Snomel

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ['dillsacke', 'ghoulslash', 'ogwon']
65 50 40 35 65 50 305
Sprite by
#376 0' 2.9"
44.19 lbs.
Snowpile Pokémon Snomel has evolved to harsh wintry conditions by insulating a magma heat source in its hump. The high pressure difference can sometimes cause discomfort.

Icon by
Ability capacity:
102
Egg group(s):
Field
EV Yield:
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
255

Evolution

Snomel
Level 33 with a -type Pokémon in your partyCryorupt

Wild Encounters

Type Map Chance Level

Trainers

Classmate Daphne
Venipede Lv. 9
Abilities Moves
Poison Point
Swarm
Defense Curl
Rollout
Poison Sting
Screech
Rangife Lv. 9
Abilities Moves
Battle Armor
Overcoat
Tail Whip
Tackle
Low Kick
Mist
Snomel Lv. 10
Abilities Moves
Own Tempo
Ice Body
Growl
Tackle
Powder Snow
Focus Energy

Battle Frontier

Snomel @ Petaya Berry
Abilities Moves
Sleet Spit Icy Wind
Glaciate
Ancient Power
Hail

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Growl 100 40
1 Tackle 40 100 35
5 Powder Snow 40 100 25
8 Focus Energy 30
12 Magnitude 100 30
15 Aurora Beam 65 100 20
19 Amnesia 20
22 Freeze-Dry 70 100 20
26 Aurora Veil 20
29 Shelter 0 10
31 Take Down 90 85 20
36 Ice Beam 90 100 10
41 Earth Power 90 100 10
48 Glacial Rift 100 100 10
54 Sheer Cold 30 5
  • Bold indicates a move that gets STAB when used by Snomel
  • Italic indicates a move that gets STAB only when used by an evolution of Snomel

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 013 Blizzard 110 70 5
TM 016 Aurora Veil 20
TM 017 Protect 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 042 Glaciate 65 95 10
TM 055 Bulldoze 60 100 20
TM 061 Ancient Power 60 100 5
TM 078 Strength 95 100 15
TM 088 Polar Plunge 80 95 15
TM 100 Ice Beam 90 100 10
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Snomel
  • Italic indicates a move that gets STAB only when used by an evolution of Snomel

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Howl 40
Scary Face 100 10
Body Slam 85 100 15
Rollout 30 90 20
Defense Curl 40
Stomp 65 100 20
Yawn 10
Ancient Power 60 100 5
Mud Bomb 65 85 10
Stockpile 20
Swallow 10
Spit Up 100 10
Endure 10
Iron Head 80 100 15
Growth 20
Glacial Torque 100 100 10
Ice Spinner 80 100 15
Icicle Burst 100 10
Avalanche 60 100 10
Polar Plunge 80 95 15
Frost Burn 85 15
  • Bold indicates a move that gets STAB when used by Snomel
  • Italic indicates a move that gets STAB only when used by an evolution of Snomel

By tutoring

Move Type Cat. Pwr. Acc. PP
Amnesia 20
Arctic Ambush 70 100 20
Aurora Beam 65 100 20
Avalanche 60 100 10
Body Slam 85 100 15
Captivate 100 20
Confide 20
Curse 10
Defense Curl 40
Dig 80 100 10
Double-Edge 120 100 15
Earth Power 90 100 10
Echoed Voice 40 100 15
Endure 10
Enthrall 100 20
Focus Energy 30
Freeze-Dry 70 100 20
Frost Burn 85 15
Frustration 100 20
Glacial Rift 100 100 10
Glacial Torque 100 100 10
Growl 100 40
Headbutt 70 100 15
Heavy Slam 100 10
Howl 40
Ice Burn 140 90 5
Ice Hammer 100 90 10
Ice Spinner 80 100 15
Icicle Burst 100 10
Icy Wind 55 95 15
Iron Head 80 100 15
Magnitude 100 30
Mimic 10
Natural Gift 100 15
Nature Power 95 20
Odor Sleuth 40
Powder Snow 40 100 25
Rest 10
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Scary Face 100 10
Sheer Cold 30 5
Shelter 0 10
Sleep Talk 10
Snore 50 100 15
Spit Up 100 10
Stockpile 20
Stomp 65 100 20
Substitute 10
Swagger 85 15
Swallow 10
Tackle 40 100 35
Take Down 90 85 20
Yawn 10
  • Bold indicates a move that gets STAB when used by Snomel
  • Italic indicates a move that gets STAB only when used by an evolution of Snomel

Ability Learnset

By leveling up

Level Ability Cost Description
1 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
1 Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
18 Snow Cloak 2 Boosts evasiveness in a hailstorm.
36 Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
54 Frozen Body 12 Contact with the Pokémon may cause frostbite.
72 No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
90 Snow Warning 102 The Pokémon summons a hailstorm when it enters a battle.
100 Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 28 Snow Warning 102 The Pokémon summons a hailstorm when it enters a battle.
Disc 32 Frozen Body 12 Contact with the Pokémon may cause frostbite.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Contrary 82 Makes stat changes have an opposite effect.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Hydration 23 Heals status conditions if it's raining.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Moody 69 Raises one stat sharply and lowers another every turn.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Obliviate 32 Contact with the Pokémon may confuses the attacker.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Refrigerate 77 Normal-type moves become Ice-type moves. Their power is boosted a little.
Simple 78 The stat changes the Pokémon receives are doubled.
Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled