Starmie

Type HP Attack Defense Speed Special Attack Special Defense Total
60 75 85 115 100 85 520
#35 0' 4.3"
176.47 lbs.
Mysterious Pokémon People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night.
Ability capacity:
80
Egg group(s):
Water 3
EV Yield:
Speed: 2
Growth:
Slow
Catch Rate:
60

Evolution

Staryu
Use Water Stone Starmie

Wild Encounters

Type Map Chance Level

Trainers

Swimmer Dara
Starmie Lv. 29
Abilities Moves
Illuminate
Analytic
Natural Cure
Recover
Rapid Spin
Psywave
Brine
Team Nova Grunt
Marowak Lv. 46
Abilities Moves
Rock Head
Technician
False Swipe
Thrash
Assurance
Stomping Tantrum
Starmie Lv. 47
Abilities Moves
Illuminate
Color Change
Analytic
Natural Cure
Polar Plunge
Confuse Ray
Psychic
Light Screen
Tangrowth Lv. 46
Abilities Moves
Chlorophyll
Stench
Tangling Hair
Giga Drain
Ancient Power
Slam
Tickle
Beedrill Lv. 48
Abilities Moves
Swarm
Flower Fuzz
Shield Dust
Poison Point
Poison Jab
Agility
Endeavor
Fell Stinger
Ninefluffs Lv. 46
Abilities Moves
Snow Cloak
Fluffy
Sleet Spit
Damp
Ice Shard
Confuse Ray
Safeguard
Alluring Voice
Goodra Lv. 48
Abilities Moves
Sap Sipper
Sludge Rush
Liquid Ooze
Flail
Body Slam
Muddy Water
Dragon Pulse
Fisherman Shaula
Seadra Lv. 44
Abilities Moves
Poison Point
Serene Grace
Damp
Bubble Beam
Agility
Brine
Dragon Pulse
Starmie Lv. 44
Abilities Moves
Illuminate
Color Change
Analytic
Natural Cure
Mystical Power
Polar Plunge
Confuse Ray
Psychic
Kingdra Lv. 43
Abilities Moves
Swift Swim
Damp
Dragon Breath
Bubble Beam
Agility
Brine
Swimmer Cooper
Rusalka Lv. 5
Abilities Moves
Torrent Tackle
Tail Whip
Water Gun
Dewgong Lv. 5
Abilities Moves
Thick Fat
Hydration
Sheer Cold
Headbutt
Growl
Starmie Lv. 5
Abilities Moves
Illuminate
Natural Cure
Recover
Swift
Hydrofoil
Mystical Power
Swimmer Callum
Dewgong Lv. 52
Abilities Moves
Thick Fat
Wonder Skin
Ice Body
Hydration
Flip Turn
Blubber Bump
Dive
Aqua Tail
Lapras Lv. 54
Abilities Moves
Water Absorb
Friend Guard
Hydration
Brine
Safeguard
Hydro Pump
Sheer Cold
Starmie Lv. 56
Abilities Moves
Illuminate
Refraction
Color Change
Analytic
Psychic
Light Screen
Cosmic Power
Hydro Pump
Triathlete Ria
Starmie Lv. 55
Abilities Moves
Illuminate
Refraction
Color Change
Analytic
Psychic
Light Screen
Cosmic Power
Hydro Pump
Jolteon Lv. 56
Abilities Moves
Volt Absorb
Quick Feet
Cute Charm
Ball Fetch
Discharge
Agility
Thunder
Last Resort
Talonflame Lv. 55
Abilities Moves
Flame Body
Unburden
Early Bird
Heatproof
Flame Charge
Acrobatics
Me First
Tailwind
Fisherman Carah
Luvdisc Lv. 50
Abilities Moves
Swift Swim
Simple
Cute Charm
Heavy Water
Aqua Ring
Soak
Hydro Pump
Safeguard
Octillery Lv. 47
Abilities Moves
Suction Cups
Sprinkle Spit
Color Change
Wring Out
Signal Beam
Ice Beam
Bullet Seed
Sharpedo Lv. 48
Abilities Moves
Rough Skin
Lifelink
Berserk
Crunch
Taunt
Liquidation
Agility
Starmie Lv. 48
Abilities Moves
Illuminate
Color Change
Analytic
Natural Cure
Polar Plunge
Confuse Ray
Psychic
Light Screen
Swimmer Kathleen
Seadra Lv. 56
Abilities Moves
Poison Point
Marvel Scale
Serene Grace
Damp
Brine
Dragon Pulse
Laser Focus
Hydro Pump
Sharpedo Lv. 56
Abilities Moves
Rough Skin
Unnerve
Lifelink
Liquidation
Agility
Stalagbite
Predation
Starmie Lv. 57
Abilities Moves
Illuminate
Refraction
Color Change
Analytic
Psychic
Light Screen
Cosmic Power
Hydro Pump
Diver Theresa
Cloyster Lv. 50
Abilities Moves
Shell Armor
Rock Head
Overcoat
Aurora Beam
Spike Cannon
Spikes
Icicle Crash
Starmie Lv. 51
Abilities Moves
Illuminate
Color Change
Analytic
Natural Cure
Confuse Ray
Psychic
Light Screen
Cosmic Power
Octillery Lv. 52
Abilities Moves
Suction Cups
Sprinkle Spit
Color Change
Signal Beam
Ice Beam
Bullet Seed
Hydro Pump
Diver Cliff
Starmie Lv. 51
Abilities Moves
Illuminate
Color Change
Analytic
Natural Cure
Confuse Ray
Psychic
Light Screen
Cosmic Power
Empoleon Lv. 50
Abilities Moves
Torrent
Snow Cloak
Early Bird
Swift Swim
Fury Attack
Brine
Polar Plunge
Mist

Battle Frontier

Starmie @ Lum Berry
Abilities Moves
Analytic
Telepathy
Friend Guard
Surf
Psychic
Confuse Ray
Thunder Wave

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Expanding Force 80 100 10
1 Hydro Pump 110 80 5
1 Spotlight 15
1 Encore 100 5
1 Water Gun 40 100 25
1 Rapid Spin 50 100 40
1 Recover 10
1 Swift 60 20
1 Hydrofoil 50 100 20
1 Mystical Power 70 90 10
35 Polar Plunge 80 95 15
40 Confuse Ray 100 10
42 Psychic 90 100 10
46 Light Screen 30
49 Cosmic Power 20
53 Hydro Pump 110 80 5
58 Psyshock 80 100 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 027 Double Team 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 046 Scald 80 100 15
TM 053 Avalanche 60 100 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 065 Psychic Terrain 10
TM 074 Inverse Terrain 10
TM 076 Surf 90 100 15
TM 080 Gyro Ball 100 5
TM 081 Dazzling Gleam 80 100 10
TM 088 Polar Plunge 80 95 15
TM 101 Hyper Beam 150 90 5
TM 104 Skill Swap 10
TM 105 Water Pulse 60 100 20
TM 114 Thunder 110 70 10
TM 116 Expanding Force 80 100 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie

By tutoring

Move Type Cat. Pwr. Acc. PP
Arctic Ambush 70 100 20
Aurora Beam 65 100 20
Barrier 20
Bide 10
Brine 65 100 10
Bubble Beam 65 100 20
Camouflage 100 20
Chilling Water 50 100 20
Confide 20
Confuse Ray 100 10
Cosmic Power 20
Curse 10
Dive 80 100 10
Double-Edge 120 100 15
Dream Eater 100 100 15
Endure 10
Facade 70 100 20
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Gravity 5
Hail 10
Harden 30
Headbutt 70 100 15
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Ice Beam 90 100 10
Icy Wind 55 95 15
Magic Coat 100 15
Mimic 10
Minimize 10
Mystical Power 70 90 10
Natural Gift 100 15
Nightmare 100 15
Pain Split 20
Power Gem 80 100 20
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psywave 100 15
Rage 20 100 20
Rapid Spin 50 100 40
Recover 10
Recycle 100 10
Reflect Type 15
Return 100 20
Rollout 30 90 20
Round 60 100 15
Secret Power 70 100 20
Shore Up 10
Signal Beam 75 100 15
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Substitute 10
Supersonic 55 20
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Teleport 20
Thunder Wave 90 20
Toxic 90 10
Tri Attack 80 100 10
Twin Beam 40 100 10
Twister 40 100 20
Water Gun 40 100 25
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
Zap Cannon 120 50 5
Agility 30
Ally Switch 15
Encore 100 5
Giga Impact 150 90 5
Grass Knot 100 20
Lumina Crash 80 100 10
Lunar Blessing 0 10
Lunar Dance 10
Meteor Beam 120 90 10
Psycho Cut 70 100 20
Psyshock 80 100 10
Revival Blessing 0 100 1
Spotlight 15
Telekinesis 15
Trick 100 10
Water Pledge 80 100 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie

Ability Learnset

By leveling up

Level Ability Cost Description
1 Illuminate 4 Raises the Pokémon's evasiveness.
1 Natural Cure 32 All status conditions heal when the Pokémon switches out.
18 Analytic 17 Boosts move power when the Pokémon moves last.
36 Color Change 1 The Pokémon's type becomes the type of the move used on it.
54 Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
72 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
90 Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
100 Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Analytic 17 Boosts move power when the Pokémon moves last.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hydration 23 Heals status conditions if it's raining.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Weak Bones -19 Halves the Pokémon's Defense stat.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Friend Guard 33 Reduces damage done to allies.
Telepathy 69 Anticipates an ally's attack and dodges it.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled