Vaileye
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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85 | 50 | 15 | 90 | 75 | 60 | 375 | |||||||||
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Undiscovered |
0' 4.3"
17.64 lbs. |
Eye Pokémon | This Pokémon's roots carry hundreds of amps of electric current. Its panels and lens focus the current into powerful magnetic fields. | |||||||||||||
Icon by dillsacke NPC by dillsacke |
Ability capacity:
85 |
Egg group(s):
Amorphous |
EV Yield:
Special Attack: 1 |
Growth:
Erratic |
Catch Rate:
65 |
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Cry by plus_sized_scribe
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Evolution
Vaileye![]() | Level 40 while in a dark area | Bloodnaut![]() |
Wild Encounters
Type | Map | Chance | Level |
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Land | Phobos Forest | 10% | 32-36 |
Phobos Forest | 10% | 30-34 | |
Overworld | Phobos Forest | 100.0% | 38-40 |
Trainers
Mysterious Trainer
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Mysterious Trainer
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Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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1 | Thunder Shock |
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40 | 100 | 30 |
1 | Tearful Look |
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— | — | 20 |
7 | Swift |
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60 | — | 20 |
10 | Glare |
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— | 100 | 30 |
16 | Psybeam |
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65 | 100 | 20 |
19 | Charge Beam |
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50 | 90 | 10 |
25 | Signal Beam |
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75 | 100 | 15 |
28 | Self-Destruct |
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200 | 100 | 5 |
34 | Eerie Impulse |
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— | 100 | 15 |
37 | Zap Cannon |
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120 | 50 | 5 |
37 | Lock-On |
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— | 100 | 5 |
43 | Terrain Pulse |
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50 | 100 | 10 |
46 | Explosion |
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250 | 100 | 5 |
52 | Moongeist Beam |
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100 | 100 | 5 |
55 | Simple Beam |
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— | 100 | 15 |
58 | Meteor Beam |
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120 | 90 | 10 |
64 | Prismatic Laser |
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160 | 100 | 10 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 006 | Psykogenic Chill |
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— | 85 | 15 |
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TM 007 | Hail |
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— | — | 10 |
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TM 009 | Volt Switch |
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70 | 100 | 20 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 017 | Protect |
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— | — | 10 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 021 | Solar Beam |
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120 | 100 | 10 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 029 | Sludge Bomb |
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90 | 100 | 10 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 035 | Rest |
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— | — | 10 |
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TM 038 | Incinerate |
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60 | 100 | 15 |
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TM 041 | Focus Blast |
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120 | 70 | 5 |
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TM 063 | Electric Terrain |
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— | — | 10 |
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TM 084 | Eerie Fog |
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— | — | 10 |
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TM 100 | Ice Beam |
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90 | 100 | 10 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 103 | Fire Blast |
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110 | 85 | 5 |
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TM 104 | Skill Swap |
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— | — | 10 |
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TM 105 | Water Pulse |
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60 | 100 | 20 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 114 | Thunder |
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110 | 70 | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||||||||
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Aurora Beam |
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65 | 100 | 20 | ||||||||||||||||||||||
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Bubble Beam |
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65 | 100 | 20 | ||||||||||||||||||||||
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Heal Pulse |
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— | — | 10 | ||||||||||||||||||||||
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Hyper Beam |
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150 | 90 | 5 | ||||||||||||||||||||||
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Hypnosis |
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— | 60 | 20 | ||||||||||||||||||||||
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Ingrain |
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— | 100 | 20 | ||||||||||||||||||||||
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Rising Voltage |
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70 | 100 | 20 | ||||||||||||||||||||||
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Spotlight |
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— | — | 15 | ||||||||||||||||||||||
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Tri Attack |
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80 | 100 | 10 | ||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Acid |
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40 | 100 | 30 |
Aeroblast |
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100 | 95 | 5 |
Aurora Beam |
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65 | 100 | 20 |
Bide |
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— | — | 10 |
Bubble |
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40 | 100 | 30 |
Bubble Beam |
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65 | 100 | 20 |
Charge |
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— | 100 | 20 |
Charge Beam |
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50 | 90 | 10 |
Confide |
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— | — | 20 |
Confuse Ray |
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— | 100 | 10 |
Curse |
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— | — | 10 |
Dazzling Gleam |
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80 | 100 | 10 |
Detect |
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— | — | 5 |
Discharge |
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80 | 100 | 15 |
Double-Edge |
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120 | 100 | 15 |
Dragon Pulse |
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85 | 100 | 10 |
Dream Eater |
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100 | 100 | 15 |
Eerie Impulse |
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— | 100 | 15 |
Ember |
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40 | 100 | 25 |
Endeavor |
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— | 100 | 5 |
Endure |
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— | — | 10 |
Energy Ball |
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90 | 100 | 10 |
Explosion |
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250 | 100 | 5 |
Extrasensory |
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80 | 100 | 20 |
Facade |
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70 | 100 | 20 |
Flamethrower |
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90 | 100 | 15 |
Flash |
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— | 100 | 20 |
Flash Cannon |
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80 | 100 | 10 |
Fleur Cannon |
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130 | 90 | 5 |
Focus Energy |
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— | — | 30 |
Foresight |
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— | — | 40 |
Frustration |
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— | 100 | 20 |
Glare |
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— | 100 | 30 |
Guard Split |
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— | — | 10 |
Heal Pulse |
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— | — | 10 |
Hydro Pump |
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110 | 80 | 5 |
Hypnosis |
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— | 60 | 20 |
Imprison |
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— | 100 | 10 |
Ingrain |
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— | 100 | 20 |
Laser Focus |
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— | — | 30 |
Leer |
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— | 100 | 30 |
Lock-On |
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— | 100 | 5 |
Mean Look |
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— | — | 5 |
Meteor Beam |
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120 | 90 | 10 |
Mimic |
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— | — | 10 |
Miracle Eye |
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— | — | 40 |
Moongeist Beam |
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100 | 100 | 5 |
Natural Gift |
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— | 100 | 15 |
Negative Energy |
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80 | 100 | 20 |
Nightmare |
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— | 100 | 15 |
Pain Split |
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— | — | 20 |
Power Split |
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— | — | 10 |
Prismatic Laser |
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160 | 100 | 10 |
Psybeam |
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65 | 100 | 20 |
Psywave |
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— | 100 | 15 |
Return |
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— | 100 | 20 |
Rising Voltage |
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70 | 100 | 20 |
Scary Face |
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— | 100 | 10 |
Self-Destruct |
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200 | 100 | 5 |
Shock Wave |
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60 | — | 20 |
Signal Beam |
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75 | 100 | 15 |
Simple Beam |
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— | 100 | 15 |
Sludge |
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65 | 100 | 20 |
Snipe Shot |
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80 | 100 | 15 |
Spark |
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65 | 100 | 20 |
Spotlight |
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— | — | 15 |
Steel Beam |
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140 | 95 | 5 |
Stored Power |
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20 | 100 | 10 |
Substitute |
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— | — | 10 |
Swift |
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60 | — | 20 |
Tearful Look |
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— | — | 20 |
Teleport |
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— | — | 20 |
Terrain Pulse |
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50 | 100 | 10 |
Thunder Shock |
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40 | 100 | 30 |
Thunder Wave |
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— | 90 | 20 |
Torment |
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— | 100 | 15 |
Tri Attack |
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80 | 100 | 10 |
Twin Beam |
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40 | 100 | 10 |
Water Gun |
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40 | 100 | 25 |
Weather Ball |
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50 | 100 | 10 |
Zap Cannon |
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120 | 50 | 5 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Unnerve | 11 | Unnerves opposing Pokémon and makes them unable to eat Berries. |
1 | No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
18 | Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
36 | Bad Dreams | 11 | Reduces the HP of sleeping opposing Pokémon. |
54 | Dry Skin | 32 | Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
72 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
90 | Sniper | 44 | Powers up moves if they become critical hits when attacking. |
100 | Stakeout | 33 | Doubles the damage dealt to the target's replacement if the target switches out. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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By tutoring
Ability | Cost | Description |
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Aftermath | 11 | Damages the attacker if it contacts the Pokémon with a finishing hit. |
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Bad Dreams | 11 | Reduces the HP of sleeping opposing Pokémon. |
Battery | 65 | Powers up ally Pokémon's special moves. |
Cursed Body | 11 | May disable a move used on the Pokémon. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Dry Skin | 32 | Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
Hydration | 23 | Heals status conditions if it's raining. |
Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
Inflexible | -33 | This Pokémon can only use the first move it uses in battle. |
Innards Out | 11 | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. |
Mega Launcher | 57 | Powers up aura and pulse moves. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Sniper | 44 | Powers up moves if they become critical hits when attacking. |
Stakeout | 33 | Doubles the damage dealt to the target's replacement if the target switches out. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unnerve | 11 | Unnerves opposing Pokémon and makes them unable to eat Berries. |
Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
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Concept art by dillsacke and artsy