Spudnik

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ogwon
65 55 60 45 45 60 330
Sprite by ogwon
#237 0' 2.9"
16.19 lbs.
Potato Pokémon This Pokémon ingests soil as it moves through it, meaning its nutritional intake, and therefore mood, are heavily affected by the moisture and pH balance, among other factors.

Icon by dillsacke
Ability capacity:
79
Egg group(s):
Field
Grass
EV Yield:
Hp: 1
Growth:
Medium Fast
Catch Rate:
185

Evolution

Spudnik
Level 38Jerusaleye

Wild Encounters

Type Map Chance Level
Land (2) Deimos Forest 10% 10-13

Trainers

Farmer Marshall
Spudnik Lv. 21
Abilities Moves
Dry Skin
Ripen
Mud-Slap
Vine Whip
Leech Seed
Bone Club
Nuzleaf Lv. 20
Abilities Moves
Chlorophyll
Seed Sower
Early Bird
Torment
Fake Out
Mega Drain
Payback
Ferroseed Lv. 22
Abilities Moves
Iron Barbs
Rock Head
Steel Skin
Curse
Metal Claw
Pin Missile
Gyro Ball
Thug Blanche
Trubbish Lv. 28
Abilities Moves
Stench
Lingering Aroma
Sticky Hold
Sludge
Stockpile
Swallow
Take Down
Spudnik Lv. 28
Abilities Moves
Dry Skin
Symbiosis
Ripen
Leech Seed
Bone Club
Bramble Snag
Coil
Farmer Henley
Spudnik Lv. 32
Abilities Moves
Dry Skin
Symbiosis
Ripen
Bone Club
Bramble Snag
Coil
Dig
Tauros Lv. 32
Abilities Moves
Intimidate
Vital Spirit
Pursuit
Flame Charge
Take Down
Rest
Botanist Joelle
Spudnik Lv. 30
Abilities Moves
Dry Skin
Symbiosis
Ripen
Leech Seed
Bone Club
Bramble Snag
Coil
Lileep Lv. 32
Abilities Moves
Suction Cups
Sturdy
Pickup
Ancient Power
Brine
Giga Drain
Gastro Acid
Cacnea Lv. 34
Abilities Moves
Sand Veil
Poison Point
Water Absorb
Bramble Snag
Payback
Spikes
Sucker Punch

Battle Frontier

Spudnik @ Metronome
Abilities Moves
Harvest Sand Tomb
Bulldoze
Protect
Sandstorm

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Rototiller 10
5 Mud-Slap 20 100 10
9 Vine Whip 45 100 25
13 Leech Seed 90 10
17 Bone Club 65 85 20
22 Bramble Snag 60 100 15
27 Coil 20
31 Dig 80 100 10
35 Shadow Bone 85 100 10
40 Mana Sap 100 10
45 Skull Bash 130 100 10
49 Land's Wrath 90 100 10
53 Shed Tail 0 10
58 Sappy Seed 100 90 10
  • Bold indicates a move that gets STAB when used by Spudnik
  • Italic indicates a move that gets STAB only when used by an evolution of Spudnik

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 040 Body Press 80 100 10
TM 055 Bulldoze 60 100 20
TM 056 Mud Bomb 65 85 10
TM 061 Ancient Power 60 100 5
TM 090 Bramble Snag 60 100 15
TM 096 Stomping Tantrum 75 100 10
TM 098 Knock Off 65 100 20
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Spudnik
  • Italic indicates a move that gets STAB only when used by an evolution of Spudnik

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ancient Power 60 100 5
Barrage 15 85 20
Bone Rush 25 90 10
Brutal Swing 90 100 20
Bullet Seed 25 100 30
Corrosive Gas 100 40
Destiny Bond 5
Floral Flourish 70 100 20
Mana Sap 100 10
Rock Blast 25 90 10
Strength Sap 100 10
  • Bold indicates a move that gets STAB when used by Spudnik
  • Italic indicates a move that gets STAB only when used by an evolution of Spudnik

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Acid 40 100 30
Acid Spray 40 100 20
Apple Acid 80 100 10
Barrage 15 85 20
Belch 120 90 10
Belly Drum 10
Bestow 15
Bide 10
Block 5
Body Slam 85 100 15
Bone Club 65 85 20
Bone Rush 25 90 10
Brutal Swing 90 100 20
Bullet Seed 25 100 30
Captivate 100 20
Coil 20
Confide 20
Confuse Ray 100 10
Constrict 10 100 35
Corrosive Gas 100 40
Curse 10
Defense Curl 40
Destiny Bond 5
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Earth Power 90 100 10
Embargo 100 15
Endeavor 100 5
Endure 10
Energy Ball 90 100 10
Enthrall 100 20
Explosion 250 100 5
Facade 70 100 20
Flail 100 15
Fling 100 10
Floral Flourish 70 100 20
Flower Trick 70 10
Frustration 100 20
Gastro Acid 100 10
Headbutt 70 100 15
Helping Hand 100 20
High Horsepower 95 95 10
Infestation 20 100 20
Ingrain 100 20
Land's Wrath 90 100 10
Last Resort 140 100 5
Leech Life 80 100 10
Leech Seed 90 10
Magnitude 100 30
Mana Sap 100 10
Mega Drain 55 100 15
Memento 100 10
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Mud Sport 100 15
Natural Gift 100 15
Nature Power 95 20
No Retreat 5
Oxidize 5
Pain Split 20
Payback 50 100 10
Poison Gas 90 40
Poison Tail 50 100 25
Pound 40 100 35
Rage 20 100 20
Recover 10
Rock Blast 25 90 10
Rock Throw 50 90 15
Rock Tomb 60 95 15
Rototiller 10
Sand Attack 100 15
Sand Tomb 35 85 15
Sappy Seed 100 90 10
Scary Face 100 10
Seed Bomb 80 100 15
Seismic Wave 85 90 10
Self-Destruct 200 100 5
Shadow Bone 85 100 10
Shed Tail 0 10
Skitter Smack 70 90 10
Skull Bash 130 100 10
Slam 80 75 20
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Spite 100 10
Splash 40
Stealth Rock 20
Strength Sap 100 10
Struggle Bug 50 100 20
Substitute 10
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Tectonic Thrash 70 100 20
Terrain Pulse 50 100 10
Tickle 100 20
Vine Whip 45 100 25
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Spudnik
  • Italic indicates a move that gets STAB only when used by an evolution of Spudnik

Ability Learnset

By leveling up

Level Ability Cost Description
1 Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
10 Ripen 33 Ripens Berries and doubles their effect.
25 Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
40 Earth Eater 15 If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
55 Harvest 33 May create another Berry after one is used.
70 Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
85 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
100 Rocky Payload 32 Boosts the power of Rock-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 36 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Armor Tail 11 It makes opponents unable to use priority moves against the Pokémon or its allies.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
Earth Eater 15 If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Filter 58 Reduces the power of supereffective attacks taken.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
Harvest 33 May create another Berry after one is used.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
Mycelium Might -1 Status moves act more slowly, but they are unaffected by the foe's abilities.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Ripen 33 Ripens Berries and doubles their effect.
Rocky Payload 32 Boosts the power of Rock-type moves.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled