Vaileye
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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85 | 50 | 15 | 90 | 75 | 60 | 375 | |||||||||
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Undiscovered |
0' 4.3"
17.64 lbs. |
Eye Pokémon | This Pokémon's roots carry hundreds of amps of electric current. Its panels and lens focus the current into powerful magnetic fields. | |||||||||||||
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Icon by dillsacke NPC by dillsacke |
Ability capacity:
85 |
Egg group(s):
Amorphous |
EV Yield:
Special Attack: 1 |
Growth:
Erratic |
Catch Rate:
65 |
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Cry by plus_sized_scribe
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Evolution
| Vaileye | Level 40 while in a dark area | Bloodnaut |
Wild Encounters
| Type | Map | Chance | Level |
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| Land | Phobos Forest | 10% | 32-36 |
| Phobos Forest | 10% | 30-34 | |
| Overworld | Phobos Forest | 100.0% | 38-40 |
Trainers
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Mysterious Trainer
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Mysterious Trainer
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Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Thunder Shock |
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40 | 100 | 30 | |
| 1 | Tearful Look |
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— | — | 20 | |
| 7 | Swift |
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60 | — | 20 | |
| 10 | Glare |
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— | 100 | 30 | |
| 16 | Psybeam |
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65 | 100 | 20 | |
| 19 | Charge Beam |
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50 | 90 | 10 | |
| 25 | Signal Beam |
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75 | 100 | 15 | |
| 28 | Self-Destruct |
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200 | 100 | 5 | |
| 34 | Eerie Impulse |
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— | 100 | 15 | |
| 37 | Zap Cannon |
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120 | 50 | 5 | |
| 37 | Lock-On |
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— | 100 | 5 | |
| 43 | Terrain Pulse |
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50 | 100 | 10 | |
| 46 | Explosion |
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250 | 100 | 5 | |
| 52 | Moongeist Beam |
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100 | 100 | 5 | |
| 55 | Simple Beam |
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— | 100 | 15 | |
| 58 | Meteor Beam |
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120 | 90 | 10 | |
| 64 | Prismatic Laser |
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160 | 100 | 10 | |
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 005 | Toxic |
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— | 90 | 10 | ||
| TM 006 | Psykogenic Chill |
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— | 85 | 15 | ||
| TM 007 | Hail |
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— | — | 10 | ||
| TM 009 | Volt Switch |
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70 | 100 | 20 | ||
| TM 010 | Hidden Power |
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60 | 100 | 15 | ||
| TM 017 | Protect |
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— | — | 10 | ||
| TM 020 | Safeguard |
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— | — | 25 | ||
| TM 021 | Solar Beam |
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120 | 100 | 10 | ||
| TM 022 | Thunderbolt |
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90 | 100 | 15 | ||
| TM 025 | Shadow Ball |
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80 | 100 | 15 | ||
| TM 027 | Double Team |
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— | — | 15 | ||
| TM 029 | Sludge Bomb |
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90 | 100 | 10 | ||
| TM 034 | Secret Power |
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70 | 100 | 20 | ||
| TM 035 | Rest |
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— | — | 10 | ||
| TM 038 | Incinerate |
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60 | 100 | 15 | ||
| TM 041 | Focus Blast |
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120 | 70 | 5 | ||
| TM 063 | Electric Terrain |
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— | — | 10 | ||
| TM 084 | Eerie Fog |
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— | — | 10 | ||
| TM 100 | Ice Beam |
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90 | 100 | 10 | ||
| TM 101 | Hyper Beam |
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150 | 90 | 5 | ||
| TM 103 | Fire Blast |
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110 | 85 | 5 | ||
| TM 104 | Skill Swap |
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— | — | 10 | ||
| TM 105 | Water Pulse |
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60 | 100 | 20 | ||
| TM 109 | Dark Pulse |
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80 | 100 | 15 | ||
| TM 114 | Thunder |
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110 | 70 | 10 | ||
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By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||||||||
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Aurora Beam |
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65 | 100 | 20 | |||||||||||||||||||||||
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Bubble Beam |
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65 | 100 | 20 | |||||||||||||||||||||||
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Heal Pulse |
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— | — | 10 | |||||||||||||||||||||||
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Hyper Beam |
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150 | 90 | 5 | |||||||||||||||||||||||
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Hypnosis |
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— | 60 | 20 | |||||||||||||||||||||||
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Ingrain |
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— | 100 | 20 | |||||||||||||||||||||||
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Rising Voltage |
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70 | 100 | 20 | |||||||||||||||||||||||
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Spotlight |
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— | — | 15 | |||||||||||||||||||||||
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Tri Attack |
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80 | 100 | 10 | |||||||||||||||||||||||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
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| Acid |
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40 | 100 | 30 | |
| Aeroblast |
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100 | 95 | 5 | |
| Aurora Beam |
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65 | 100 | 20 | |
| Bide |
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— | — | 10 | |
| Bubble |
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40 | 100 | 30 | |
| Bubble Beam |
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65 | 100 | 20 | |
| Charge |
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— | 100 | 20 | |
| Charge Beam |
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50 | 90 | 10 | |
| Confide |
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— | — | 20 | |
| Confuse Ray |
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— | 100 | 10 | |
| Curse |
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— | — | 10 | |
| Dazzling Gleam |
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80 | 100 | 10 | |
| Detect |
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— | — | 5 | |
| Discharge |
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80 | 100 | 15 | |
| Double-Edge |
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120 | 100 | 15 | |
| Dragon Pulse |
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85 | 100 | 10 | |
| Dream Eater |
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100 | 100 | 15 | |
| Eerie Impulse |
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— | 100 | 15 | |
| Ember |
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40 | 100 | 25 | |
| Endeavor |
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— | 100 | 5 | |
| Endure |
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— | — | 10 | |
| Energy Ball |
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90 | 100 | 10 | |
| Explosion |
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250 | 100 | 5 | |
| Extrasensory |
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80 | 100 | 20 | |
| Facade |
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70 | 100 | 20 | |
| Flamethrower |
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90 | 100 | 15 | |
| Flash |
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— | 100 | 20 | |
| Flash Cannon |
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80 | 100 | 10 | |
| Fleur Cannon |
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130 | 90 | 5 | |
| Focus Energy |
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— | — | 30 | |
| Foresight |
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— | — | 40 | |
| Frustration |
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— | 100 | 20 | |
| Glare |
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— | 100 | 30 | |
| Guard Split |
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— | — | 10 | |
| Heal Pulse |
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— | — | 10 | |
| Hydro Pump |
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110 | 80 | 5 | |
| Hypnosis |
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— | 60 | 20 | |
| Imprison |
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— | 100 | 10 | |
| Ingrain |
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— | 100 | 20 | |
| Laser Focus |
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— | — | 30 | |
| Leer |
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— | 100 | 30 | |
| Lock-On |
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— | 100 | 5 | |
| Mean Look |
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— | — | 5 | |
| Meteor Beam |
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120 | 90 | 10 | |
| Mimic |
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— | — | 10 | |
| Miracle Eye |
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— | — | 40 | |
| Moongeist Beam |
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100 | 100 | 5 | |
| Natural Gift |
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— | 100 | 15 | |
| Negative Energy |
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80 | 100 | 20 | |
| Nightmare |
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— | 100 | 15 | |
| Pain Split |
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— | — | 20 | |
| Power Split |
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— | — | 10 | |
| Prismatic Laser |
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160 | 100 | 10 | |
| Psybeam |
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65 | 100 | 20 | |
| Psywave |
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— | 100 | 15 | |
| Return |
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— | 100 | 20 | |
| Rising Voltage |
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70 | 100 | 20 | |
| Scary Face |
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— | 100 | 10 | |
| Self-Destruct |
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200 | 100 | 5 | |
| Shock Wave |
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60 | — | 20 | |
| Signal Beam |
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75 | 100 | 15 | |
| Simple Beam |
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— | 100 | 15 | |
| Sludge |
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65 | 100 | 20 | |
| Snipe Shot |
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80 | 100 | 15 | |
| Spark |
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65 | 100 | 20 | |
| Spotlight |
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— | — | 15 | |
| Steel Beam |
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140 | 95 | 5 | |
| Stored Power |
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20 | 100 | 10 | |
| Substitute |
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— | — | 10 | |
| Swift |
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60 | — | 20 | |
| Tearful Look |
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— | — | 20 | |
| Teleport |
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— | — | 20 | |
| Terrain Pulse |
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50 | 100 | 10 | |
| Thunder Shock |
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40 | 100 | 30 | |
| Thunder Wave |
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— | 90 | 20 | |
| Torment |
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— | 100 | 15 | |
| Tri Attack |
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80 | 100 | 10 | |
| Twin Beam |
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40 | 100 | 10 | |
| Water Gun |
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40 | 100 | 25 | |
| Weather Ball |
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50 | 100 | 10 | |
| Zap Cannon |
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120 | 50 | 5 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
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| 1 | Unnerve | 11 | Unnerves opposing Pokémon and makes them unable to eat Berries. |
| 1 | No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| 18 | Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
| 36 | Bad Dreams | 11 | Reduces the HP of sleeping opposing Pokémon. |
| 54 | Dry Skin | 32 | Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
| 72 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
| 90 | Sniper | 44 | Powers up moves if they become critical hits when attacking. |
| 100 | Stakeout | 33 | Doubles the damage dealt to the target's replacement if the target switches out. |
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By Disc
| Disc | Ability | Cost | Description | |
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| Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. | |
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
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By tutoring
| Ability | Cost | Description |
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| Aftermath | 11 | Damages the attacker if it contacts the Pokémon with a finishing hit. |
| Analytic | 17 | Boosts move power when the Pokémon moves last. |
| Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
| Bad Dreams | 11 | Reduces the HP of sleeping opposing Pokémon. |
| Battery | 65 | Powers up ally Pokémon's special moves. |
| Cursed Body | 11 | May disable a move used on the Pokémon. |
| Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Dry Skin | 32 | Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
| Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
| Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
| Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
| Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
| Hydration | 23 | Heals status conditions if it's raining. |
| Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
| Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
| Inflexible | -33 | This Pokémon can only use the first move it uses in battle. |
| Innards Out | 11 | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
| Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. |
| Mega Launcher | 57 | Powers up aura and pulse moves. |
| No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
| Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
| Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Sniper | 44 | Powers up moves if they become critical hits when attacking. |
| Stakeout | 33 | Doubles the damage dealt to the target's replacement if the target switches out. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Unnerve | 11 | Unnerves opposing Pokémon and makes them unable to eat Berries. |
| Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
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Concept art by dillsacke and artsy