Stoutland

Type HP Attack Defense Speed Special Attack Special Defense Total
85 110 90 80 45 90 500
#24 0' 4.7"
134.58 lbs.
Big-Hearted Pokémon Intelligent, good-natured, and valiant, there could be no concern that it would ever attack people. Some parents even trust it to babysit.
Ability capacity:
64
Egg group(s):
Field
EV Yield:
Attack: 3
Growth:
Medium Slow
Catch Rate:
45

Evolution

Lillipup
Level 16Herdier
Level 32Stoutland

Wild Encounters

Type Map Chance Level

Trainers

Bard Waldo
Stoutland Lv. 40 @ Silk Scarf
Abilities Moves
Scrappy Thunder Wave
Last Resort
Togetic Lv. 40 @ Focus Sash
Abilities Moves
Frisk Wish
Misty Terrain
Body Slam
Play Rough
Snorlax Lv. 40 @ Leftovers
Abilities Moves
Thick Fat Belly Drum
Brick Break
Body Slam
Crunch
{PKMN} Trainer Glenn
Demichu Lv. 43 @ Brass Knuckles
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Drain Punch
Thunder Punch
Fire Punch
Power-Up Punch
Stoutland Lv. 44
Abilities Moves
Intimidate
Ball Fetch
Run Away
Crunch
Retaliate
Work Up
Aerial Ace
Aggron Lv. 45
Abilities Moves
Rock Head Iron Head
Brick Break
Rock Slide
Double-Edge
Griffogrif Lv. 44
Abilities Moves
Keen Eye
Wind Rider
Early Bird
Big Pecks
Tailwind
Dual Wingbeat
Flying Press
Grav Apple
???????? Lv. 45
Abilities Moves
???????? Lv. 45
Abilities Moves

Battle Frontier

Stoutland @ Scope Lens
Abilities Moves
Scrappy
Steadfast
Stalwart
Giga Impact
Crunch
Wild Charge
Aerial Ace

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Ice Fang 65 95 15
1 Fire Fang 65 95 15
1 Thunder Fang 65 95 15
1 Leer 100 30
1 Tackle 40 100 35
1 Odor Sleuth 40
1 Bite 60 100 25
5 Odor Sleuth 40
8 Bite 60 100 25
12 Helping Hand 100 20
15 Take Down 90 85 20
20 Work Up 30
24 Crunch 80 100 15
29 Roar 20
36 Retaliate 70 100 5
42 Reversal 100 15
51 Last Resort 140 100 5
59 Giga Impact 150 90 5
63 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 073 Bland Terrain 10
TM 076 Surf 90 100 15
TM 096 Stomping Tantrum 75 100 10
TM 101 Hyper Beam 150 90 5
TM 110 Giga Impact 150 90 5
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland

By breeding

Parents Move Type Cat. Pwr. Acc. PP
After You 15
Charm 100 20
Covet 60 100 25
Endure 10
Fire Fang 65 95 15
Howl 40
Ice Fang 65 95 15
Lick 30 100 30
Mud-Slap 20 100 10
Psychic Fangs 85 100 15
Pursuit 40 100 20
Sand Attack 100 15
Thunder Fang 65 95 15
Yawn 10
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
After You 15
Baby-Doll Eyes 100 30
Bite 60 100 25
Captivate 100 20
Charm 100 20
Confide 20
Covet 60 100 25
Crunch 80 100 15
Dig 80 100 10
Endure 10
Facade 70 100 20
Fire Fang 65 95 15
Frustration 100 20
Helping Hand 100 20
Howl 40
Hyper Voice 90 100 10
Ice Fang 65 95 15
Last Resort 140 100 5
Leer 100 30
Lick 30 100 30
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Payback 50 100 10
Protect 10
Psychic Fangs 85 100 15
Pursuit 40 100 20
Rest 10
Retaliate 70 100 5
Reversal 100 15
Roar 20
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Sand Attack 100 15
Shadow Ball 80 100 15
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Substitute 10
Swagger 85 15
Tackle 40 100 35
Take Down 90 85 20
Thunder Fang 65 95 15
Thunder Wave 90 20
Toxic 90 10
Uproar 90 100 10
Wild Charge 90 100 15
Work Up 30
Yawn 10
Bland Bludgeon 70 100 20
Strength 95 100 15
Blubber Bump 80 100 10
Headlong Rush 120 100 5
Iron Head 80 100 15
Psyshield Bash 70 90 10
Raging Bull 90 100 10
Superpower 120 100 5
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland

Ability Learnset

By leveling up

Level Ability Cost Description
1 Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
1 Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
1 Tangling Hair 12 Contact with the Pokémon lowers the attacker's Speed stat.
10 Run Away 0 Enables a sure getaway from wild Pokémon.
20 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
40 Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
60 Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
80 Fur Coat 79 Halves the damage from physical moves.
100 Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 57 Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Fur Coat 79 Halves the damage from physical moves.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Grayscale 85 Turns the ground into Bland Terrain when the Pokémon enters a battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Misty Mane 11 Boosts the Pokémon's Defensive stats on Misty Terrain.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Tangling Hair 12 Contact with the Pokémon lowers the attacker's Speed stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled