Vellavale
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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72 | 42 | 54 | 66 | 87 | 69 | 390 | |||||||||
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Undiscovered |
0' 4.7"
127.97 lbs. |
Scorpion Pokémon | A scorpion born of pure evil. Vellavale are nocturnal beings, thriving in areas of shadow and attacking unwary travellers with superb stealth. | |||||||||||||
Icon by dillsacke NPC by dillsacke |
Ability capacity:
76 |
Egg group(s):
Field |
EV Yield:
Special Attack: 2 |
Growth:
Medium Slow |
Catch Rate:
95 |
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Cry by plus_sized_scribe
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Evolution
Chrysal![]() | Level 20 | Vellavale![]() | Level 40 | Vellidaxos![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Phobos Forest | 5% | 28-34 |
Phobos Forest | 10% | 31-35 |
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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Evolve | Fell Stinger |
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50 | 100 | 25 |
1 | Harden |
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— | — | 30 |
1 | Leer |
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— | 100 | 30 |
1 | Silk Trap |
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0 | 100 | 10 |
8 | String Shot |
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— | 95 | 40 |
14 | Pursuit |
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40 | 100 | 20 |
17 | Struggle Bug |
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50 | 100 | 20 |
24 | Quiver Dance |
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— | — | 20 |
32 | Dark Pulse |
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80 | 100 | 15 |
37 | Nasty Plot |
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— | — | 20 |
41 | Bitter Malice |
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75 | 100 | 15 |
45 | Bug Buzz |
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90 | 100 | 10 |
54 | Memento |
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— | 100 | 10 |
60 | Embargo |
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— | 100 | 15 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 003 | Worry Seed |
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— | 100 | 10 |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 012 | Taunt |
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— | 100 | 20 |
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TM 017 | Protect |
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— | — | 10 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 037 | Thief |
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60 | 100 | 25 |
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TM 039 | Embargo |
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— | 100 | 15 |
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TM 070 | Morbid Terrain |
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— | — | 10 |
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TM 084 | Eerie Fog |
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— | — | 10 |
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TM 097 | Bug Buzz |
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90 | 100 | 10 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||||
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Battle of Wits |
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80 | 100 | 10 | |||||||||||||||||||||||||||
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Bitter Malice |
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75 | 100 | 15 | |||||||||||||||||||||||||||
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Dark Void |
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— | 50 | 10 | |||||||||||||||||||||||||||
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Dragon Pulse |
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85 | 100 | 10 | |||||||||||||||||||||||||||
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Final Gambit |
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— | 100 | 5 | |||||||||||||||||||||||||||
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Foul Play |
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95 | 100 | 15 | |||||||||||||||||||||||||||
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Mortal Spin |
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30 | 100 | 15 | |||||||||||||||||||||||||||
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No Retreat |
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— | — | 5 | |||||||||||||||||||||||||||
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Poison Powder |
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— | 75 | 35 | |||||||||||||||||||||||||||
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Shadow Force |
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120 | 100 | 5 | |||||||||||||||||||||||||||
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Sleep Powder |
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— | 75 | 15 | |||||||||||||||||||||||||||
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Stun Spore |
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— | 75 | 30 | |||||||||||||||||||||||||||
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Victory Dance |
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0 | — | 10 | |||||||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Astonish |
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40 | 100 | 15 |
Battle of Wits |
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80 | 100 | 10 |
Beat Up |
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10 | 100 | 10 |
Bitter Malice |
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75 | 100 | 15 |
Dark Void |
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— | 50 | 10 |
Dig |
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80 | 100 | 10 |
Disable |
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— | 100 | 20 |
Dragon Pulse |
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85 | 100 | 10 |
Eerie Energy |
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70 | 100 | 20 |
Energy Ball |
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90 | 100 | 10 |
Final Gambit |
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— | 100 | 5 |
Focus Energy |
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— | — | 30 |
Foul Play |
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95 | 100 | 15 |
Frustration |
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— | 100 | 20 |
Fury Attack |
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15 | 85 | 20 |
Gravity |
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— | — | 5 |
Growth |
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— | — | 20 |
Harden |
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— | — | 30 |
Iron Defense |
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— | — | 15 |
Leer |
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— | 100 | 30 |
Mean Look |
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— | — | 5 |
Morbid Mangling |
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90 | 100 | 15 |
Mortal Spin |
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30 | 100 | 15 |
Nature's Madness |
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— | 90 | 10 |
Negative Energy |
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80 | 100 | 20 |
No Retreat |
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— | — | 5 |
Poison Powder |
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— | 75 | 35 |
Poison Sting |
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15 | 100 | 35 |
Psychic |
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90 | 100 | 10 |
Pursuit |
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40 | 100 | 20 |
Quash |
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— | 100 | 15 |
Rock Smash |
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40 | 100 | 15 |
Shadow Force |
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120 | 100 | 5 |
Signal Beam |
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75 | 100 | 15 |
Silk Trap |
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0 | 100 | 10 |
Sleep Powder |
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— | 75 | 15 |
Stored Power |
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20 | 100 | 10 |
String Shot |
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— | 95 | 40 |
Stun Spore |
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— | 75 | 30 |
Take Down |
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90 | 85 | 20 |
Torment |
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— | 100 | 15 |
Twin Beam |
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40 | 100 | 10 |
Victory Dance |
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0 | — | 10 |
Crunch |
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80 | 100 | 15 |
Destiny Bond |
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— | — | 5 |
Doom Desire |
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140 | 100 | 5 |
Extrasensory |
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80 | 100 | 20 |
False Swipe |
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40 | 100 | 40 |
Fell Stinger |
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50 | 100 | 25 |
Freezing Glare |
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90 | 100 | 10 |
Grudge |
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— | 100 | 5 |
Leech Life |
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80 | 100 | 10 |
Lunge |
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80 | 100 | 15 |
Memento |
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— | 100 | 10 |
Mind Reader |
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— | — | 5 |
Nasty Plot |
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— | — | 20 |
Night Daze |
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85 | 95 | 10 |
Nightmare |
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— | 100 | 15 |
Obstruct |
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— | 100 | 10 |
Pain Split |
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— | — | 20 |
Payback |
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50 | 100 | 10 |
Poison Tail |
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50 | 100 | 25 |
Power Trick |
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— | — | 10 |
Quiver Dance |
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— | — | 20 |
Scary Face |
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— | 100 | 10 |
Shadow Ball |
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80 | 100 | 15 |
Skitter Smack |
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70 | 90 | 10 |
Spirit Break |
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75 | 100 | 15 |
Struggle Bug |
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50 | 100 | 20 |
Tail Glow |
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— | 100 | 20 |
Wicked Torque |
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80 | 100 | 10 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Swarm | 14 | Powers up Bug-type moves when the Pokémon's HP is low. |
10 | Shed Skin | 11 | The Pokémon may heal its own status conditions by shedding its skin. |
25 | Toxic Boost | 70 | Powers up physical attacks when the Pokémon is poisoned. |
40 | Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
55 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
70 | Perish Body | 11 | When hit by a contact move, the Pokémon and the attacker will faint after three turns. |
85 | Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
100 | Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 05 | Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
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Disc 16 | Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
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Disc 24 | Frostproof | 12 | The Pokémon resists Ice-type moves and damage from frostbite. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. |
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Disc 40 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
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Disc 47 | Toxic Boost | 70 | Powers up physical attacks when the Pokémon is poisoned. |
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Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
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By tutoring
Ability | Cost | Description |
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Berserk | 43 | Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Cold-Blooded | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
Cursed Body | 11 | May disable a move used on the Pokémon. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Defiant | 32 | Boosts the Pokémon's Attack stat sharply when its stats are lowered. |
Drowsy Aura | 17 | Contact with the Pokémon may put the attacker to sleep. |
Flower Fuzz | 11 | Boosts the Pokémon's Defensive stats on Floral Terrain. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Hive Mind | 77 | Normal-type moves become Bug-type moves. Their power is boosted a little. |
Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Inflexible | -33 | This Pokémon can only use the first move it uses in battle. |
Klutz | -25 | The Pokémon can't use any held items. |
Magic Guard | 80 | The Pokémon only takes damage from attacks. |
Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
Perish Body | 11 | When hit by a contact move, the Pokémon and the attacker will faint after three turns. |
Poison Heal | 79 | Restores HP if the Pokémon is poisoned instead of losing HP. |
Predictable | -13 | This Pokémon's predictable maneuvers make moves hit against it without fail. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Sharpness | 39 | Boosts the power of slicing moves. |
Shed Skin | 11 | The Pokémon may heal its own status conditions by shedding its skin. |
Shield Dust | 11 | This Pokémon's dust blocks the additional effects of attacks taken. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Sniper | 44 | Powers up moves if they become critical hits when attacking. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Swarm | 14 | Powers up Bug-type moves when the Pokémon's HP is low. |
Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unearthly | 254 | The Pokémon generates a bizarre area that swaps Attack stats when it enters battle. |
Unnerve | 11 | Unnerves opposing Pokémon and makes them unable to eat Berries. |
Armor Tail | 11 | It makes opponents unable to use priority moves against the Pokémon or its allies. |
Hustle | 33 | Boosts the Attack stat, but lowers accuracy. |
Poison Touch | 15 | May poison a target when the Pokémon makes contact. |
Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
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Concept art by kwenio