Spinarak

Type HP Attack Defense Speed Special Attack Special Defense Total
40 60 40 30 40 40 250
#160 0' 2.1"
18.74 lbs.
String Spit Pokémon The web it spins can be considered its second nervous system. It is said that a Spinarak determines its prey by the tiny vibrations it feels through the web.
Ability capacity:
178
Egg group(s):
Bug
EV Yield:
Attack: 1
Growth:
Fast
Catch Rate:
255

Evolution

Spinarak
Level 22Ariados

Wild Encounters

Type Map Chance Level
Land Underground Gym 25% 5-6
Underground Gym 20% 5-7
Underground Gym 10% 6-8
Land (2) Cepheus Pass 20% 17-19

Trainers

Entomologist Danielle
Spinarak Lv. 19
Abilities Moves
Swarm
Lifelink
Insomnia
Infestation
Night Shade
Spider Web
Shadow Sneak
Larvesta Lv. 22
Abilities Moves
Flame Body
Swarm
Ember
String Shot
Absorb
Take Down
Entomologist Sara
Spinarak Lv. 19
Abilities Moves
Swarm
Lifelink
Insomnia
Infestation
Night Shade
Spider Web
Shadow Sneak
Venipede Lv. 19
Abilities Moves
Poison Point
Frostproof
Swarm
Screech
Pursuit
Protect
Poison Tail
Joltik Lv. 19
Abilities Moves
Compound Eyes
Illuminate
Unnerve
Screech
Fury Cutter
Electroweb
Bug Bite

Battle Frontier

Spinarak @ Liechi Berry
Abilities Moves
Poison Jab
Night Shade
Spider Web
Scary Face
Spinarak @ Chesto Berry
Abilities Moves
Swarm Bramble Snag
Surprise Venom
Silk Trap
Swagger

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Poison Sting 15 100 35
1 String Shot 95 40
1 Constrict 10 100 35
5 Absorb 30 100 25
8 Infestation 20 100 20
12 Night Shade 100 15
15 Spider Web 10
19 Shadow Sneak 40 100 30
22 Pin Missile 25 95 20
26 Surprise Venom 10 100 5
29 Leech Life 80 100 10
33 Agility 30
36 Poison Jab 80 100 20
40 Horn Leech 75 100 10
43 Sticky Web 20
47 Cross Poison 70 100 20
50 Toxic Thread 100 20
54 Megahorn 120 85 10
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 052 Venoshock 65 100 10
TM 072 Noxious Terrain 10
TM 090 Bramble Snag 60 100 15
TM 097 Bug Buzz 90 100 10
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Baton Pass 40
Disable 100 20
Electroweb 55 95 15
Lunge 80 100 15
Megahorn 120 85 10
Night Slash 70 100 15
Poison Jab 80 100 20
Psybeam 65 100 20
Pursuit 40 100 20
Rage Powder 20
Signal Beam 75 100 15
Sonic Boom 90 20
Toxic Spikes 20
Twineedle 25 100 20
Noxious Needle 70 100 20
Noxious Terrain 10
Grassy Glide 70 100 20
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Agility 30
Baton Pass 40
Body Slam 85 100 15
Bounce 85 85 5
Bug Bite 60 100 20
Captivate 100 20
Confide 20
Constrict 10 100 35
Cross Poison 70 100 20
Curse 10
Dig 80 100 10
Disable 100 20
Double-Edge 120 100 15
Electroweb 55 95 15
Endure 10
Enthrall 100 20
Facade 70 100 20
Flash 100 20
Foul Play 95 100 15
Frustration 100 20
Fury Swipes 18 80 15
Grassy Glide 70 100 20
Hone Claws 15
Infestation 20 100 20
Joust 100 10
Leech Life 80 100 10
Lunge 80 100 15
Megahorn 120 85 10
Mimic 10
Natural Gift 100 15
Night Shade 100 15
Night Slash 70 100 15
Noxious Needle 70 100 20
Pin Missile 25 95 20
Poison Jab 80 100 20
Poison Sting 15 100 35
Psybeam 65 100 20
Psychic 90 100 10
Pursuit 40 100 20
Rage Powder 20
Return 100 20
Round 60 100 15
Scary Face 100 10
Screech 85 40
Shadow Sneak 40 100 30
Signal Beam 75 100 15
Silk Trap 0 100 10
Skitter Smack 70 90 10
Sleep Talk 10
Snore 50 100 15
Sonic Boom 90 20
Spider Web 10
Sticky Web 20
String Shot 95 40
Struggle Bug 50 100 20
Substitute 10
Sucker Punch 70 100 5
Surprise Venom 10 100 5
Swagger 85 15
Toxic 90 10
Toxic Spikes 20
Toxic Thread 100 20
Trailblaze 50 100 20
Twineedle 25 100 20
X-Scissor 80 100 15
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak

Ability Learnset

By leveling up

Level Ability Cost Description
1 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
1 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
18 Lifelink 2 The Pokémon recovers some HP when it deals damage.
36 Poison Touch 15 May poison a target when the Pokémon makes contact.
54 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
72 Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
90 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
100 Sniper 44 Powers up moves if they become critical hits when attacking.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 27 Sludge Rush 45 Boosts the Pokémon's Speed stat on Noxious Terrain.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Jump Scare 70 The Pokémon moves first on the first turn of battle.
Klutz -25 The Pokémon can't use any held items.
Merciless 69 The Pokémon's attacks become critical hits if the target is poisoned.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sniper 44 Powers up moves if they become critical hits when attacking.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled