Staryu

Type HP Attack Defense Speed Special Attack Special Defense Total
30 45 55 85 70 55 340
#34 0' 3.1"
76.16 lbs.
Star Shape Pokémon It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body.
Ability capacity:
80
Egg group(s):
Water 3
EV Yield:
Speed: 1
Growth:
Slow
Catch Rate:
225

Evolution

Staryu
Use Water Stone Starmie

Wild Encounters

Type Map Chance Level
Water Underground Gym 30% 5
Deimos Forest 45% 5
Andromeda Villa 25% 15
Andromeda Square 30% 15
Sirius Wharf 30% 15
Sycorax Ruins 20% 5
Tharsis Terra 50% 5
Lynx Road 30% 5
Carina Sandbar 30% 5
Sirius Wharf 30% 15
Ligeia Mare South 30% 5
Fishing Underground Gym 100% 5
Kraken Bridge 20% 5
Deimos Forest 100% 5
Cepheus Pass 20% 5
Cepheus Pass 30% 15
Andromeda Villa 40% 15
Andromeda Park 85% 15
Andromeda Square 70% 15
Sol City 40% 15
Sirius Wharf 50% 15
Ligeia Village 40% 5
Argadnel Lake 100% 15
Sycorax Ruins 20% 15
Ligeia Bridge N 20% 16
Ligeia Bridge S 20% 20
Tharsis Terra 20% 5
Lynx Road 20% 5
Carina Sandbar 20% 5
Ligeia Mare East 10% 5
Sirius Wharf 50% 15
Point Vega 15% 5
Ligeia Mare West 10% 5
Tarvos Foothills 30% 5

Trainers

Developer Klemniops
Yamper Lv. 8 @ Oran Berry
Abilities Moves
Ball Fetch Tackle
Tail Whip
Nuzzle
Nemelt Lv. 11 @ Oran Berry
Abilities Moves
Blaze
Magma Armor
Growl
Ember
Scary Face
Mud-Slap
Birrobird Lv. 5 @ Silk Scarf
Abilities Moves
Keen Eye
Big Pecks
Growl
Peck
Foresight
Staryu Lv. 5 @ Oran Berry
Abilities Moves
Illuminate
Natural Cure
Tackle
Harden
Water Gun
Aqua Jet
Sandygast Lv. 9 @ Oran Berry
Abilities Moves
Water Compaction Harden
Absorb
Astonish
Sand Attack
Joltik Lv. 6 @ Oran Berry
Abilities Moves
Compound Eyes
Unnerve
String Shot
Absorb
Spider Web
Thunder Wave
Developer Klemniops
Crabrawler Lv. 14 @ Rocky Helmet
Abilities Moves
Hyper Cutter
Iron Fist
Bubble
Rock Smash
Leer
Pursuit
Staravia Lv. 16 @ Oran Berry
Abilities Moves
Intimidate
Big Pecks
Double Team
Wing Attack
Quick Attack
Growl
Staryu Lv. 14
Abilities Moves
Illuminate
Natural Cure
Rapid Spin
Recover
Aqua Jet
Psywave
Nemelt Lv. 16 @ Oran Berry
Abilities Moves
Blaze
Magma Armor
Scratch
Dragon Dance
Flame Charge
Mud-Slap
Cutbit Lv. 14 @ Silk Scarf
Abilities Moves
Run Away
Ball Fetch
Agility
Tickle
Cut
Fake Out
Gomm Lv. 14 @ Oran Berry
Abilities Moves
Prankster
Pickpocket
Disable
Disarming Voice
Sludge Bomb
Mud-Slap
Fisherman Damon
Staryu Lv. 8
Abilities Moves
Illuminate
Natural Cure
Tackle
Harden
Water Gun
Rapid Spin
Seel Lv. 9
Abilities Moves
Thick Fat
Hydration
Headbutt
Growl
Water Sport
Piplup Lv. 8
Abilities Moves
Torrent Pound
Growl
Bubble

Battle Frontier

Staryu @ Cheri Berry
Abilities Moves
Bubble Beam
Twister
Swift
Light Screen
Staryu @ Shell Bell
Abilities Moves
Minimize
Confuse Ray
Brine
Power Gem
Staryu @ Cheri Berry
Abilities Moves
Natural Cure Bubble Beam
Twister
Swift
Light Screen

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Harden 30
4 Water Gun 40 100 25
7 Rapid Spin 50 100 40
10 Recover 10
13 Psywave 100 15
16 Swift 60 20
18 Bubble Beam 65 100 20
20 Hydrofoil 50 100 20
22 Camouflage 100 20
24 Gyro Ball 100 5
28 Brine 65 100 10
31 Minimize 10
35 Reflect Type 15
35 Polar Plunge 80 95 15
37 Power Gem 80 100 20
40 Confuse Ray 100 10
42 Psychic 90 100 10
46 Light Screen 30
49 Cosmic Power 20
53 Hydro Pump 110 80 5
  • Bold indicates a move that gets STAB when used by Staryu
  • Italic indicates a move that gets STAB only when used by an evolution of Staryu

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 027 Double Team 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 046 Scald 80 100 15
TM 065 Psychic Terrain 10
TM 076 Surf 90 100 15
TM 080 Gyro Ball 100 5
TM 081 Dazzling Gleam 80 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 114 Thunder 110 70 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Staryu
  • Italic indicates a move that gets STAB only when used by an evolution of Staryu

By tutoring

Move Type Cat. Pwr. Acc. PP
Arctic Ambush 70 100 20
Aurora Beam 65 100 20
Barrier 20
Bide 10
Brine 65 100 10
Bubble Beam 65 100 20
Camouflage 100 20
Chilling Water 50 100 20
Confide 20
Confuse Ray 100 10
Cosmic Power 20
Curse 10
Dive 80 100 10
Double-Edge 120 100 15
Dream Eater 100 100 15
Endure 10
Facade 70 100 20
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Gravity 5
Hail 10
Harden 30
Headbutt 70 100 15
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Ice Beam 90 100 10
Icy Wind 55 95 15
Magic Coat 100 15
Mimic 10
Minimize 10
Mystical Power 70 90 10
Natural Gift 100 15
Nightmare 100 15
Pain Split 20
Power Gem 80 100 20
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psywave 100 15
Rage 20 100 20
Rapid Spin 50 100 40
Recover 10
Recycle 100 10
Reflect Type 15
Return 100 20
Rollout 30 90 20
Round 60 100 15
Secret Power 70 100 20
Shore Up 10
Signal Beam 75 100 15
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Substitute 10
Supersonic 55 20
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Teleport 20
Thunder Wave 90 20
Toxic 90 10
Tri Attack 80 100 10
Twin Beam 40 100 10
Twister 40 100 20
Water Gun 40 100 25
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Staryu
  • Italic indicates a move that gets STAB only when used by an evolution of Staryu

Ability Learnset

By leveling up

Level Ability Cost Description
1 Illuminate 4 Raises the Pokémon's evasiveness.
1 Natural Cure 32 All status conditions heal when the Pokémon switches out.
18 Analytic 17 Boosts move power when the Pokémon moves last.
36 Color Change 1 The Pokémon's type becomes the type of the move used on it.
54 Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
72 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
90 Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
100 Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Analytic 17 Boosts move power when the Pokémon moves last.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hydration 23 Heals status conditions if it's raining.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled