Skrelp

Type HP Attack Defense Speed Special Attack Special Defense Total
50 60 60 30 60 60 320
#116 0' 2.1"
16.19 lbs.
Mock Kelp Pokémon Camouflaged as rotten kelp, it hides from foes while storing up power for its evolution. They spray liquid poison on prey that approach unawares.
Ability capacity:
77
Egg group(s):
Water 1
Dragon
EV Yield:
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
225

Evolution

Skrelp
Level 48Dragalge

Wild Encounters

Type Map Chance Level
Fishing Cepheus Pass 5% 5
Sirius Wharf 5% 15
Sycorax Ruins 5% 5
Ligeia Bridge S 20% 20
Tharsis Terra 20% 5
Ligeia Mare East 5% 5
Sirius Wharf 5% 15
Point Vega 5% 5
Carina Outpost 20% 5
Proteus Plant 10% 5
Tarvos Foothills 20% 5

Trainers

Team Nova Grunt
Skrelp Lv. 46
Abilities Moves
Poison Point
Mimicry
Grass Pelt
Poison Touch
Water Pulse
Acid Spray
Sludge Bomb
Toxic
Noivern Lv. 47
Abilities Moves
Frisk
Lifelink
Telepathy
Razor Wind
Tailwind
Whirlwind
Super Fang
Claydol Lv. 49
Abilities Moves
Levitate
Synchronize
Screen Cleaner
Forewarn
Guard Split
Power Split
Earth Power
Sandstorm

Battle Frontier

Skrelp @ Wacan Berry
Abilities Moves
Poison Touch Water Pulse
Aqua Jet
Round
Swagger
Skrelp @ Expert Belt
Abilities Moves
Poison Touch Water Pulse
Venoshock
Toxic
Detox

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Smokescreen 100 20
1 Water Gun 40 100 25
5 Feint Attack 60 20
9 Tail Whip 100 30
12 Bubble 40 100 30
15 Acid 40 100 30
19 Camouflage 100 20
23 Poison Tail 50 100 25
25 Water Pulse 60 100 20
28 Double Team 15
30 Acid Spray 40 100 20
32 Toxic 90 10
35 Aqua Tail 90 90 10
38 Sludge Bomb 90 100 10
40 Noxious Terrain 10
42 Hydro Pump 110 80 5
49 Dragon Pulse 85 100 10
  • Bold indicates a move that gets STAB when used by Skrelp
  • Italic indicates a move that gets STAB only when used by an evolution of Skrelp

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 046 Scald 80 100 15
TM 052 Venoshock 65 100 10
TM 072 Noxious Terrain 10
TM 076 Surf 90 100 15
TM 087 Endothermia 75 90 15
TM 088 Polar Plunge 80 95 15
TM 105 Water Pulse 60 100 20
TM 113 Play Rough 90 90 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Skrelp
  • Italic indicates a move that gets STAB only when used by an evolution of Skrelp

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Armor 20
Dragon Tail 60 90 10
Haze 30
Play Rough 90 90 10
Toxic Spikes 20
Twister 40 100 20
Venom Drench 100 20
  • Bold indicates a move that gets STAB when used by Skrelp
  • Italic indicates a move that gets STAB only when used by an evolution of Skrelp

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid 40 100 30
Acid Armor 20
Acid Spray 40 100 20
Aqua Tail 90 90 10
Bounce 85 85 5
Bubble 40 100 30
Camouflage 100 20
Captivate 100 20
Confide 20
Detox 100 5
Dive 80 100 10
Dragon Pulse 85 100 10
Dragon Tail 60 90 10
Eerie Energy 70 100 20
Endure 10
Facade 70 100 20
Feint Attack 60 20
Frustration 100 20
Gunk Shot 120 80 5
Haze 30
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Icy Wind 55 95 15
Iron Tail 100 75 15
Mortal Spin 30 100 15
Natural Gift 100 15
Noxious Needle 70 100 20
Outrage 120 100 10
Poison Tail 50 100 25
Protect 10
Rest 10
Round 60 100 15
Scale Shot 25 90 20
Shadow Ball 80 100 15
Sleep Talk 10
Sludge Wave 95 100 10
Smokescreen 100 20
Snore 50 100 15
Substitute 10
Surprise Venom 10 100 5
Swagger 85 15
Tackle 40 100 35
Tail Whip 100 30
Toxic 90 10
Toxic Spikes 20
Twister 40 100 20
Venom Drench 100 20
Water Gun 40 100 25
Water Pledge 80 100 10
Waterfall 90 100 15
  • Bold indicates a move that gets STAB when used by Skrelp
  • Italic indicates a move that gets STAB only when used by an evolution of Skrelp

Ability Learnset

By leveling up

Level Ability Cost Description
1 Poison Point 12 Contact with the Pokémon may poison the attacker.
1 Poison Touch 15 May poison a target when the Pokémon makes contact.
18 Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
36 Mimicry 22 Changes the Pokémon's type depending on the terrain.
54 Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
72 Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
90 Adaptability 77 Powers up moves of the same type as the Pokémon.
100 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 27 Sludge Rush 45 Boosts the Pokémon's Speed stat on Noxious Terrain.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hydration 23 Heals status conditions if it's raining.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Klutz -25 The Pokémon can't use any held items.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Limber 11 Its limber body protects the Pokémon from paralysis.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Mycelium Might -1 Status moves act more slowly, but they are unaffected by the foe's abilities.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Purifying Salt 69 The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Ripen 33 Ripens Berries and doubles their effect.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled