Vellavale

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by mia
72 42 54 66 87 69 390
Sprite by mia
Undiscovered 0' 4.7"
127.97 lbs.
Scorpion Pokémon A scorpion born of pure evil. Vellavale are nocturnal beings, thriving in areas of shadow and attacking unwary travellers with superb stealth.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
76
Egg group(s):
Field
EV Yield:
Special Attack: 2
Growth:
Medium Slow
Catch Rate:
95
Cry by plus_sized_scribe

Evolution

Chrysal
Level 20Vellavale
Level 40Vellidaxos

Wild Encounters

Type Map Chance Level
Land Phobos Forest 5% 28-34
Phobos Forest 10% 31-35

Battle Frontier

Vellavale @ Quick Claw
Abilities Moves
Shed Skin Shadow Ball
Dark Pulse
Psychic
Struggle Bug

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Fell Stinger 50 100 25
1 Harden 30
1 Leer 100 30
1 Silk Trap 0 100 10
8 String Shot 95 40
14 Pursuit 40 100 20
17 Struggle Bug 50 100 20
24 Quiver Dance 20
32 Dark Pulse 80 100 15
37 Nasty Plot 20
41 Bitter Malice 75 100 15
45 Bug Buzz 90 100 10
54 Memento 100 10
60 Embargo 100 15
  • Bold indicates a move that gets STAB when used by Vellavale
  • Italic indicates a move that gets STAB only when used by an evolution of Vellavale

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 005 Toxic 90 10
TM 012 Taunt 100 20
TM 017 Protect 10
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 037 Thief 60 100 25
TM 039 Embargo 100 15
TM 070 Morbid Terrain 10
TM 084 Eerie Fog 10
TM 097 Bug Buzz 90 100 10
TM 109 Dark Pulse 80 100 15
  • Bold indicates a move that gets STAB when used by Vellavale
  • Italic indicates a move that gets STAB only when used by an evolution of Vellavale

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Battle of Wits 80 100 10
Bitter Malice 75 100 15
Dark Void 50 10
Dragon Pulse 85 100 10
Final Gambit 100 5
Foul Play 95 100 15
Mortal Spin 30 100 15
No Retreat 5
Poison Powder 75 35
Shadow Force 120 100 5
Sleep Powder 75 15
Stun Spore 75 30
Victory Dance 0 10
  • Bold indicates a move that gets STAB when used by Vellavale
  • Italic indicates a move that gets STAB only when used by an evolution of Vellavale

By tutoring

Move Type Cat. Pwr. Acc. PP
Astonish 40 100 15
Battle of Wits 80 100 10
Beat Up 10 100 10
Bitter Malice 75 100 15
Dark Void 50 10
Dig 80 100 10
Disable 100 20
Dragon Pulse 85 100 10
Eerie Energy 70 100 20
Energy Ball 90 100 10
Final Gambit 100 5
Focus Energy 30
Foul Play 95 100 15
Frustration 100 20
Fury Attack 15 85 20
Gravity 5
Growth 20
Harden 30
Iron Defense 15
Leer 100 30
Mean Look 5
Morbid Mangling 90 100 15
Mortal Spin 30 100 15
Nature's Madness 90 10
Negative Energy 80 100 20
No Retreat 5
Poison Powder 75 35
Poison Sting 15 100 35
Psychic 90 100 10
Pursuit 40 100 20
Quash 100 15
Rock Smash 40 100 15
Shadow Force 120 100 5
Signal Beam 75 100 15
Silk Trap 0 100 10
Sleep Powder 75 15
Stored Power 20 100 10
String Shot 95 40
Stun Spore 75 30
Take Down 90 85 20
Torment 100 15
Twin Beam 40 100 10
Victory Dance 0 10
Crunch 80 100 15
Destiny Bond 5
Doom Desire 140 100 5
Extrasensory 80 100 20
False Swipe 40 100 40
Fell Stinger 50 100 25
Freezing Glare 90 100 10
Grudge 100 5
Leech Life 80 100 10
Lunge 80 100 15
Memento 100 10
Mind Reader 5
Nasty Plot 20
Night Daze 85 95 10
Nightmare 100 15
Obstruct 100 10
Pain Split 20
Payback 50 100 10
Poison Tail 50 100 25
Power Trick 10
Quiver Dance 20
Scary Face 100 10
Shadow Ball 80 100 15
Skitter Smack 70 90 10
Spirit Break 75 100 15
Struggle Bug 50 100 20
Tail Glow 100 20
Wicked Torque 80 100 10
  • Bold indicates a move that gets STAB when used by Vellavale
  • Italic indicates a move that gets STAB only when used by an evolution of Vellavale

Ability Learnset

By leveling up

Level Ability Cost Description
1 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
10 Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
25 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
40 Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
55 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
70 Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
85 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
100 Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Magic Guard 80 The Pokémon only takes damage from attacks.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Sharpness 39 Boosts the power of slicing moves.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sniper 44 Powers up moves if they become critical hits when attacking.
Stall -12 The Pokémon moves after all other Pokémon do.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Armor Tail 11 It makes opponents unable to use priority moves against the Pokémon or its allies.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by kwenio