Toxel
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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40 | 38 | 35 | 40 | 54 | 35 | 242 | |||||||||
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#442 |
0' 1.7"
24.35 lbs. |
Baby Pokémon | It stores poison in an internal poison sac and secretes that poison through its skin. If you touch this Pokémon, a tingling sensation follows. | |||||||||||||
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Ability capacity:
85 |
Egg group(s):
Human-Like |
EV Yield:
Special Attack: 1 |
Growth:
Medium Slow |
Catch Rate:
75 |
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Evolution
| Toxel | Level 30 | Toxtricity |
Wild Encounters
| Type | Map | Chance | Level |
|---|---|---|---|
| Land | Proteus Plant | 5% | 22-27 |
Trainers
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Builder Janus
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Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Belch |
|
120 | 90 | 10 | |
| 1 | Tearful Look |
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— | — | 20 | |
| 1 | Nuzzle |
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20 | 100 | 20 | |
| 1 | Growl |
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— | 100 | 40 | |
| 1 | Flail |
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— | 100 | 15 | |
| 1 | Acid |
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40 | 100 | 30 | |
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 017 | Protect |
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— | — | 10 | ||
| TM 028 | Shock Wave |
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60 | — | 20 | ||
| TM 036 | Attract |
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— | 100 | 15 | ||
| TM 063 | Electric Terrain |
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— | — | 10 | ||
| TM 089 | Volt Overload |
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80 | 100 | 15 | ||
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By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Endeavor |
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— | 100 | 5 | |||||||||||||||||
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Metal Sound |
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— | 85 | 40 | |||||||||||||||||
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Power-Up Punch |
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40 | 100 | 20 | |||||||||||||||||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Acid |
|
40 | 100 | 30 | |
| Belch |
|
120 | 90 | 10 | |
| Captivate |
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— | 100 | 20 | |
| Confide |
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— | — | 20 | |
| Encore |
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— | 100 | 5 | |
| Endeavor |
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— | 100 | 5 | |
| Endure |
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— | — | 10 | |
| Facade |
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70 | 100 | 20 | |
| Flail |
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— | 100 | 15 | |
| Flash |
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— | 100 | 20 | |
| Growl |
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— | 100 | 40 | |
| Metal Sound |
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— | 85 | 40 | |
| Natural Gift |
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— | 100 | 15 | |
| Nuzzle |
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20 | 100 | 20 | |
| Power-Up Punch |
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40 | 100 | 20 | |
| Rest |
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— | — | 10 | |
| Round |
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60 | 100 | 15 | |
| Sleep Talk |
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— | — | 10 | |
| Snore |
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50 | 100 | 15 | |
| Spark |
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65 | 100 | 20 | |
| Substitute |
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— | — | 10 | |
| Tearful Look |
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— | — | 20 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Rattled | 2 | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
| 1 | Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| 18 | Klutz | -25 | The Pokémon can't use any held items. |
| 36 | Poison Touch | 15 | May poison a target when the Pokémon makes contact. |
| 54 | Transistor | 16 | Powers up Electric-type moves. |
| 72 | Liquid Ooze | 2 | The oozed liquid has a strong stench, which damages attackers using draining moves. |
| 90 | Fumigate | 77 | Normal-type moves become Poison-type moves. Their power is boosted a little. |
| 100 | Volatile | 69 | Boosts the Special Attack stat, but lowers accuracy. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. | |
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
| Disc 16 | Lifelink | 2 | The Pokémon recovers some HP when it deals damage. | |
| Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. | |
| Disc 36 | Liquid Ooze | 2 | The oozed liquid has a strong stench, which damages attackers using draining moves. | |
| Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. | |
| Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Battery | 65 | Powers up ally Pokémon's special moves. |
| Berserk | 43 | Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
| Butterfingers | -3 | The Pokémon may drop its held item when hit by a damaging move. |
| Cloud Nine | 32 | Eliminates the effects of weather. |
| Contrary | 82 | Makes stat changes have an opposite effect. |
| Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
| Fumigate | 77 | Normal-type moves become Poison-type moves. Their power is boosted a little. |
| Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
| High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
| Merciless | 69 | The Pokémon's attacks become critical hits if the target is poisoned. |
| Moody | 69 | Raises one stat sharply and lowers another every turn. |
| Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
| Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
| Poison Touch | 15 | May poison a target when the Pokémon makes contact. |
| Rattled | 2 | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
| Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| Teravolt | 69 | Moves can be used on the target regardless of its Abilities. |
| Transistor | 16 | Powers up Electric-type moves. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
| Volatile | 69 | Boosts the Special Attack stat, but lowers accuracy. |
| Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
| Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
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