Grass Knot 100 20
Grass Pledge 80 100 10
Grassy Glide 70 100 20
Growth 20
Horn Leech 75 100 10
Iron Tail 100 75 15
Leaf Blade 90 100 15
Leech Seed 90 10
Milk Drink 10
Nature Power 95 20
Payback 50 100 10
Rain Dance 5
Razor Leaf 55 95 25
Retaliate 70 100 5
Roar 20
Rock Climb 90 85 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rollout 30 90 20
Round 60 100 15
Seed Bomb 80 100 15
Sleep Talk 10
Snore 50 100 15
Strength 95 100 15
Substitute 10
Surf 90 100 15
Swagger 85 15
Synthesis 5
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Trailblaze 50 100 20
Vine Whip 45 100 25
Wild Charge 90 100 15
Work Up 30
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Skiddo
  • Italic indicates a move that gets STAB only when used by an evolution of Skiddo

Ability Learnset

By leveling up

Level Ability Cost Description
1 Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
10 Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
25 Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
40 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
55 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
70 Leaf Guard 11 Prevents status conditions in harsh sunlight.
85 Simple 78 The stat changes the Pokémon receives are doubled.
100 Ripen 33 Ripens Berries and doubles their effect.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
Harvest 33 May create another Berry after one is used.
Klutz -25 The Pokémon can't use any held items.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Ripen 33 Ripens Berries and doubles their effect.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled