Umbreon
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
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95 | 65 | 110 | 65 | 60 | 130 | 525 | |||||||||
|
#30 |
0' 3.9"
59.52 lbs. |
Moonlight Pokémon | Umbreon evolved from exposure to the moon's energy pulses. It lurks in darkness and waits for its foes to move. The rings on its body glow when it leaps to attack. | |||||||||||||
|
Ability capacity:
85 |
Egg group(s):
Field |
EV Yield:
Special Defense: 2 |
Growth:
Medium Fast |
Catch Rate:
45 |
Evolution
Eevee![]() | Use Fire Stone ![]() | Flareon![]() |
Use Water Stone ![]() | Vaporeon![]() | |
Use Thunder Stone ![]() | Jolteon![]() | |
Use Dawn Stone ![]() | Espeon![]() | |
Use Moon Stone ![]() | Umbreon![]() | |
Use Ice Stone ![]() | Glaceon![]() | |
Use Leaf Stone ![]() | Leafeon![]() | |
Use Shiny Stone ![]() | Sylveon![]() |
Wild Encounters
Type | Map | Chance | Level |
---|
Trainers
Battle Frontier
|
|
|
Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|---|
Evolve | Snarl |
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55 | 95 | 15 |
1 | Snarl |
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55 | 95 | 15 |
1 | Covet |
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60 | 100 | 25 |
1 | Swift |
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60 | — | 20 |
1 | Copycat |
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— | — | 20 |
1 | Baton Pass |
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— | — | 40 |
1 | Take Down |
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90 | 85 | 20 |
1 | Charm |
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— | 100 | 20 |
1 | Double-Edge |
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120 | 100 | 15 |
1 | Helping Hand |
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— | 100 | 20 |
1 | Tackle |
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40 | 100 | 35 |
1 | Growl |
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— | 100 | 40 |
1 | Tail Whip |
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— | 100 | 30 |
5 | Sand Attack |
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— | 100 | 15 |
10 | Quick Attack |
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40 | 100 | 30 |
15 | Baby-Doll Eyes |
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— | 100 | 30 |
20 | Confuse Ray |
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— | 100 | 10 |
25 | Assurance |
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60 | 100 | 10 |
30 | Moonlight |
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— | — | 5 |
35 | Guard Swap |
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— | — | 10 |
40 | Dark Pulse |
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80 | 100 | 15 |
45 | Screech |
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— | 85 | 40 |
50 | Mean Look |
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— | — | 5 |
55 | Last Resort |
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140 | 100 | 5 |
|
By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 012 | Taunt |
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— | 100 | 20 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 024 | Adaptabiliteeth |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 032 | Torment |
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— | 100 | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 035 | Rest |
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— | — | 10 |
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TM 048 | Guard Swap |
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— | — | 10 |
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TM 058 | Wonder Room |
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— | — | 10 |
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TM 070 | Morbid Terrain |
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— | — | 10 |
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TM 073 | Bland Terrain |
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— | — | 10 |
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TM 084 | Eerie Fog |
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— | — | 10 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 110 | Giga Impact |
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150 | 90 | 5 |
|
By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Captivate |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Charm |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Covet |
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60 | 100 | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Curse |
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— | — | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Detect |
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— | — | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Double Kick |
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30 | 100 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Endure |
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— | — | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Fake Tears |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Flail |
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— | 100 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Mud-Slap |
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20 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Natural Gift |
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— | 100 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Stored Power |
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20 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Synchronoise |
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120 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Tickle |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Victory Dance |
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0 | — | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Wish |
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— | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Yawn |
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— | — | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|
Attract |
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— | 100 | 15 |
Baby-Doll Eyes |
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— | 100 | 30 |
Baton Pass |
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— | — | 40 |
Bide |
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— | — | 10 |
Bite |
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60 | 100 | 25 |
Body Slam |
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85 | 100 | 15 |
Captivate |
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— | 100 | 20 |
Celebrate |
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— | — | 40 |
Charm |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Copycat |
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— | — | 20 |
Covet |
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60 | 100 | 25 |
Curse |
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— | — | 10 |
Detect |
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— | — | 5 |
Dig |
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80 | 100 | 10 |
Double-Edge |
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120 | 100 | 15 |
Double Kick |
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30 | 100 | 30 |
Echoed Voice |
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40 | 100 | 15 |
Endure |
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— | — | 10 |
Facade |
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70 | 100 | 20 |
Fake Tears |
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— | 100 | 20 |
Flail |
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— | 100 | 15 |
Focus Energy |
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— | — | 30 |
Frustration |
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— | 100 | 20 |
Growl |
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— | 100 | 40 |
Headbutt |
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70 | 100 | 15 |
Heal Bell |
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— | — | 5 |
Helping Hand |
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— | 100 | 20 |
Hyper Voice |
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90 | 100 | 10 |
Iron Tail |
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100 | 75 | 15 |
Laser Focus |
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— | — | 30 |
Last Resort |
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140 | 100 | 5 |
Mimic |
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— | — | 10 |
Mud-Slap |
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20 | 100 | 10 |
Natural Gift |
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— | 100 | 15 |
Odor Sleuth |
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— | — | 40 |
Pay Day |
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40 | 100 | 20 |
Pounce |
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50 | 100 | 20 |
Quick Attack |
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40 | 100 | 30 |
Rage |
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20 | 100 | 20 |
Reflect |
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— | — | 20 |
Refresh |
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— | 100 | 20 |
Retaliate |
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70 | 100 | 5 |
Round |
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60 | 100 | 15 |
Sand Attack |
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— | 100 | 15 |
Shadow Ball |
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80 | 100 | 15 |
Shelter |
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0 | — | 10 |
Skull Bash |
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130 | 100 | 10 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Stored Power |
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20 | 100 | 10 |
Substitute |
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— | — | 10 |
Swagger |
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— | 85 | 15 |
Swift |
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60 | — | 20 |
Synchronoise |
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120 | 100 | 10 |
Tackle |
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40 | 100 | 35 |
Tail Whip |
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— | 100 | 30 |
Take Down |
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90 | 85 | 20 |
Tickle |
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— | 100 | 20 |
Trailblaze |
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50 | 100 | 20 |
Trump Card |
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— | — | 5 |
Victory Dance |
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0 | — | 10 |
Weather Ball |
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50 | 100 | 10 |
Wish |
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— | 100 | 10 |
Work Up |
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— | — | 30 |
Yawn |
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— | — | 10 |
Rock Smash |
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40 | 100 | 15 |
Zap Cannon |
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120 | 50 | 5 |
Flash |
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— | 100 | 20 |
Negative Energy |
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80 | 100 | 20 |
Battle of Wits |
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80 | 100 | 10 |
Cut |
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50 | 95 | 30 |
Dream Eater |
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100 | 100 | 15 |
Lunar Blessing |
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0 | — | 10 |
Lunar Dance |
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— | — | 10 |
Mystical Power |
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70 | 90 | 10 |
Nightmare |
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— | 100 | 15 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Teleport |
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— | — | 20 |
Assurance |
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60 | 100 | 10 |
Confuse Ray |
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— | 100 | 10 |
Crunch |
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80 | 100 | 15 |
Eerie Energy |
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70 | 100 | 20 |
Feint Attack |
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60 | — | 20 |
Foul Play |
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95 | 100 | 15 |
Lash Out |
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75 | 100 | 5 |
Luster Purge |
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70 | 100 | 5 |
Mean Look |
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— | — | 5 |
Moonlight |
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— | — | 5 |
Morbid Mangling |
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90 | 100 | 15 |
Payback |
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50 | 100 | 10 |
Pursuit |
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40 | 100 | 20 |
Screech |
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— | 85 | 40 |
Snarl |
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55 | 95 | 15 |
Snatch |
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— | 100 | 10 |
Spite |
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— | 100 | 10 |
Sucker Punch |
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70 | 100 | 5 |
Sweet Scent |
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— | 100 | 20 |
Thief |
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60 | 100 | 25 |
Throat Chop |
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80 | 100 | 15 |
Wicked Torque |
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80 | 100 | 10 |
|
By a previous evolution
Stage | Move | Type | Cat. | Pwr. | Acc. | PP | |||
---|---|---|---|---|---|---|---|---|---|
|
Ember |
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40 | 100 | 25 | |||
|
Smog |
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30 | 70 | 20 | |||
|
Fire Fang |
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65 | 95 | 15 | |||
|
Fire Spin |
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35 | 85 | 15 | |||
|
Lava Plume |
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80 | 100 | 15 | |||
|
Scary Face |
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— | 100 | 10 | |||
|
Flare Blitz |
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120 | 100 | 15 | |||
|
Blazing Torque |
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80 | 100 | 10 | |||
|
Burning Jealousy |
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70 | 100 | 5 | |||
|
Fire Blast |
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110 | 85 | 5 | |||
|
Fire Pledge |
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80 | 100 | 10 | |||
|
Flame Charge |
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50 | 100 | 20 | |||
|
Flamethrower |
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90 | 100 | 15 | |||
|
Heat Wave |
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100 | 90 | 10 | |||
|
Incinerate |
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60 | 100 | 15 | |||
|
Jettison |
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70 | 100 | 20 | |||
|
Leer |
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— | 100 | 30 | |||
|
Mystical Fire |
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75 | 100 | 10 | |||
|
Overheat |
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130 | 90 | 5 | |||
|
Roar |
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— | — | 20 | |||
|
Scorching Sands |
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70 | 100 | 10 | |||
|
Strength |
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95 | 100 | 15 | |||
|
Superpower |
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![]() |
120 | 100 | 5 | |||
|
Will-o-Wisp |
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— | 85 | 15 | |||
|
Water Gun |
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40 | 100 | 25 | |||
|
Haze |
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— | — | 30 | |||
|
Water Pulse |
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60 | 100 | 20 | |||
|
Aurora Beam |
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65 | 100 | 20 | |||
|
Aqua Ring |
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— | — | 20 | |||
|
Muddy Water |
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90 | 85 | 10 | |||
|
Acid Armor |
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— | — | 20 | |||
|
Hydro Pump |
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110 | 80 | 5 | |||
|
Aqua Jet |
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![]() |
40 | 100 | 20 | |||
|
Aqua Tail |
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![]() |
90 | 90 | 10 | |||
|
Blizzard |
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110 | 70 | 5 | |||
|
Blubber Bump |
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80 | 100 | 10 | |||
|
Brine |
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65 | 100 | 10 | |||
|
Bubble |
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40 | 100 | 30 | |||
|
Bubble Beam |
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![]() |
65 | 100 | 20 | |||
|
Dive |
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![]() |
80 | 100 | 10 | |||
|
Flip Turn |
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![]() |
60 | 100 | 20 | |||
|
Hail |
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— | — | 10 | |||
|
Hydrofoil |
![]() |
![]() |
50 | 100 | 20 | |||
|
Ice Beam |
![]() |
![]() |
90 | 100 | 10 | |||
|
Icy Wind |
![]() |
![]() |
55 | 95 | 15 | |||
|
Liquidation |
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![]() |
85 | 100 | 10 | |||
|
Mist |
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— | — | 30 | |||
|
Polar Plunge |
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80 | 95 | 15 | |||
|
Scald |
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![]() |
80 | 100 | 15 | |||
|
Signal Beam |
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75 | 100 | 15 | |||
|
Surf |
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![]() |
90 | 100 | 15 | |||
|
Water Pledge |
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![]() |
80 | 100 | 10 | |||
|
Waterfall |
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![]() |
90 | 100 | 15 | |||
|
Wave Crash |
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![]() |
120 | 100 | 10 | |||
|
Whirlpool |
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35 | 85 | 15 | |||
|
Thunder Shock |
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40 | 100 | 30 | |||
|
Thunder Wave |
![]() |
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— | 90 | 20 | |||
|
Thunder Fang |
![]() |
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65 | 95 | 15 | |||
|
Pin Missile |
![]() |
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25 | 95 | 20 | |||
|
Discharge |
![]() |
![]() |
80 | 100 | 15 | |||
|
Agility |
![]() |
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— | — | 30 | |||
|
Thunder |
![]() |
![]() |
110 | 70 | 10 | |||
|
Charge Beam |
![]() |
![]() |
50 | 90 | 10 | |||
|
Electric Terrain |
![]() |
![]() |
— | — | 10 | |||
|
Electro Ball |
![]() |
![]() |
— | 100 | 10 | |||
|
Magnet Rise |
![]() |
![]() |
— | — | 10 | |||
|
Rising Voltage |
![]() |
![]() |
70 | 100 | 20 | |||
|
Shock Wave |
![]() |
![]() |
60 | — | 20 | |||
|
Spark |
![]() |
![]() |
65 | 100 | 20 | |||
|
Thunderbolt |
![]() |
![]() |
90 | 100 | 15 | |||
|
Volt Overload |
![]() |
![]() |
80 | 100 | 15 | |||
|
Volt Switch |
![]() |
![]() |
70 | 100 | 20 | |||
|
Wild Charge |
![]() |
![]() |
90 | 100 | 15 | |||
|
Confusion |
![]() |
![]() |
50 | 100 | 25 | |||
|
Psybeam |
![]() |
![]() |
65 | 100 | 20 | |||
|
Morning Sun |
![]() |
![]() |
— | — | 5 | |||
|
Power Swap |
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— | — | 10 | |||
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Future Sight |
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120 | 100 | 10 | |||
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Ally Switch |
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— | — | 15 | |||
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Dazzling Gleam |
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80 | 100 | 10 | |||
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Expanding Force |
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80 | 100 | 10 | |||
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Grass Knot |
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— | 100 | 20 | |||
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Magic Coat |
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— | 100 | 15 | |||
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Magic Room |
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— | — | 10 | |||
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Psychic Fangs |
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85 | 100 | 15 | |||
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Psychic Terrain |
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— | — | 10 | |||
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Psyshield Bash |
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70 | 90 | 10 | |||
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Psyshock |
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80 | 100 | 10 | |||
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Shear Force |
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80 | 100 | 10 | |||
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Skill Swap |
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— | — | 10 | |||
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Telekinesis |
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— | — | 15 | |||
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Trick |
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— | 100 | 10 | |||
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Trick Room |
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— | — | 5 | |||
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Zen Headbutt |
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80 | 90 | 15 | |||
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
18 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
36 | Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
54 | Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
72 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
90 | Friend Guard | 33 | Reduces damage done to allies. |
100 | Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
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By Disc
Disc | Ability | Cost | Description | |
---|---|---|---|---|
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Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
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Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. |
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Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
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Disc 23 | Shadow Tag | 83 | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 43 | Limber | 11 | Its limber body protects the Pokémon from paralysis. |
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Disc 47 | Toxic Boost | 70 | Powers up physical attacks when the Pokémon is poisoned. |
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Disc 48 | Flare Boost | 77 | Powers up special attacks when the Pokémon is burned. |
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Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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By tutoring
Ability | Cost | Description |
---|---|---|
Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Flawed Form | -19 | Halves the Pokémon's Sp. Def stat. |
Friend Guard | 33 | Reduces damage done to allies. |
Fur Coat | 79 | Halves the damage from physical moves. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Klutz | -25 | The Pokémon can't use any held items. |
Lithe Form | 44 | Boosts the Pokémon's Speed stat on Combat Terrain. |
Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
Propeller Tail | 11 | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Scrappy | 11 | The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves. |
Serene Grace | 66 | Boosts the likelihood of additional effects occurring when attacking. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Weak Bones | -19 | Halves the Pokémon's Defense stat. |
Guts | 78 | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Frost Boost | 77 | Powers up special attacks when the Pokémon is frostbitten. |
Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
Inflexible | -33 | This Pokémon can only use the first move it uses in battle. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Moody | 69 | Raises one stat sharply and lowers another every turn. |
Morbid Mania | 34 | Boosts the Pokémon's Speed stat on Morbid Terrain. |
Morbid Surge | 85 | Turns the ground into Morbid Terrain when the Pokémon enters a battle. |
Perish Body | 11 | When hit by a contact move, the Pokémon and the attacker will faint after three turns. |
Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
Stamina | 33 | Boosts the Defense stat when hit by an attack. |
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By a previous evolution
Stage | Ability | Cost | Description | |||
---|---|---|---|---|---|---|
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Flash Fire | 16 | Powers up the Pokémon's Fire-type moves if it's hit by one. | |||
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Sheer Force | 81 | Removes additional effects to increase the power of moves when attacking. | |||
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Calderize | 77 | Normal-type moves become Fire-type moves. Their power is boosted a little. | |||
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Blaze | 14 | Powers up Fire-type moves when the Pokémon's HP is low. | |||
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Drought | 102 | Turns the sunlight harsh when the Pokémon enters a battle. | |||
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Flame Body | 28 | Contact with the Pokémon may burn the attacker. | |||
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Illuminate | 4 | Raises the Pokémon's evasiveness. | |||
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Magma Armor | 11 | The Pokémon is covered with hot magma, which prevents it from becoming frostbitten. | |||
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Solar Power | 52 | Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn. | |||
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Victory Star | 47 | Boosts the accuracy of its allies and itself. | |||
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Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. | |||
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Hydration | 23 | Heals status conditions if it's raining. | |||
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Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. | |||
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Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. | |||
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Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | |||
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Drizzle | 102 | The Pokémon makes it rain when it enters a battle. | |||
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Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. | |||
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Liquid Voice | 32 | All sound-based moves become Water-type moves. | |||
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Rain Dish | 7 | The Pokémon gradually regains HP in rain. | |||
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Sprinkle Spit | 43 | The Pokémon makes it rain when it's hit by an attack. | |||
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Storm Drain | 18 | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. | |||
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Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. | |||
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Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | |||
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Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. | |||
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Quick Feet | 12 | Boosts the Speed stat if the Pokémon has a status condition. | |||
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Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. | |||
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Battery | 65 | Powers up ally Pokémon's special moves. | |||
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Electric Surge | 85 | Turns the ground into Electric Terrain when the Pokémon enters a battle. | |||
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Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. | |||
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Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |||
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Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. | |||
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Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. | |||
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Magic Bounce | 80 | Reflects status moves instead of getting hit by them. | |||
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Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. | |||
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Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. | |||
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Magic Guard | 80 | The Pokémon only takes damage from attacks. | |||
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Natural Cure | 32 | All status conditions heal when the Pokémon switches out. | |||
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Neuroforce | 79 | Powers up moves that are super effective. | |||
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Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | |||
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Telepathy | 69 | Anticipates an ally's attack and dodges it. | |||
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Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | |||
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Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. | |||
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Wonder Guard | 206 | Its mysterious power only lets supereffective moves hit the Pokémon. | |||
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