Skultulant

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by dii_fbi
125 93 82 42 88 85 515
Sprite by dii_fbi
Undiscovered 0' 8.8"
149.91 lbs.
Skull Pokémon An ooze-like substance that ingests the skulls of other Pokémon in order to form body parts for mobility and battle.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
104
Egg group(s):
Bug
Amorphous
EV Yield:
Defense: 2
Growth:
Medium Fast
Catch Rate:
75
Cry by plus_sized_scribe

Evolution

Cranisect
Level 28 after defeating 30 Pokémon in battleSkultulant

Wild Encounters

Type Map Chance Level

Trainers

Mysterious Trainer
Anphage Lv. 24
Abilities Moves
Anger Point
Limber
Poison Point
Hone Claws
Bite
Bug Bite
Horn Attack
Chrysal Lv. 26
Abilities Moves
Swarm
Shed Skin
Torment
Pursuit
String Shot
Leer
Vaileye Lv. 24
Abilities Moves
Unnerve
Refraction
Glare
Charge Beam
Steamroller
Self-Destruct
Solarvae Lv. 26
Abilities Moves
Flash Fire
Illuminate
Lifelink
Flame Burst
Struggle Bug
Night Shade
Will-o-Wisp
Skultulant Lv. 27
Abilities Moves
Moxie
Liquid Ooze
Poison Touch
Acid Armor
Mana Sap
Acid Spray
Curse
Fornax Outlaw Cyphon
Skultulant Lv. 43 @ Venerated Shard
Abilities Moves
Moxie
Unnerve
Liquid Ooze
Poison Touch
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Llurscayf Lv. 42
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang
Bloodnaut Lv. 43 @ Wide Lens
Abilities Moves
Unnerve
Bad Dreams
Refraction
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Silgaunt Lv. 44
Abilities Moves
Infiltrator
Soundproof
Bare Hands
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Xenofuge Lv. 45
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 46 @ Grip Claw
Abilities Moves
Swarm
Infiltrator
Shed Skin
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Fornax Outlaw Cyphon
Silgaunt Lv. 53
Abilities Moves
Infiltrator
Soundproof
Bare Hands
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Skultulant Lv. 54 @ Reflector Helmet
Abilities Moves
Moxie
Unnerve
Liquid Ooze
Poison Touch
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Bloodnaut Lv. 54 @ Wide Lens
Abilities Moves
Unnerve
Dry Skin
Bad Dreams
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Xenofuge Lv. 55
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 55 @ Grip Claw
Abilities Moves
Swarm
Compound Eyes
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Llurscayf Lv. 57
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang
Fornax Outlaw Cyphon
Silgaunt Lv. 56
Abilities Moves
Infiltrator
Shadow Tag
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Skultulant Lv. 56 @ Reflector Helmet
Abilities Moves
Moxie
Sap Sipper
Liquid Ooze
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Bloodnaut Lv. 56 @ Wide Lens
Abilities Moves
Unnerve
Dry Skin
Bad Dreams
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Xenofuge Lv. 57
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 57 @ Grip Claw
Abilities Moves
Swarm
Compound Eyes
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Llurscayf Lv. 58
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang

Battle Frontier

Skultulant @ Salac Berry
Abilities Moves
Gooey Energy Ball
Sludge Bomb
Sludge Wave
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Mana Sap 100 10
Evolve Strength Sap 100 10
1 Sharpen 30
1 Scratch 40 100 35
1 Growl 100 40
4 String Shot 95 40
7 Shadow Sneak 40 100 30
10 Acid Spray 40 100 20
14 Curse 10
17 Corrosive Gas 100 40
21 Fell Stinger 50 100 25
24 Acid Armor 20
31 Shadow Claw 70 100 15
37 Gunk Shot 120 80 5
42 Leech Life 80 100 10
46 Morbid Terrain 10
54 Shadow Bone 85 100 10
57 Morbid Mangling 90 100 15
60 Destiny Bond 5
64 Wraith Wrath 120 100 10
  • Bold indicates a move that gets STAB when used by Skultulant
  • Italic indicates a move that gets STAB only when used by an evolution of Skultulant

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 012 Taunt 100 20
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 061 Ancient Power 60 100 5
TM 066 Floral Terrain 10
TM 070 Morbid Terrain 10
TM 072 Noxious Terrain 10
TM 083 Blubber Bump 80 100 10
TM 084 Eerie Fog 10
TM 097 Bug Buzz 90 100 10
TM 101 Hyper Beam 150 90 5
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Skultulant
  • Italic indicates a move that gets STAB only when used by an evolution of Skultulant

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Eerie Energy 70 100 20
Eerie Fog 10
Iron Defense 15
Pursuit 40 100 20
Skitter Smack 70 90 10
Toxic Spikes 20
Silk Trap 0 100 10
Trick 100 10
  • Bold indicates a move that gets STAB when used by Skultulant
  • Italic indicates a move that gets STAB only when used by an evolution of Skultulant

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Aerial Ace 60 20
Assurance 60 100 10
Bide 10
Bone Club 65 85 20
Bone Rush 25 90 10
Confide 20
Covet 60 100 25
Curse 10
Destiny Bond 5
Disable 100 20
Eerie Energy 70 100 20
Endure 10
Energy Ball 90 100 10
Explosion 250 100 5
Facade 70 100 20
False Surrender 80 10
False Swipe 40 100 40
Fell Stinger 50 100 25
Foul Play 95 100 15
Frustration 100 20
Fury Attack 15 85 20
Fury Cutter 40 95 20
Fury Swipes 18 80 15
Grass Knot 100 20
Growl 100 40
Grudge 100 5
Harden 30
Head Smash 150 80 5
Headbutt 70 100 15
Hone Claws 15
Horn Attack 65 100 25
Horn Leech 75 100 10
Infestation 20 100 20
Iron Defense 15
Iron Head 80 100 15
Leech Life 80 100 10
Leer 100 30
Mega Drain 55 100 15
Metal Claw 50 95 35
Mimic 10
Morbid Mangling 90 100 15
Nasty Plot 20
Natural Gift 100 15
Night Shade 100 15
Night Slash 70 100 15
Nightmare 100 15
Odor Sleuth 40
Pain Split 20
Payback 50 100 10
Phantom Force 90 100 10
Poison Sting 15 100 35
Pursuit 40 100 20
Return 100 20
Rollout 30 90 20
Round 60 100 15
Scratch 40 100 35
Self-Destruct 200 100 5
Shadow Bone 85 100 10
Shadow Claw 70 100 15
Shadow Sneak 40 100 30
Sharpen 30
Shell Smash 15
Signal Beam 75 100 15
Silk Trap 0 100 10
Skitter Smack 70 90 10
Skull Bash 130 100 10
Slash 70 100 20
Sleep Talk 10
Smart Strike 70 10
Snore 50 100 15
Spite 100 10
Steamroller 65 100 20
String Shot 95 40
Struggle Bug 50 100 20
Substitute 10
Surprise Venom 10 100 5
Thief 60 100 25
Tickle 100 20
Toxic 90 10
Toxic Spikes 20
Trick 100 10
Wraith Wrath 120 100 10
Zen Headbutt 80 90 15
Acid 40 100 30
Acid Armor 20
Acid Spray 40 100 20
Barrage 15 85 20
Bonemerang 50 90 10
Charge 100 20
Charge Beam 50 90 10
Corrosive Gas 100 40
Earth Power 90 100 10
Flash Cannon 80 100 10
Focus Energy 30
Gunk Shot 120 80 5
Haze 30
Last Resort 140 100 5
Mana Sap 100 10
Megahorn 120 85 10
Meteor Beam 120 90 10
Noxious Needle 70 100 20
Pin Missile 25 95 20
Poison Gas 90 40
Power Gem 80 100 20
Razor Shell 75 95 10
Recover 10
Rising Voltage 70 100 20
Shell Side Arm 90 100 10
Sludge 65 100 20
Sludge Wave 95 100 10
Smog 30 70 20
Spike Cannon 20 100 15
Spikes 20
Strength Sap 100 10
Thunder Shock 40 100 30
Thunder Wave 90 20
Tri Attack 80 100 10
  • Bold indicates a move that gets STAB when used by Skultulant
  • Italic indicates a move that gets STAB only when used by an evolution of Skultulant

Ability Learnset

By leveling up

Level Ability Cost Description
1 Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
10 Poison Touch 15 May poison a target when the Pokémon makes contact.
25 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
40 Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
55 Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
70 Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
85 Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
100 Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 36 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 46 Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Klutz -25 The Pokémon can't use any held items.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
Huge Power 178 Doubles the Pokémon's Attack stat.
Noxious Surge 85 Turns the ground into Noxious Terrain when the Pokémon enters a battle.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by dillsacke