Totemna

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by
44 46 74 33 61 67 325
Sprite by
#381 0' 4.7"
89.95 lbs.
Totem Pole Pokémon In ancient times, Totemna was considered an ornament, given as peace offerings among human tribes.

Icon by ['cesare', 'dillsacke']
NPC by dillsacke
Ability capacity:
80
Egg group(s):
Mineral
EV Yield:
Defense: 1
Growth:
Medium Fast
Catch Rate:
145

Evolution

Totemna
Level 25Pskulpt
Level 40Espatch

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 10% 15-17
Sycorax Ruins 10% 14-17
Sycorax Ruins 5% 14-18
Tharsis Terra 20% 22-27
Land (2) Sycorax Ruins 25% 16-19

Trainers

Lavish Duo Riva & Ford
Totemna Lv. 12 @ Sitrus Berry
Abilities Moves
Magic Guard Rock Throw
Mirror Coat
Hypnosis
Confusion
Morelull Lv. 14
Abilities Moves
Illuminate
Effect Spore
Flash
Astonish
Stun Spore
Mega Drain
Illusionist Rarai
Totemna Lv. 12
Abilities Moves
Magic Guard Rock Throw
Confusion
Harden
Leer
Snover Lv. 13
Abilities Moves
Snow Warning Razor Leaf
Icy Wind
Grass Whistle
Powder Snow
Delcatty Lv. 13
Abilities Moves
Cute Charm Fake Out
Double Slap
Sing
Disarming Voice
Illusionist Rarai
Totemna Lv. 18 @ Oran Berry
Abilities Moves
Magic Guard Psybeam
Rock Throw
Mirror Coat
Harden
Snover Lv. 19 @ Oran Berry
Abilities Moves
Snow Warning Razor Leaf
Icy Wind
Swagger
Mist
Delcatty Lv. 19 @ Oran Berry
Abilities Moves
Normalize Fake Out
Feint Attack
Sing
Copycat
Joltik Lv. 20 @ Oran Berry
Abilities Moves
Compound Eyes String Shot
Thunder Wave
Bug Bite
Electroweb
Gropp Lv. 20 @ Oran Berry
Abilities Moves
Oblivious Scary Face
Smack Down
Bone Club
Rage
Archaeologist Nolan
Totemna Lv. 5
Abilities Moves
Magic Guard Leer
Teleport
Psywave
Baltoy Lv. 5
Abilities Moves
Levitate Harden
Confusion
Rapid Spin
Anorith Lv. 5
Abilities Moves
Battle Armor Scratch
Harden
Mud Sport
Water Gun
Aerodactyl Lv. 5
Abilities Moves
Rock Head
Pressure
Bite
Supersonic
Astronomer Miles
Duosion Lv. 5
Abilities Moves
Overcoat
Magic Guard
Reflect
Rollout
Snatch
Reflect
Totemna Lv. 5
Abilities Moves
Magic Guard Leer
Teleport
Psywave
Golett Lv. 5
Abilities Moves
Iron Fist
Klutz
Pound
Astonish
Defense Curl
Mud-Slap
Baltoy Lv. 5
Abilities Moves
Levitate Harden
Confusion
Rapid Spin

Battle Frontier

Totemna @ Flame Orb
Abilities Moves
Trick
Mana Sap
Ancient Power
Psybeam
Totemna @ Rawst Berry
Abilities Moves
Magic Guard Mystical Power
Protect
Disable
Barrier

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Leer 100 30
1 Teleport 20
5 Psywave 100 15
7 Harden 30
10 Confusion 50 100 25
12 Rock Throw 50 90 15
16 Mirror Coat 100 20
19 Psybeam 65 100 20
23 Rock Polish 20
27 Ancient Power 60 100 5
30 Mana Sap 100 10
34 Quantum Trap 100 5
37 Shear Force 80 100 10
41 Psychic Terrain 10
46 Magic Room 10
46 Wonder Room 10
46 Marvel Room 10
46 Trick Room 5
52 Gravity 5
56 Mineral Mash 90 95 15
64 Hypnotic Dance 100 5
  • Bold indicates a move that gets STAB when used by Totemna
  • Italic indicates a move that gets STAB only when used by an evolution of Totemna

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 047 Power Swap 10
TM 048 Guard Swap 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 060 Marvel Room 10
TM 061 Ancient Power 60 100 5
TM 065 Psychic Terrain 10
TM 095 Simoom 80 100 15
  • Bold indicates a move that gets STAB when used by Totemna
  • Italic indicates a move that gets STAB only when used by an evolution of Totemna

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Continuum Pulse 50 100 15
Dream Eater 100 100 15
Explosion 250 100 5
Graviton Wave 65 100 15
Gyro Ball 100 5
Mystical Fire 75 100 10
Psykogenic Chill 85 15
Self-Destruct 200 100 5
Trick 100 10
Trick Room 5
  • Bold indicates a move that gets STAB when used by Totemna
  • Italic indicates a move that gets STAB only when used by an evolution of Totemna

By tutoring

Move Type Cat. Pwr. Acc. PP
Astonish 40 100 15
Autotomize 15
Barrier 20
Battle of Wits 80 100 10
Bide 10
Captivate 100 20
Charge Beam 50 90 10
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Continuum Pulse 50 100 15
Cosmic Power 20
Curse 10
Disable 100 20
Dream Eater 100 100 15
Echoed Voice 40 100 15
Encore 100 5
Endeavor 100 5
Endure 10
Explosion 250 100 5
Facade 70 100 20
Flash 100 20
Frustration 100 20
Graviton Wave 65 100 15
Gravity 5
Guard Split 10
Gyro Ball 100 5
Harden 30
Helping Hand 100 20
Hex 65 100 10
Hypnotic Dance 100 5
Infestation 20 100 20
Iron Defense 15
Leer 100 30
Luster Purge 70 100 5
Magnet Rise 10
Mana Sap 100 10
Mean Look 5
Metal Sound 85 40
Meteor Beam 120 90 10
Mimic 10
Mineral Mash 90 95 15
Miracle Eye 40
Mirror Coat 100 20
Mirror Shot 65 85 10
Mystical Fire 75 100 10
Mystical Power 70 90 10
Natural Gift 100 15
Negative Energy 80 100 20
Pain Split 20
Power Gem 80 100 20
Power Split 10
Power Trick 10
Psybeam 65 100 20
Psychic 90 100 10
Psychic Fangs 85 100 15
Psykogenic Chill 85 15
Psyshield Bash 70 90 10
Psyshock 80 100 10
Psywave 100 15
Quantum Trap 100 5
Rage 20 100 20
Rapid Spin 50 100 40
Rest 10
Revival Blessing 0 100 1
Rock Blast 25 90 10
Rock Polish 20
Rock Slide 75 90 10
Rock Throw 50 90 15
Rock Tomb 60 95 15
Round 60 100 15
Sandstorm 10
Scary Face 100 10
Screech 85 40
Self-Destruct 200 100 5
Shear Force 80 100 10
Shift Gear 10
Signal Beam 75 100 15
Skill Swap 10
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Spirit Break 75 100 15
Spite 100 10
Splash 40
Stealth Rock 20
Stone Edge 100 80 5
Stored Power 20 100 10
Substitute 10
Swift 60 20
Synchronoise 120 100 10
Telekinesis 15
Teleport 20
Terrain Pulse 50 100 10
Thunder Shock 40 100 30
Thunder Wave 90 20
Toxic 90 10
Trick 100 10
Victory Dance 0 10
  • Bold indicates a move that gets STAB when used by Totemna
  • Italic indicates a move that gets STAB only when used by an evolution of Totemna

Ability Learnset

By leveling up

Level Ability Cost Description
1 Magic Guard 80 The Pokémon only takes damage from attacks.
1 Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
18 Illuminate 4 Raises the Pokémon's evasiveness.
36 Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
54 Solid Rock 58 Reduces the power of supereffective attacks taken.
72 Relativist 254 The Pokémon creates a bizarre area that inverts Speed when it enters battle.
90 Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
100 Magic Bounce 80 Reflects status moves instead of getting hit by them.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 29 Solid Rock 58 Reduces the power of supereffective attacks taken.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Calcifate 75 Normal-type moves become Rock-type moves. Their power is boosted a little.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Misty Surge 85 Turns the ground into Misty Terrain when the Pokémon enters a battle.
Moody 69 Raises one stat sharply and lowers another every turn.
Parental Bond 85 Parent and child each attacks.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Relativist 254 The Pokémon creates a bizarre area that inverts Speed when it enters battle.
Resonance 33 Boosts the damage given and received from sound-based moves.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Stall -12 The Pokémon moves after all other Pokémon do.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by big snort