Sliggoo

Type HP Attack Defense Speed Special Attack Special Defense Total
68 75 53 60 83 113 452
#178 0' 3.1"
38.68 lbs.
Soft Tissue Pokémon This Pokémon's mucous can dissolve anything. Toothless, it sprays mucous on its prey. Once they're nicely dissolved, it slurps them up.
Ability capacity:
79
Egg group(s):
Dragon
EV Yield:
Special Defense: 2
Growth:
Slow
Catch Rate:
45

Evolution

Goomy
Level 40Sliggoo
Level 50 while rainingGoodra

Wild Encounters

Type Map Chance Level
Land Ligeia Bridge S 5% 22-25
Land (2) Kraken Bridge 5% 40-50
Ligeia Bridge N 10% 30-35

Trainers

Dragon Savant Fenrir
Gible Lv. 28
Abilities Moves
Sand Veil
Rough Skin
Take Down
Sand Tomb
Slash
Dragon Claw
Shelgon Lv. 30
Abilities Moves
Rock Head
Heatproof
Reckless
Headbutt
Focus Energy
Crunch
Dragon Claw
Sliggoo Lv. 28
Abilities Moves
Sap Sipper
Liquid Ooze
Hydration
Bide
Dragon Breath
Rain Dance
Flail
Quervyne Lv. 28
Abilities Moves
Chlorophyll
Sturdy
Headbutt
Grass Whistle
Trailblaze
Bramble Snag

Battle Frontier

Sliggoo @ Assault Vest
Abilities Moves
Acid Spray
Dragon Pulse
Muddy Water
Ice Beam

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Acid Spray 40 100 20
1 Tackle 40 100 35
1 Bubble 40 100 30
1 Absorb 30 100 25
5 Absorb 30 100 25
9 Protect 10
13 Bide 10
18 Dragon Breath 60 100 20
25 Rain Dance 5
28 Flail 100 15
32 Body Slam 85 100 15
38 Muddy Water 90 85 10
47 Dragon Pulse 85 100 10
  • Bold indicates a move that gets STAB when used by Sliggoo
  • Italic indicates a move that gets STAB only when used by an evolution of Sliggoo

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 022 Thunderbolt 90 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 083 Blubber Bump 80 100 10
TM 087 Endothermia 75 90 15
TM 105 Water Pulse 60 100 20
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Sliggoo
  • Italic indicates a move that gets STAB only when used by an evolution of Sliggoo

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Armor 20
Curse 10
Iron Tail 100 75 15
Poison Tail 50 100 25
Counter 100 20
Endure 10
Life Dew 10
Mega Drain 55 100 15
  • Bold indicates a move that gets STAB when used by Sliggoo
  • Italic indicates a move that gets STAB only when used by an evolution of Sliggoo

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Acid Armor 20
Acid Spray 40 100 20
Bide 10
Body Slam 85 100 15
Bubble 40 100 30
Captivate 100 20
Confide 20
Counter 100 20
Curse 10
Draco Meteor 130 90 5
Dragon Breath 60 100 20
Dragon Dance 20
Dragon Pulse 85 100 10
Endure 10
Facade 70 100 20
Flail 100 15
Frustration 100 20
Hydro Pump 110 80 5
Infestation 20 100 20
Iron Tail 100 75 15
Life Dew 10
Mud Shot 55 95 15
Natural Gift 100 15
Outrage 120 100 10
Poison Tail 50 100 25
Rain Dance 5
Return 100 20
Rock Slide 75 90 10
Round 60 100 15
Shelter 0 10
Skitter Smack 70 90 10
Sleep Talk 10
Sludge Wave 95 100 10
Snore 50 100 15
Substitute 10
Surprise Venom 10 100 5
Swagger 85 15
Tackle 40 100 35
Tectonic Thrash 70 100 20
Toxic 90 10
Water Gun 40 100 25
Blizzard 110 70 5
Ice Beam 90 100 10
Shed Tail 0 10
  • Bold indicates a move that gets STAB when used by Sliggoo
  • Italic indicates a move that gets STAB only when used by an evolution of Sliggoo

Ability Learnset

By leveling up

Level Ability Cost Description
1 Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
1 Hydration 23 Heals status conditions if it's raining.
18 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
36 Sludge Rush 45 Boosts the Pokémon's Speed stat on Noxious Terrain.
54 Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
72 Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
90 Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
100 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 27 Sludge Rush 45 Boosts the Pokémon's Speed stat on Noxious Terrain.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 36 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Hydration 23 Heals status conditions if it's raining.
Indigestion 41 The Pokémon summons Noxious Terrain when it's hit by an attack.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Limber 11 Its limber body protects the Pokémon from paralysis.
Magic Guard 80 The Pokémon only takes damage from attacks.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Power Of Alchemy 11 The Pokémon copies the Ability of a defeated ally.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Primalize 77 Normal-type moves become Dragon-type moves. Their power is boosted a little.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Ripen 33 Ripens Berries and doubles their effect.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Wonder Skin 11 Makes status moves more likely to miss.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled