Solosis

Type HP Attack Defense Speed Special Attack Special Defense Total
45 30 40 20 105 50 290
#384 0' 1.3"
2.2 lbs.
Cell Pokémon Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe. They can use telepathy to talk with others.
Ability capacity:
84
Egg group(s):
Amorphous
EV Yield:
Special Attack: 1
Growth:
Medium Slow
Catch Rate:
200

Evolution

Solosis
Level 32Duosion
Level 41Reuniclus

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 10% 15-18
Land (2) Sycorax Ruins 5% 16-19

Trainers

Team Nova Recruit
Solosis Lv. 17
Abilities Moves
Magic Guard Light Screen
Reflect
Snatch
Hidden Power
Fizzix Lv. 16
Abilities Moves
Static Thunder Wave
Confusion
Thunder Shock
Weather Ball
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 18
Abilities Moves
Compound Eyes
Levitate
Eerie Impulse
Gravity
Continuum Pulse
Struggle Bug
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Illusionist Liliana
Slowpoke Lv. 16
Abilities Moves
Oblivious
Own Tempo
Tackle
Growl
Water Gun
Confusion
Ralts Lv. 17
Abilities Moves
Synchronize
Trace
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Solosis Lv. 17
Abilities Moves
Overcoat
Magic Guard
Rollout
Snatch
Hidden Power
Light Screen
Team Nova Recruit
Solosis Lv. 9
Abilities Moves
Overcoat
Magic Guard
Psywave
Reflect
Rollout
Fizzix Lv. 9
Abilities Moves
Static
Electromorphosis
Thunder Wave
Flash
Plasma Bolt
Thunder Shock
Larvitar Lv. 10
Abilities Moves
Guts
Sand Veil
Bite
Leer
Sandstorm
Screech

Battle Frontier

Solosis @ Quick Claw
Abilities Moves
Magic Guard Psywave
Round
Pain Split
Light Screen
Solosis @ Chesto Berry
Abilities Moves
Trick Room
Rest
Snore
Psybeam

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Psywave 100 15
3 Reflect 20
7 Rollout 30 90 20
10 Snatch 100 10
14 Hidden Power 60 100 15
16 Light Screen 30
19 Charm 100 20
24 Recover 10
25 Psyshock 80 100 10
28 Endeavor 100 5
31 Future Sight 120 100 10
33 Pain Split 20
37 Psychic 90 100 10
40 Skill Swap 10
46 Heal Block 100 15
48 Wonder Room 10
  • Bold indicates a move that gets STAB when used by Solosis
  • Italic indicates a move that gets STAB only when used by an evolution of Solosis

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 015 Reflect 20
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 036 Attract 100 15
TM 039 Embargo 100 15
TM 047 Power Swap 10
TM 048 Guard Swap 10
TM 057 Trick Room 5
TM 065 Psychic Terrain 10
TM 083 Blubber Bump 80 100 10
TM 092 Psybeam 65 100 20
TM 104 Skill Swap 10
TM 114 Thunder 110 70 10
TM 116 Expanding Force 80 100 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Solosis
  • Italic indicates a move that gets STAB only when used by an evolution of Solosis

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Astonish 40 100 15
Expanding Force 80 100 10
Night Shade 100 15
Confuse Ray 100 10
Acid Armor 20
Trick 100 10
Imprison 100 10
Secret Power 70 100 20
Helping Hand 100 20
  • Bold indicates a move that gets STAB when used by Solosis
  • Italic indicates a move that gets STAB only when used by an evolution of Solosis

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid Armor 20
After You 15
Ally Switch 15
Astonish 40 100 15
Battle of Wits 80 100 10
Calm Mind 20
Captivate 100 20
Charm 100 20
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Dream Eater 100 100 15
Encore 100 5
Endeavor 100 5
Endure 10
Energy Ball 90 100 10
Explosion 250 100 5
Facade 70 100 20
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Future Sight 120 100 10
Gravity 5
Gyro Ball 100 5
Headbutt 70 100 15
Heal Block 100 15
Helping Hand 100 20
Imprison 100 10
Infestation 20 100 20
Iron Defense 15
Magic Coat 100 15
Mystical Power 70 90 10
Negative Energy 80 100 20
Night Shade 100 15
Pain Split 20
Protect 10
Psych Up 10
Psychic 90 100 10
Psyshock 80 100 10
Psywave 100 15
Recover 10
Rest 10
Revival Blessing 0 100 1
Rock Slide 75 90 10
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Secret Power 70 100 20
Shear Force 80 100 10
Signal Beam 75 100 15
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Spark 65 100 20
Steel Roller 130 100 5
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Telekinesis 15
Teleport 20
Thunder Wave 90 20
Trick 100 10
Wonder Room 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Solosis
  • Italic indicates a move that gets STAB only when used by an evolution of Solosis

Ability Learnset

By leveling up

Level Ability Cost Description
1 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
1 Magic Guard 80 The Pokémon only takes damage from attacks.
18 Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
36 Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
54 Telepathy 69 Anticipates an ally's attack and dodges it.
72 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
90 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
100 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hydration 23 Heals status conditions if it's raining.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Magic Guard 80 The Pokémon only takes damage from attacks.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Stall -12 The Pokémon moves after all other Pokémon do.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Wonder Guard 206 Its mysterious power only lets supereffective moves hit the Pokémon.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled