Taranalloy

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ['artsy']
70 100 127 35 41 62 435
Sprite by saleh
#251 0' 7.2"
229.94 lbs.
Reindeer Pokémon Its skin is plated with rare metals and is highly sought after because it is so dangerous to obtain, yet so beautiful.

Icon by cesare
NPC by dillsacke
Ability capacity:
63
Egg group(s):
Mineral
Field
EV Yield:
Defense: 2
Growth:
Slow
Catch Rate:
45

Evolution

Rangife
Level 28Taranalloy
Level 45 while holding Steel-Toed Boots Alcesteel

Wild Encounters

Type Map Chance Level
Land Cepheus Pass Cave 10% 40-50

Trainers

Leader Thrymr
Taranalloy Lv. 28 @ Terrain Extender
Abilities Moves
Battle Armor
Overcoat
Shrapnel Terrain
Bullet Punch
Stomping Tantrum
Iron Head
Metang Lv. 26 @ Sitrus Berry
Abilities Moves
Clear Body
Soundproof
Light Metal
Bullet Punch
Pursuit
Metal Claw
Zen Headbutt
Cyclobber Lv. 28
Abilities Moves
Oblivious
Gluttony
Pickup
Amnesia
Slack Off
Bone Club
Body Press
Gurdurr Lv. 26
Abilities Moves
Guts Bulk Up
Mach Punch
Rock Slide
Drain Punch
Pteroret Lv. 28 @ Apicot Berry
Abilities Moves
Cheek Pouch Stuff Cheeks
Quick Attack
Smart Strike
Body Press
Lucario Lv. 30
Abilities Moves
Steadfast
Justified
Inner Focus
Bulk Up
Bullet Punch
Blaze Kick
Aura Sphere
Relic Seeker Demetrius
Taranalloy Lv. 59
Abilities Moves
Battle Armor
Overcoat
Aerial Ace
Metal Sound
Heavy Slam
Shrapnel Terrain
Taranalloy Lv. 59
Abilities Moves
Battle Armor
Overcoat
Aerial Ace
Metal Sound
Heavy Slam
Shrapnel Terrain
Alcesteel Lv. 59
Abilities Moves
Battle Armor
Overcoat
Aerial Ace
Metal Sound
Arctic Ambush
Heavy Slam

Battle Frontier

Taranalloy @ Metal Coat
Abilities Moves
Swagger
Iron Tail
Horn Leech
Heavy Slam
Taranalloy @ Terrain Extender
Abilities Moves
Steel Skin Shrapnel Terrain
Bullet Punch
Icicle Burst
Shrapnel Smash
Taranalloy @ Toxic Orb
Abilities Moves
Sturdy
Hyper Cutter
Covet
Payback
Iron Head
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Metal Burst 100 10
1 Tail Whip 100 30
1 Tackle 40 100 35
4 Low Kick 100 20
8 Mist 30
10 Stomp 65 100 20
13 Bullet Punch 40 100 30
17 Tinker 100 15
20 Autotomize 15
24 Iron Head 80 100 15
34 Iron Defense 15
39 Aerial Ace 60 20
46 Metal Sound 85 40
53 Heavy Slam 100 10
59 Shrapnel Terrain 10
  • Bold indicates a move that gets STAB when used by Taranalloy
  • Italic indicates a move that gets STAB only when used by an evolution of Taranalloy

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 015 Reflect 20
TM 016 Aurora Veil 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 045 Triple Axel 20 90 10
TM 062 Grassy Terrain 10
TM 069 Shrapnel Terrain 10
TM 080 Gyro Ball 100 5
TM 096 Stomping Tantrum 75 100 10
TM 100 Ice Beam 90 100 10
  • Bold indicates a move that gets STAB when used by Taranalloy
  • Italic indicates a move that gets STAB only when used by an evolution of Taranalloy

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Charm 100 20
False Surrender 80 10
Gyro Ball 100 5
High Jump Kick 130 90 10
Ice Ball 30 90 20
Jump Kick 100 95 10
Recycle 100 10
Skull Bash 130 100 10
  • Bold indicates a move that gets STAB when used by Taranalloy
  • Italic indicates a move that gets STAB only when used by an evolution of Taranalloy

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Autotomize 15
Barrier 20
Baton Pass 40
Bide 10
Body Slam 85 100 15
Bounce 85 85 5
Bullet Punch 40 100 30
Bullet Seed 25 100 30
Captivate 100 20
Charge Beam 50 90 10
Charm 100 20
Clanging Scales 110 100 5
Confide 20
Covet 60 100 25
Dig 80 100 10
Disable 100 20
Double-Edge 120 100 15
Double Kick 30 100 30
Endeavor 100 5
Endure 10
Facade 70 100 20
False Surrender 80 10
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Gird 100 20
Grassy Glide 70 100 20
Gravity 5
Harden 30
Headbutt 70 100 15
Heavy Slam 100 10
High Horsepower 95 95 10
High Jump Kick 130 90 10
Ice Ball 30 90 20
Iron Defense 15
Iron Head 80 100 15
Iron Tail 100 75 15
Jump Kick 100 95 10
Lick 30 100 30
Low Kick 100 20
Magnet Rise 10
Mega Kick 120 75 5
Metal Burst 100 10
Metal Sound 85 40
Meteor Beam 120 90 10
Mimic 10
Mist 30
Mud-Slap 20 100 10
Natural Gift 100 15
Nature Power 95 20
Nuzzle 20 100 20
Odor Sleuth 40
Pay Day 40 100 20
Payback 50 100 10
Play Nice 20
Psywave 100 15
Rage 20 100 20
Recycle 100 10
Rest 10
Rock Smash 40 100 15
Round 60 100 15
Sand Attack 100 15
Scale Shot 25 90 20
Screech 85 40
Shock Wave 60 20
Shrapnel Smash 70 100 20
Skull Bash 130 100 10
Sleep Talk 10
Smelling Salts 70 100 10
Snore 50 100 15
Spark 65 100 20
Splash 40
Steel Beam 140 95 5
Stomp 65 100 20
Strength 95 100 15
Substitute 10
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Thrash 120 100 10
Thunder Shock 40 100 30
Thunder Wave 90 20
Tinker 100 15
Triple Kick 10 90 10
Wild Charge 90 100 15
Work Up 30
Zen Headbutt 80 90 15
Aurora Beam 65 100 20
Branch Poke 40 100 40
Drill Run 80 95 10
Fury Attack 15 85 20
Glacial Torque 100 100 10
Horn Attack 65 100 25
Horn Leech 75 100 10
Laser Focus 30
Leer 100 30
Megahorn 120 85 10
Mirror Coat 100 20
Peck 35 100 35
Psyblade 80 100 15
Psycho Cut 70 100 20
Retaliate 70 100 5
Rock Climb 90 85 20
Sacred Sword 90 100 15
Sharpen 30
Shell Smash 15
Smart Strike 70 10
Stone Edge 100 80 5
Tail Slap 25 85 10
X-Scissor 80 100 15
  • Bold indicates a move that gets STAB when used by Taranalloy
  • Italic indicates a move that gets STAB only when used by an evolution of Taranalloy

Ability Learnset

By leveling up

Level Ability Cost Description
1 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
1 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
18 Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
36 Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
54 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
72 Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
90 Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
100 Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 30 Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Armor Tail 11 It makes opponents unable to use priority moves against the Pokémon or its allies.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Heavy Metal 1 Doubles the Pokémon's weight.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Light Metal 1 Halves the Pokémon's weight.
Limber 11 Its limber body protects the Pokémon from paralysis.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Prism Armor 37 Reduces the power of supereffective attacks taken.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Reckless 57 Powers up moves that have recoil damage.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Sharpness 39 Boosts the power of slicing moves.
Shrapnel Surge 85 Turns the ground into Shrapnel Terrain when the Pokémon enters a battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Stall -12 The Pokémon moves after all other Pokémon do.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled