Starmie
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
60 | 75 | 85 | 115 | 100 | 85 | 520 | |||||||||
|
#35 |
0' 4.3"
176.47 lbs. |
Mysterious Pokémon | People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night. | |||||||||||||
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Ability capacity:
80 |
Egg group(s):
Water 3 |
EV Yield:
Speed: 2 |
Growth:
Slow |
Catch Rate:
60 |
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Evolution
| Staryu | Use Water Stone | Starmie |
Wild Encounters
| Type | Map | Chance | Level |
|---|
Trainers
Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| Evolve | Expanding Force |
|
80 | 100 | 10 | |
| 1 | Hydro Pump |
|
110 | 80 | 5 | |
| 1 | Spotlight |
|
— | — | 15 | |
| 1 | Encore |
|
— | 100 | 5 | |
| 1 | Water Gun |
|
40 | 100 | 25 | |
| 1 | Rapid Spin |
|
50 | 100 | 40 | |
| 1 | Recover |
|
— | — | 10 | |
| 1 | Swift |
|
60 | — | 20 | |
| 1 | Hydrofoil |
|
50 | 100 | 20 | |
| 1 | Mystical Power |
|
70 | 90 | 10 | |
| 35 | Polar Plunge |
|
80 | 95 | 15 | |
| 40 | Confuse Ray |
|
— | 100 | 10 | |
| 42 | Psychic |
|
90 | 100 | 10 | |
| 46 | Light Screen |
|
— | — | 30 | |
| 49 | Cosmic Power |
|
— | — | 20 | |
| 53 | Hydro Pump |
|
110 | 80 | 5 | |
| 58 | Psyshock |
|
80 | 100 | 10 | |
|
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 002 | Aqua Jet |
|
40 | 100 | 20 | ||
| TM 010 | Hidden Power |
|
60 | 100 | 15 | ||
| TM 013 | Blizzard |
|
110 | 70 | 5 | ||
| TM 014 | Light Screen |
|
— | — | 30 | ||
| TM 015 | Reflect |
|
— | — | 20 | ||
| TM 017 | Protect |
|
— | — | 10 | ||
| TM 018 | Rain Dance |
|
— | — | 5 | ||
| TM 022 | Thunderbolt |
|
90 | 100 | 15 | ||
| TM 027 | Double Team |
|
— | — | 15 | ||
| TM 035 | Rest |
|
— | — | 10 | ||
| TM 036 | Attract |
|
— | 100 | 15 | ||
| TM 046 | Scald |
|
80 | 100 | 15 | ||
| TM 053 | Avalanche |
|
60 | 100 | 10 | ||
| TM 057 | Trick Room |
|
— | — | 5 | ||
| TM 058 | Wonder Room |
|
— | — | 10 | ||
| TM 065 | Psychic Terrain |
|
— | — | 10 | ||
| TM 074 | Inverse Terrain |
|
— | — | 10 | ||
| TM 076 | Surf |
|
90 | 100 | 15 | ||
| TM 080 | Gyro Ball |
|
— | 100 | 5 | ||
| TM 081 | Dazzling Gleam |
|
80 | 100 | 10 | ||
| TM 088 | Polar Plunge |
|
80 | 95 | 15 | ||
| TM 101 | Hyper Beam |
|
150 | 90 | 5 | ||
| TM 104 | Skill Swap |
|
— | — | 10 | ||
| TM 105 | Water Pulse |
|
60 | 100 | 20 | ||
| TM 114 | Thunder |
|
110 | 70 | 10 | ||
| TM 116 | Expanding Force |
|
80 | 100 | 10 | ||
| TM 119 | Flip Turn |
|
60 | 100 | 20 | ||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Arctic Ambush |
|
70 | 100 | 20 | |
| Aurora Beam |
|
65 | 100 | 20 | |
| Barrier |
|
— | — | 20 | |
| Bide |
|
— | — | 10 | |
| Brine |
|
65 | 100 | 10 | |
| Bubble Beam |
|
65 | 100 | 20 | |
| Camouflage |
|
— | 100 | 20 | |
| Chilling Water |
|
50 | 100 | 20 | |
| Confide |
|
— | — | 20 | |
| Confuse Ray |
|
— | 100 | 10 | |
| Cosmic Power |
|
— | — | 20 | |
| Curse |
|
— | — | 10 | |
| Dive |
|
80 | 100 | 10 | |
| Double-Edge |
|
120 | 100 | 15 | |
| Dream Eater |
|
100 | 100 | 15 | |
| Endure |
|
— | — | 10 | |
| Facade |
|
70 | 100 | 20 | |
| Flash |
|
— | 100 | 20 | |
| Flash Cannon |
|
80 | 100 | 10 | |
| Frustration |
|
— | 100 | 20 | |
| Gravity |
|
— | — | 5 | |
| Hail |
|
— | — | 10 | |
| Harden |
|
— | — | 30 | |
| Headbutt |
|
70 | 100 | 15 | |
| Hydro Pump |
|
110 | 80 | 5 | |
| Hydrofoil |
|
50 | 100 | 20 | |
| Ice Beam |
|
90 | 100 | 10 | |
| Icy Wind |
|
55 | 95 | 15 | |
| Magic Coat |
|
— | 100 | 15 | |
| Mimic |
|
— | — | 10 | |
| Minimize |
|
— | — | 10 | |
| Mystical Power |
|
70 | 90 | 10 | |
| Natural Gift |
|
— | 100 | 15 | |
| Nightmare |
|
— | 100 | 15 | |
| Pain Split |
|
— | — | 20 | |
| Power Gem |
|
80 | 100 | 20 | |
| Psybeam |
|
65 | 100 | 20 | |
| Psych Up |
|
— | — | 10 | |
| Psychic |
|
90 | 100 | 10 | |
| Psywave |
|
— | 100 | 15 | |
| Rage |
|
20 | 100 | 20 | |
| Rapid Spin |
|
50 | 100 | 40 | |
| Recover |
|
— | — | 10 | |
| Recycle |
|
— | 100 | 10 | |
| Reflect Type |
|
— | — | 15 | |
| Return |
|
— | 100 | 20 | |
| Rollout |
|
30 | 90 | 20 | |
| Round |
|
60 | 100 | 15 | |
| Secret Power |
|
70 | 100 | 20 | |
| Shore Up |
|
— | — | 10 | |
| Signal Beam |
|
75 | 100 | 15 | |
| Skull Bash |
|
130 | 100 | 10 | |
| Sleep Talk |
|
— | — | 10 | |
| Snore |
|
50 | 100 | 15 | |
| Substitute |
|
— | — | 10 | |
| Supersonic |
|
— | 55 | 20 | |
| Swagger |
|
— | 85 | 15 | |
| Swift |
|
60 | — | 20 | |
| Tackle |
|
40 | 100 | 35 | |
| Take Down |
|
90 | 85 | 20 | |
| Teleport |
|
— | — | 20 | |
| Thunder Wave |
|
— | 90 | 20 | |
| Toxic |
|
— | 90 | 10 | |
| Tri Attack |
|
80 | 100 | 10 | |
| Twin Beam |
|
40 | 100 | 10 | |
| Twister |
|
40 | 100 | 20 | |
| Water Gun |
|
40 | 100 | 25 | |
| Waterfall |
|
90 | 100 | 15 | |
| Wave Crash |
|
120 | 100 | 10 | |
| Whirlpool |
|
35 | 85 | 15 | |
| Zap Cannon |
|
120 | 50 | 5 | |
| Agility |
|
— | — | 30 | |
| Ally Switch |
|
— | — | 15 | |
| Encore |
|
— | 100 | 5 | |
| Giga Impact |
|
150 | 90 | 5 | |
| Grass Knot |
|
— | 100 | 20 | |
| Lumina Crash |
|
80 | 100 | 10 | |
| Lunar Blessing |
|
0 | — | 10 | |
| Lunar Dance |
|
— | — | 10 | |
| Meteor Beam |
|
120 | 90 | 10 | |
| Psycho Cut |
|
70 | 100 | 20 | |
| Psyshock |
|
80 | 100 | 10 | |
| Revival Blessing |
|
0 | 100 | 1 | |
| Spotlight |
|
— | — | 15 | |
| Telekinesis |
|
— | — | 15 | |
| Trick |
|
— | 100 | 10 | |
| Water Pledge |
|
80 | 100 | 10 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
| 1 | Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
| 18 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
| 36 | Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
| 54 | Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
| 72 | Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
| 90 | Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
| 100 | Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
| Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | |
| Disc 10 | Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | |
| Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. | |
| Disc 24 | Frostproof | 12 | The Pokémon resists Ice-type moves and damage from frostbite. | |
| Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | |
| Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | |
| Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. | |
| Disc 52 | Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | |
| Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. | |
| Disc 58 | Prism Armor | 37 | Reduces the power of supereffective attacks taken. | |
| Disc 61 | Unburden | 33 | Boosts the Speed stat if the Pokémon's held item is used or lost. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
| Analytic | 17 | Boosts move power when the Pokémon moves last. |
| Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
| Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Cold-Blooded | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
| Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
| Dazzling | 11 | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
| Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. |
| Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
| Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. |
| High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
| Hydration | 23 | Heals status conditions if it's raining. |
| Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
| Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
| Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
| Predictable | -13 | This Pokémon's predictable maneuvers make moves hit against it without fail. |
| Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
| Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
| Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
| Run Away | 0 | Enables a sure getaway from wild Pokémon. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Speed Boost | 61 | Its Speed stat is boosted every turn. |
| Sprinkle Spit | 43 | The Pokémon makes it rain when it's hit by an attack. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
| Suction Cups | 11 | This Pokémon uses suction cups to negate all moves and items that force switching out. |
| Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. |
| Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
| Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
| Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
| Weak Bones | -19 | Halves the Pokémon's Defense stat. |
| Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
| Friend Guard | 33 | Reduces damage done to allies. |
| Telepathy | 69 | Anticipates an ally's attack and dodges it. |
| Volatile | 69 | Boosts the Special Attack stat, but lowers accuracy. |
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