Smoochum

Type HP Attack Defense Speed Special Attack Special Defense Total
45 30 15 65 85 65 305
#269 0' 1.7"
13.23 lbs.
Kiss Pokémon It actively runs about, but also falls often. Whenever it falls, it will check its reflection on a lake's surface to make sure its face hasn't become dirty.
Ability capacity:
85
Egg group(s):
Human-Like
EV Yield:
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
45

Evolution

Smoochum
Level 30Jynx

Wild Encounters

Type Map Chance Level
Land Argadnel Lake 20% 14-19
Cepheus Pass Cave 20% 13-16
Enceladus Cavern 10% 16-19
Enceladus Cavern 20% 17-23
Enceladus Cavern 10% 17-20
Enceladus Cavern 10% 17-21
Enceladus Cavern 15% 18-21
Enceladus Cavern 15% 17-23
Enceladus Cavern 10% 16-22
Enceladus Cavern 10% 17-22
Land (2) Cepheus Pass 20% 16-18

Trainers

Wayfarer Alesha
Smoochum Lv. 21
Abilities Moves
Oblivious
Cute Charm
Forewarn
Powder Snow
Confusion
Sing
Heart Stamp
Spheal Lv. 21
Abilities Moves
Thick Fat
Ball Fetch
Ice Body
Encore
Ice Ball
Brine
Aurora Beam
Totsicle Lv. 22
Abilities Moves
Ice Body
Wonder Skin
Thick Fat
Twister
Protect
Soak
Frost Breath

Battle Frontier

Smoochum @ Bright Powder
Abilities Moves
Confusion
Icy Wind
Round
Sweet Kiss
Smoochum @ Terrain Extender
Abilities Moves
Psychic Terrain
Copycat
Confusion
Icy Wind
Smoochum @ Bright Powder
Abilities Moves
Oblivious Mystical Power
Frost Breath
Round
Sweet Kiss

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Pound 40 100 35
5 Lick 30 100 30
8 Sweet Kiss 75 10
11 Powder Snow 40 100 25
15 Confusion 50 100 25
18 Sing 55 15
21 Heart Stamp 60 100 25
25 Mean Look 5
28 Fake Tears 100 20
35 Avalanche 60 100 10
38 Psychic 90 100 10
41 Copycat 20
45 Perish Song 5
48 Blizzard 110 70 5
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 053 Avalanche 60 100 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 065 Psychic Terrain 10
TM 084 Eerie Fog 10
TM 104 Skill Swap 10
TM 105 Water Pulse 60 100 20
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Captivate 100 20
Enthrall 100 20
Fake Out 40 100 10
Ice Punch 75 100 15
Lovely Kiss 75 10
Magic Room 10
Marvel Room 10
Meditate 40
Miracle Eye 40
Mystical Power 70 90 10
Nasty Plot 20
Polar Shriek 75 100 15
Psychic Terrain 10
Psych Up 10
Quantum Trap 100 5
Role Play 10
Trick Room 5
Wake-Up Slap 70 100 10
Wish 100 10
Wonder Room 10
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum

By tutoring

Move Type Cat. Pwr. Acc. PP
Aurora Veil 20
Blizzard 110 70 5
Body Slam 85 100 15
Captivate 100 20
Charm 100 20
Confide 20
Confusion 50 100 25
Copycat 20
Counter 100 20
Covet 60 100 25
Curse 10
Double-Edge 120 100 15
Draining Kiss 50 100 10
Dream Eater 100 100 15
Dynamic Punch 100 50 5
Echoed Voice 40 100 15
Eerie Energy 70 100 20
Encore 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
Fake Out 40 100 10
Fake Tears 100 20
Flash 100 20
Fling 100 10
Frost Breath 60 90 10
Frustration 100 20
Grass Knot 100 20
Heal Bell 5
Heart Stamp 60 100 25
Helping Hand 100 20
Ice Beam 90 100 10
Ice Punch 75 100 15
Icy Wind 55 95 15
Jet Punch 60 100 15
Lick 30 100 30
Lovely Kiss 75 10
Lucky Chant 30
Magic Coat 100 15
Marvel Room 10
Mean Look 5
Meditate 40
Mega Kick 120 75 5
Mega Punch 80 85 20
Metronome 10
Mimic 10
Miracle Eye 40
Mud-Slap 20 100 10
Mystical Power 70 90 10
Nasty Plot 20
Natural Gift 100 15
Nightmare 100 15
Odor Sleuth 40
Payback 50 100 10
Perish Song 5
Polar Shriek 75 100 15
Pound 40 100 35
Powder Snow 40 100 25
Psych Up 10
Psychic 90 100 10
Psyshock 80 100 10
Quantum Trap 100 5
Recycle 100 10
Rest 10
Role Play 10
Round 60 100 15
Seismic Toss 100 20
Signal Beam 75 100 15
Sing 55 15
Sleep Talk 10
Snore 50 100 15
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Sweet Kiss 75 10
Sweet Scent 100 20
Toxic 90 10
Trick 100 10
Uproar 90 100 10
Wake-Up Slap 70 100 10
Water Gun 40 100 25
Wish 100 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum

Ability Learnset

By leveling up

Level Ability Cost Description
1 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
1 Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
18 Cute Charm 7 Contact with the Pokémon may cause infatuation.
36 Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
54 Hydration 23 Heals status conditions if it's raining.
72 Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
90 Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
100 Obliviate 32 Contact with the Pokémon may confuses the attacker.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 28 Snow Warning 102 The Pokémon summons a hailstorm when it enters a battle.
Disc 39 Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
Healer 11 Sometimes heals an ally's status condition.
Hydration 23 Heals status conditions if it's raining.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Klutz -25 The Pokémon can't use any held items.
Liquid Voice 32 All sound-based moves become Water-type moves.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Obliviate 32 Contact with the Pokémon may confuses the attacker.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Punk Rock 69 Boosts the power of sound-based moves and halves the damage taken from them.
Queenly Majesty 11 Its majesty pressures opposing Pokémon, making them unable to attack with priority moves.
Refrigerate 77 Normal-type moves become Ice-type moves. Their power is boosted a little.
Resonance 33 Boosts the damage given and received from sound-based moves.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Tangling Hair 12 Contact with the Pokémon lowers the attacker's Speed stat.
Telepathy 69 Anticipates an ally's attack and dodges it.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wonder Skin 11 Makes status moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled