Slowpoke

Type HP Attack Defense Speed Special Attack Special Defense Total
90 65 65 15 40 40 315
#79 0' 4.7"
79.47 lbs.
Dopey Pokémon It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.
Ability capacity:
78
Egg group(s):
Monster
Water 1
EV Yield:
Hp: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Slowpoke
Level 37Slowbro
Level 30 while holding King's Rock Slowking

Wild Encounters

Type Map Chance Level
Land Kraken Bridge 10% 8-9
Ligeia Bridge N 10% 17-21
Water Kraken Bridge 25% 5
Cepheus Pass 25% 5
Sol City 25% 15
Centauri City 55% 15
Ligeia Bridge N 15% 5
Ligeia Mare South 10% 5
Proteus Plant 25% 5

Trainers

Illusionist Liliana
Slowpoke Lv. 16
Abilities Moves
Oblivious
Own Tempo
Tackle
Growl
Water Gun
Confusion
Ralts Lv. 17
Abilities Moves
Synchronize
Trace
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Solosis Lv. 17
Abilities Moves
Overcoat
Magic Guard
Rollout
Snatch
Hidden Power
Light Screen
Oafy Trainer Chalst
Slowpoke Lv. 12
Abilities Moves
Oblivious
Own Tempo
Yawn
Tackle
Growl
Water Gun
Historian Kleeia
Slowpoke Lv. 23
Abilities Moves
Oblivious
Thick Fat
Own Tempo
Water Gun
Confusion
Disable
Headbutt
Gomm Lv. 23
Abilities Moves
Prankster
Pickup
Pickpocket
Reflect
Light Screen
Mud Shot
Obstruct
Porygon Lv. 23
Abilities Moves
Trace
Volt Absorb
Psybeam
Agility
Recover
Magnet Rise

Battle Frontier

Slowpoke @ Cheri Berry
Abilities Moves
Water Pulse
Confusion
Disable
Marvel Room
Slowpoke @ Chesto Berry
Abilities Moves
Yawn
Curse
Rest
Headbutt

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Curse 10
1 Yawn 10
1 Tackle 40 100 35
5 Growl 100 40
9 Water Gun 40 100 25
14 Confusion 50 100 25
19 Disable 100 20
23 Headbutt 70 100 15
28 Water Pulse 60 100 20
32 Zen Headbutt 80 90 15
36 Slack Off 100 10
41 Amnesia 20
45 Psychic 90 100 10
49 Rain Dance 5
54 Psych Up 10
58 Heal Pulse 10
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 013 Blizzard 110 70 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 055 Bulldoze 60 100 20
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 060 Marvel Room 10
TM 065 Psychic Terrain 10
TM 078 Strength 95 100 15
TM 083 Blubber Bump 80 100 10
TM 100 Ice Beam 90 100 10
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 104 Skill Swap 10
TM 105 Water Pulse 60 100 20
TM 115 Earthquake 100 100 10
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Belch 120 90 10
Belly Drum 10
Block 5
Future Sight 120 100 10
Marvel Room 10
Me First 20
Mud Sport 100 15
Psychic Terrain 10
Safeguard 25
Sleep Talk 10
Snore 50 100 15
Stomp 65 100 20
Wonder Room 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Amnesia 20
Aqua Tail 90 90 10
Belch 120 90 10
Belly Drum 10
Bide 10
Block 5
Body Slam 85 100 15
Brine 65 100 10
Bubble Beam 65 100 20
Calm Mind 20
Captivate 100 20
Confide 20
Confusion 50 100 25
Curse 10
Dig 80 100 10
Disable 100 20
Dive 80 100 10
Double-Edge 120 100 15
Dream Eater 100 100 15
Echoed Voice 40 100 15
Endure 10
Facade 70 100 20
Fissure 30 5
Flash 100 20
Foul Play 95 100 15
Frustration 100 20
Future Sight 120 100 10
Grass Knot 100 20
Growl 100 40
Headbutt 70 100 15
Heal Pulse 10
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Icy Wind 55 95 15
Imprison 100 10
Iron Tail 100 75 15
Liquidation 85 100 10
Magic Coat 100 15
Me First 20
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Mud Sport 100 15
Mystical Power 70 90 10
Natural Gift 100 15
Nightmare 100 15
Odor Sleuth 40
Pay Day 40 100 20
Psych Up 10
Psychic 90 100 10
Psyshield Bash 70 90 10
Psyshock 80 100 10
Psywave 100 15
Rage 20 100 20
Recycle 100 10
Rest 10
Round 60 100 15
Scald 80 100 15
Shadow Ball 80 100 15
Shed Tail 0 10
Signal Beam 75 100 15
Skull Bash 130 100 10
Slack Off 100 10
Sleep Talk 10
Snore 50 100 15
Stomp 65 100 20
Stored Power 20 100 10
Substitute 10
Surf 90 100 15
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Telekinesis 15
Teleport 20
Thunder Wave 90 20
Tri Attack 80 100 10
Trick 100 10
Water Gun 40 100 25
Weather Ball 50 100 10
Whirlpool 35 85 15
Yawn 10
Zap Cannon 120 50 5
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke

Ability Learnset

By leveling up

Level Ability Cost Description
1 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
1 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
18 Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
36 Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
54 Telepathy 69 Anticipates an ally's attack and dodges it.
72 Regenerator 54 Restores a little HP when withdrawn from battle.
90 Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
100 Simple 78 The stat changes the Pokémon receives are doubled.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled