Solosis
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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45 | 30 | 40 | 20 | 105 | 50 | 290 | |||||||||
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#384 |
0' 1.3"
2.2 lbs. |
Cell Pokémon | Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe. They can use telepathy to talk with others. | |||||||||||||
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Ability capacity:
84 |
Egg group(s):
Amorphous |
EV Yield:
Special Attack: 1 |
Growth:
Medium Slow |
Catch Rate:
200 |
Evolution
Solosis![]() | Level 32 | Duosion![]() | Level 41 | Reuniclus![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Sycorax Ruins | 10% | 15-18 |
Land (2) | Sycorax Ruins | 5% | 16-19 |
Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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1 | Psywave |
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— | 100 | 15 |
3 | Reflect |
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— | — | 20 |
7 | Rollout |
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30 | 90 | 20 |
10 | Snatch |
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— | 100 | 10 |
14 | Hidden Power |
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60 | 100 | 15 |
16 | Light Screen |
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— | — | 30 |
19 | Charm |
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— | 100 | 20 |
24 | Recover |
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— | — | 10 |
25 | Psyshock |
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80 | 100 | 10 |
28 | Endeavor |
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— | 100 | 5 |
31 | Future Sight |
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120 | 100 | 10 |
33 | Pain Split |
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— | — | 20 |
37 | Psychic |
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90 | 100 | 10 |
40 | Skill Swap |
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— | — | 10 |
46 | Heal Block |
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— | 100 | 15 |
48 | Wonder Room |
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— | — | 10 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 015 | Reflect |
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— | — | 20 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 028 | Shock Wave |
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60 | — | 20 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 039 | Embargo |
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— | 100 | 15 |
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TM 047 | Power Swap |
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— | — | 10 |
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TM 048 | Guard Swap |
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— | — | 10 |
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TM 057 | Trick Room |
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— | — | 5 |
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TM 065 | Psychic Terrain |
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— | — | 10 |
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TM 083 | Blubber Bump |
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80 | 100 | 10 |
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TM 092 | Psybeam |
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65 | 100 | 20 |
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TM 104 | Skill Swap |
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— | — | 10 |
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TM 114 | Thunder |
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110 | 70 | 10 |
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TM 116 | Expanding Force |
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80 | 100 | 10 |
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TM 117 | Role Play |
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— | — | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||||||||||||||||||||||||||
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Astonish |
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40 | 100 | 15 | ||||||||||||||||||||||||||||||||||||||||
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Expanding Force |
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80 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Night Shade |
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— | 100 | 15 | ||||||||||||||||||||||||||||||||||||||||
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Confuse Ray |
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— | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Acid Armor |
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— | — | 20 | ||||||||||||||||||||||||||||||||||||||||
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Trick |
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— | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Imprison |
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— | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Secret Power |
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70 | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||
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Helping Hand |
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— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Acid Armor |
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— | — | 20 |
After You |
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— | — | 15 |
Ally Switch |
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— | — | 15 |
Astonish |
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40 | 100 | 15 |
Battle of Wits |
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80 | 100 | 10 |
Calm Mind |
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— | — | 20 |
Captivate |
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— | 100 | 20 |
Charm |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Confuse Ray |
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— | 100 | 10 |
Confusion |
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50 | 100 | 25 |
Dream Eater |
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100 | 100 | 15 |
Encore |
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— | 100 | 5 |
Endeavor |
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— | 100 | 5 |
Endure |
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— | — | 10 |
Energy Ball |
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90 | 100 | 10 |
Explosion |
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250 | 100 | 5 |
Facade |
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70 | 100 | 20 |
Flash |
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— | 100 | 20 |
Flash Cannon |
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80 | 100 | 10 |
Frustration |
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— | 100 | 20 |
Future Sight |
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120 | 100 | 10 |
Gravity |
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— | — | 5 |
Gyro Ball |
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— | 100 | 5 |
Headbutt |
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70 | 100 | 15 |
Heal Block |
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— | 100 | 15 |
Helping Hand |
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— | 100 | 20 |
Imprison |
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— | 100 | 10 |
Infestation |
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20 | 100 | 20 |
Iron Defense |
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— | — | 15 |
Magic Coat |
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— | 100 | 15 |
Mystical Power |
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70 | 90 | 10 |
Negative Energy |
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80 | 100 | 20 |
Night Shade |
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— | 100 | 15 |
Pain Split |
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— | — | 20 |
Protect |
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— | — | 10 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psyshock |
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80 | 100 | 10 |
Psywave |
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— | 100 | 15 |
Recover |
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— | — | 10 |
Rest |
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— | — | 10 |
Revival Blessing |
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0 | 100 | 1 |
Rock Slide |
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75 | 90 | 10 |
Rock Tomb |
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60 | 95 | 15 |
Rollout |
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30 | 90 | 20 |
Round |
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60 | 100 | 15 |
Secret Power |
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70 | 100 | 20 |
Shear Force |
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80 | 100 | 10 |
Signal Beam |
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75 | 100 | 15 |
Sleep Talk |
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— | — | 10 |
Snatch |
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— | 100 | 10 |
Snore |
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50 | 100 | 15 |
Spark |
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65 | 100 | 20 |
Steel Roller |
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130 | 100 | 5 |
Stored Power |
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20 | 100 | 10 |
Substitute |
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— | — | 10 |
Swagger |
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— | 85 | 15 |
Telekinesis |
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— | — | 15 |
Teleport |
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— | — | 20 |
Thunder Wave |
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— | 90 | 20 |
Trick |
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— | 100 | 10 |
Wonder Room |
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— | — | 10 |
Zen Headbutt |
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80 | 90 | 15 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Overcoat | 2 | Protects the Pokémon from things like sand, hail, and powder. |
1 | Magic Guard | 80 | The Pokémon only takes damage from attacks. |
18 | Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
36 | Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
54 | Telepathy | 69 | Anticipates an ally's attack and dodges it. |
72 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
90 | Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
100 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
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Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
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Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. |
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Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
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Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
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Disc 50 | Oblivious | 11 | The Pokémon is oblivious, and that keeps it from being infatuated or taunted. |
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Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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By tutoring
Ability | Cost | Description |
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Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Cheek Pouch | 12 | Restores HP as well when the Pokémon eats a Berry. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Costar | 70 | When the Pokémon enters a battle, it copies an ally's stat changes. |
Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Hydration | 23 | Heals status conditions if it's raining. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Klutz | -25 | The Pokémon can't use any held items. |
Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
Magic Guard | 80 | The Pokémon only takes damage from attacks. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
Overcoat | 2 | Protects the Pokémon from things like sand, hail, and powder. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Soul-Heart | 69 | Boosts its Sp. Atk stat every time a Pokémon faints. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Wonder Guard | 206 | Its mysterious power only lets supereffective moves hit the Pokémon. |
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