Staryu
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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30 | 45 | 55 | 85 | 70 | 55 | 340 | |||||||||
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#34 |
0' 3.1"
76.16 lbs. |
Star Shape Pokémon | It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body. | |||||||||||||
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Ability capacity:
80 |
Egg group(s):
Water 3 |
EV Yield:
Speed: 1 |
Growth:
Slow |
Catch Rate:
225 |
Evolution
Staryu![]() | Use Water Stone ![]() | Starmie![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Water | Underground Gym | 30% | 5 |
Deimos Forest | 45% | 5 | |
Andromeda Villa | 25% | 15 | |
Andromeda Square | 30% | 15 | |
Sirius Wharf | 30% | 15 | |
Sycorax Ruins | 20% | 5 | |
Tharsis Terra | 50% | 5 | |
Lynx Road | 30% | 5 | |
Carina Sandbar | 30% | 5 | |
Sirius Wharf | 30% | 15 | |
Ligeia Mare South | 30% | 5 | |
Fishing | Underground Gym | 100% | 5 |
Kraken Bridge | 20% | 5 | |
Deimos Forest | 100% | 5 | |
Cepheus Pass | 20% | 5 | |
Cepheus Pass | 30% | 15 | |
Andromeda Villa | 40% | 15 | |
Andromeda Park | 85% | 15 | |
Andromeda Square | 70% | 15 | |
Sol City | 40% | 15 | |
Sirius Wharf | 50% | 15 | |
Ligeia Village | 40% | 5 | |
Argadnel Lake | 100% | 15 | |
Sycorax Ruins | 20% | 15 | |
Ligeia Bridge N | 20% | 16 | |
Ligeia Bridge S | 20% | 20 | |
Tharsis Terra | 20% | 5 | |
Lynx Road | 20% | 5 | |
Carina Sandbar | 20% | 5 | |
Ligeia Mare East | 10% | 5 | |
Sirius Wharf | 50% | 15 | |
Point Vega | 15% | 5 | |
Ligeia Mare West | 10% | 5 | |
Tarvos Foothills | 30% | 5 |
Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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1 | Tackle |
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40 | 100 | 35 |
1 | Harden |
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— | — | 30 |
4 | Water Gun |
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40 | 100 | 25 |
7 | Rapid Spin |
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50 | 100 | 40 |
10 | Recover |
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— | — | 10 |
13 | Psywave |
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— | 100 | 15 |
16 | Swift |
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60 | — | 20 |
18 | Bubble Beam |
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65 | 100 | 20 |
20 | Hydrofoil |
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50 | 100 | 20 |
22 | Camouflage |
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— | 100 | 20 |
24 | Gyro Ball |
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— | 100 | 5 |
28 | Brine |
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65 | 100 | 10 |
31 | Minimize |
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— | — | 10 |
35 | Reflect Type |
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— | — | 15 |
35 | Polar Plunge |
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80 | 95 | 15 |
37 | Power Gem |
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80 | 100 | 20 |
40 | Confuse Ray |
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— | 100 | 10 |
42 | Psychic |
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90 | 100 | 10 |
46 | Light Screen |
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— | — | 30 |
49 | Cosmic Power |
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— | — | 20 |
53 | Hydro Pump |
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110 | 80 | 5 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 002 | Aqua Jet |
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40 | 100 | 20 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 013 | Blizzard |
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110 | 70 | 5 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 015 | Reflect |
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— | — | 20 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 035 | Rest |
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— | — | 10 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 046 | Scald |
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80 | 100 | 15 |
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TM 065 | Psychic Terrain |
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— | — | 10 |
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TM 076 | Surf |
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90 | 100 | 15 |
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TM 080 | Gyro Ball |
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— | 100 | 5 |
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TM 081 | Dazzling Gleam |
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80 | 100 | 10 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 105 | Water Pulse |
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60 | 100 | 20 |
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TM 114 | Thunder |
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110 | 70 | 10 |
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TM 119 | Flip Turn |
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60 | 100 | 20 |
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Arctic Ambush |
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70 | 100 | 20 |
Aurora Beam |
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65 | 100 | 20 |
Barrier |
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— | — | 20 |
Bide |
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— | — | 10 |
Brine |
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65 | 100 | 10 |
Bubble Beam |
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65 | 100 | 20 |
Camouflage |
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— | 100 | 20 |
Chilling Water |
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50 | 100 | 20 |
Confide |
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— | — | 20 |
Confuse Ray |
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— | 100 | 10 |
Cosmic Power |
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— | — | 20 |
Curse |
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— | — | 10 |
Dive |
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80 | 100 | 10 |
Double-Edge |
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120 | 100 | 15 |
Dream Eater |
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100 | 100 | 15 |
Endure |
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— | — | 10 |
Facade |
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70 | 100 | 20 |
Flash |
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— | 100 | 20 |
Flash Cannon |
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80 | 100 | 10 |
Frustration |
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— | 100 | 20 |
Gravity |
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— | — | 5 |
Hail |
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— | — | 10 |
Harden |
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— | — | 30 |
Headbutt |
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70 | 100 | 15 |
Hydro Pump |
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110 | 80 | 5 |
Hydrofoil |
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50 | 100 | 20 |
Ice Beam |
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90 | 100 | 10 |
Icy Wind |
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55 | 95 | 15 |
Magic Coat |
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— | 100 | 15 |
Mimic |
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— | — | 10 |
Minimize |
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— | — | 10 |
Mystical Power |
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70 | 90 | 10 |
Natural Gift |
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— | 100 | 15 |
Nightmare |
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— | 100 | 15 |
Pain Split |
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— | — | 20 |
Power Gem |
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80 | 100 | 20 |
Psybeam |
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65 | 100 | 20 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psywave |
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— | 100 | 15 |
Rage |
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20 | 100 | 20 |
Rapid Spin |
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50 | 100 | 40 |
Recover |
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— | — | 10 |
Recycle |
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— | 100 | 10 |
Reflect Type |
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— | — | 15 |
Return |
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— | 100 | 20 |
Rollout |
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30 | 90 | 20 |
Round |
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60 | 100 | 15 |
Secret Power |
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70 | 100 | 20 |
Shore Up |
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— | — | 10 |
Signal Beam |
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75 | 100 | 15 |
Skull Bash |
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130 | 100 | 10 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Substitute |
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— | — | 10 |
Supersonic |
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— | 55 | 20 |
Swagger |
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— | 85 | 15 |
Swift |
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60 | — | 20 |
Tackle |
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40 | 100 | 35 |
Take Down |
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90 | 85 | 20 |
Teleport |
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— | — | 20 |
Thunder Wave |
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— | 90 | 20 |
Toxic |
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— | 90 | 10 |
Tri Attack |
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80 | 100 | 10 |
Twin Beam |
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40 | 100 | 10 |
Twister |
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40 | 100 | 20 |
Water Gun |
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40 | 100 | 25 |
Waterfall |
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90 | 100 | 15 |
Wave Crash |
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120 | 100 | 10 |
Whirlpool |
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35 | 85 | 15 |
Zap Cannon |
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120 | 50 | 5 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
1 | Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
18 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
36 | Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
54 | Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
72 | Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
90 | Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
100 | Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
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Disc 10 | Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
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Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. |
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Disc 24 | Frostproof | 12 | The Pokémon resists Ice-type moves and damage from frostbite. |
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Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
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Disc 52 | Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
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Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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Disc 58 | Prism Armor | 37 | Reduces the power of supereffective attacks taken. |
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Disc 61 | Unburden | 33 | Boosts the Speed stat if the Pokémon's held item is used or lost. |
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By tutoring
Ability | Cost | Description |
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Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Cold-Blooded | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
Dazzling | 11 | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Hydration | 23 | Heals status conditions if it's raining. |
Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
Klutz | -25 | The Pokémon can't use any held items. |
Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
Predictable | -13 | This Pokémon's predictable maneuvers make moves hit against it without fail. |
Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Speed Boost | 61 | Its Speed stat is boosted every turn. |
Sprinkle Spit | 43 | The Pokémon makes it rain when it's hit by an attack. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Suction Cups | 11 | This Pokémon uses suction cups to negate all moves and items that force switching out. |
Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. |
Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
Weak Bones | -19 | Halves the Pokémon's Defense stat. |
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