Vaporeon

Type HP Attack Defense Speed Special Attack Special Defense Total
130 65 60 65 110 95 525
#27 0' 3.9"
63.93 lbs.
Bubble Jet Pokémon Vaporeon underwent a spontaneous mutation and grew fins and gills that allow them to live underwater. They have the ability to freely control water.
Ability capacity:
100
Egg group(s):
Field
EV Yield:
Hp: 2
Growth:
Medium Fast
Catch Rate:
45

Evolution

Eevee
Use Fire Stone Flareon
Use Water Stone Vaporeon
Use Thunder Stone Jolteon
Use Dawn Stone Espeon
Use Moon Stone Umbreon
Use Ice Stone Glaceon
Use Leaf Stone Leafeon
Use Shiny Stone Sylveon

Wild Encounters

Type Map Chance Level
Land (2) Ligeia Bridge N 5% 31-32
Water Point Vega 10% 5

Trainers

Veteran Viktav
Volcarona Lv. 50
Abilities Moves
Flame Body
Illuminate
Shed Skin
Swarm
Gust
Fire Spin
Whirlwind
Silver Wind
Velokota Lv. 50
Abilities Moves
Mold Breaker Hone Claws
Predation
Fake Out
Swords Dance
Vaporeon Lv. 50
Abilities Moves
Water Absorb
Cute Charm
Ball Fetch
Aqua Ring
Muddy Water
Acid Armor
Hydro Pump
Gravelisk Lv. 50
Abilities Moves
Solid Rock
Poison Touch
Surprise Venom
Stalagbite
Strength Sap
Rock Polish
Sylveon Lv. 50
Abilities Moves
Dazzling
Cute Charm
Ball Fetch
Misty Mane
Misty Terrain
Skill Swap
Psych Up
Moonblast
Sampervyne Lv. 50
Abilities Moves
Chlorophyll
Greenhouse
Dual Chop
X-Scissor
Branch Poke
Sharpen
{PKMN} Trainer Lauren
Flareon Lv. 40
Abilities Moves
Flash Fire
Cute Charm
Ball Fetch
Bite
Fire Fang
Fire Spin
Lava Plume
Vaporeon Lv. 40
Abilities Moves
Water Absorb
Cute Charm
Ball Fetch
Water Pulse
Aurora Beam
Aqua Ring
Muddy Water
Jolteon Lv. 40
Abilities Moves
Volt Absorb
Cute Charm
Ball Fetch
Double Kick
Thunder Fang
Pin Missile
Discharge
Umbreon Lv. 40
Abilities Moves
Synchronize
Cute Charm
Ball Fetch
Assurance
Moonlight
Guard Swap
Dark Pulse
Fisherman Oakley
Dragalge Lv. 43
Abilities Moves
Poison Point
Mimicry
Grass Pelt
Poison Touch
Aqua Tail
Sludge Bomb
Noxious Terrain
Hydro Pump
Lapras Lv. 42
Abilities Moves
Water Absorb
Hydration
Cloud Nine
Body Slam
Rain Dance
Perish Song
Ice Beam
Vaporeon Lv. 44
Abilities Moves
Water Absorb
Cute Charm
Ball Fetch
Water Pulse
Aurora Beam
Aqua Ring
Muddy Water
Sailor Hawkins
Altaria Lv. 50
Abilities Moves
Natural Cure
Serene Grace
Cloud Nine
Wind Rider
Cotton Guard
Dragon Pulse
Blustery Bomb
Perish Song
Vaporeon Lv. 50
Abilities Moves
Water Absorb
Cute Charm
Ball Fetch
Aqua Ring
Muddy Water
Acid Armor
Hydro Pump
Swimmer Yun & Reba
Quagsire Lv. 57
Abilities Moves
Damp
Thick Fat
Wonder Skin
Oblivious
Rain Dance
Mist
Haze
Muddy Water
Vaporeon Lv. 57
Abilities Moves
Water Absorb
Hydration
Cute Charm
Ball Fetch
Muddy Water
Acid Armor
Hydro Pump
Last Resort
Azumarill Lv. 59
Abilities Moves
Thick Fat
Wonder Skin
Cute Charm
Pickup
Rain Dance
Double-Edge
Superpower
Hydro Pump
Glastle Lv. 58
Abilities Moves
Weak Armor
Refraction
Screen Cleaner
Mirror Coat
Weather Ball
Origin Pulse
Solar Beam
Swimmer Lola
Vaporeon Lv. 49
Abilities Moves
Water Absorb
Cute Charm
Ball Fetch
Aurora Beam
Aqua Ring
Muddy Water
Acid Armor
Dragalge Lv. 50
Abilities Moves
Poison Point
Mimicry
Grass Pelt
Poison Touch
Aqua Tail
Sludge Bomb
Noxious Terrain
Hydro Pump

Battle Frontier

Vaporeon @ Bright Powder
Abilities Moves
Hydration
Liquid Voice
Surf
Ice Beam
Acid Armor
Baton Pass
Vaporeon @ Reflector Helmet
Abilities Moves
Rain Dance
Rest
Scald
Weather Ball

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Water Gun 40 100 25
1 Water Gun 40 100 25
1 Covet 60 100 25
1 Swift 60 20
1 Copycat 20
1 Baton Pass 40
1 Take Down 90 85 20
1 Charm 100 20
1 Double-Edge 120 100 15
1 Helping Hand 100 20
1 Tackle 40 100 35
1 Growl 100 40
1 Tail Whip 100 30
5 Sand Attack 100 15
10 Quick Attack 40 100 30
15 Baby-Doll Eyes 100 30
20 Haze 30
25 Water Pulse 60 100 20
30 Aurora Beam 65 100 20
35 Aqua Ring 20
40 Muddy Water 90 85 10
45 Acid Armor 20
50 Hydro Pump 110 80 5
55 Last Resort 140 100 5
  • Bold indicates a move that gets STAB when used by Vaporeon
  • Italic indicates a move that gets STAB only when used by an evolution of Vaporeon

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 046 Scald 80 100 15
TM 073 Bland Terrain 10
TM 076 Surf 90 100 15
TM 078 Strength 95 100 15
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 107 Hydro Pump 110 80 5
TM 110 Giga Impact 150 90 5
TM 118 Muddy Water 90 85 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Vaporeon
  • Italic indicates a move that gets STAB only when used by an evolution of Vaporeon

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Captivate 100 20
Charm 100 20
Covet 60 100 25
Curse 10
Detect 5
Double Kick 30 100 30
Endure 10
Fake Tears 100 20
Flail 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Stored Power 20 100 10
Synchronoise 120 100 10
Tickle 100 20
Victory Dance 0 10
Wish 100 10
Yawn 10
  • Bold indicates a move that gets STAB when used by Vaporeon
  • Italic indicates a move that gets STAB only when used by an evolution of Vaporeon

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Baby-Doll Eyes 100 30
Baton Pass 40
Bide 10
Bite 60 100 25
Body Slam 85 100 15
Captivate 100 20
Celebrate 40
Charm 100 20
Confide 20
Copycat 20
Covet 60 100 25
Curse 10
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Echoed Voice 40 100 15
Endure 10
Facade 70 100 20
Fake Tears 100 20
Flail 100 15
Focus Energy 30
Frustration 100 20
Growl 100 40
Headbutt 70 100 15
Heal Bell 5
Helping Hand 100 20
Hyper Voice 90 100 10
Iron Tail 100 75 15
Laser Focus 30
Last Resort 140 100 5
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Pay Day 40 100 20
Pounce 50 100 20
Quick Attack 40 100 30
Rage 20 100 20
Reflect 20
Refresh 100 20
Retaliate 70 100 5
Round 60 100 15
Sand Attack 100 15
Shadow Ball 80 100 15
Shelter 0 10
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Synchronoise 120 100 10
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Tickle 100 20
Trailblaze 50 100 20
Trump Card 5
Victory Dance 0 10
Weather Ball 50 100 10
Wish 100 10
Work Up 30
Yawn 10
Roar 20
Rock Smash 40 100 15
Acid Armor 20
Aqua Ring 20
Aqua Tail 90 90 10
Aurora Beam 65 100 20
Blubber Bump 80 100 10
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Dive 80 100 10
Hail 10
Haze 30
Hydrofoil 50 100 20
Icy Wind 55 95 15
Mist 30
Polar Plunge 80 95 15
Signal Beam 75 100 15
Water Gun 40 100 25
Water Pledge 80 100 10
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
  • Bold indicates a move that gets STAB when used by Vaporeon
  • Italic indicates a move that gets STAB only when used by an evolution of Vaporeon

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Ember 40 100 25
Smog 30 70 20
Fire Fang 65 95 15
Fire Spin 35 85 15
Lava Plume 80 100 15
Scary Face 100 10
Flare Blitz 120 100 15
Blazing Torque 80 100 10
Burning Jealousy 70 100 5
Fire Blast 110 85 5
Fire Pledge 80 100 10
Flame Charge 50 100 20
Flamethrower 90 100 15
Heat Wave 100 90 10
Incinerate 60 100 15
Jettison 70 100 20
Leer 100 30
Mystical Fire 75 100 10
Overheat 130 90 5
Scorching Sands 70 100 10
Superpower 120 100 5
Will-o-Wisp 85 15
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Vaporeon
  • Italic indicates a move that gets STAB only when used by an evolution of Vaporeon

Ability Learnset

By leveling up

Level Ability Cost Description
1 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
18 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
36 Cute Charm 7 Contact with the Pokémon may cause infatuation.
54 Hydration 23 Heals status conditions if it's raining.
72 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
90 Friend Guard 33 Reduces damage done to allies.
100 Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 19 Liquid Voice 32 All sound-based moves become Water-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Klutz -25 The Pokémon can't use any held items.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Bones -19 Halves the Pokémon's Defense stat.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Illuminate 4 Raises the Pokémon's evasiveness.
Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Victory Star 47 Boosts the accuracy of its allies and itself.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled