Velokota

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by tetra
63 94 79 110 46 68 460
Sprite by tetra
#413 0' 3.1"
19.28 lbs.
Velociraptor Pokémon Its small stature frequently causes prey to underestimate it. Velokota is quite smart. Packs of them are terrifically dangerous due to their advanced tactics.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
57
Egg group(s):
Dragon
EV Yield:
Speed: 2
Growth:
Slow
Catch Rate:
42

Evolution

Ovarapt
Level 17 if attack is greater than defenseVelokota
Level 36 if attack is less than defenseUtabazai

Wild Encounters

Type Map Chance Level

Trainers

Leader Titania
Ovarapt Lv. 14
Abilities Moves
Battle Armor Metal Claw
Beat Up
Leer
Bide
Tyrunt Lv. 12
Abilities Moves
Strong Jaw Predation
Bite
Stomp
Roar
Goomy Lv. 13
Abilities Moves
Sap Sipper Acid Armor
Dragon Breath
Mega Drain
Bubble
Totsicle Lv. 12
Abilities Moves
Thick Fat Withdraw
Powder Snow
Twister
Water Gun
Bagon Lv. 15
Abilities Moves
Rock Head
Reckless
Dragon Dance
Headbutt
Bite
Dragon Breath
Velokota Lv. 17
Abilities Moves
Mold Breaker Focus Energy
Spark
Metal Claw
Predation
Bard Alzir
Pawniard Lv. 28
Abilities Moves
Defiant
Pressure
Inner Focus
Torment
Feint Attack
Scary Face
Metal Claw
Shelgon Lv. 30
Abilities Moves
Rock Head
Heatproof
Reckless
Headbutt
Focus Energy
Crunch
Dragon Claw
Velokota Lv. 30
Abilities Moves
Mold Breaker Spark
Helping Hand
Dragon Claw
Detect
Veteran Viktav
Volcarona Lv. 50
Abilities Moves
Flame Body
Illuminate
Shed Skin
Swarm
Gust
Fire Spin
Whirlwind
Silver Wind
Velokota Lv. 50
Abilities Moves
Mold Breaker Hone Claws
Predation
Fake Out
Swords Dance
Vaporeon Lv. 50
Abilities Moves
Water Absorb
Cute Charm
Ball Fetch
Aqua Ring
Muddy Water
Acid Armor
Hydro Pump
Gravelisk Lv. 50
Abilities Moves
Solid Rock
Poison Touch
Surprise Venom
Stalagbite
Strength Sap
Rock Polish
Sylveon Lv. 50
Abilities Moves
Dazzling
Cute Charm
Ball Fetch
Misty Mane
Misty Terrain
Skill Swap
Psych Up
Moonblast
Sampervyne Lv. 50
Abilities Moves
Chlorophyll
Greenhouse
Dual Chop
X-Scissor
Branch Poke
Sharpen
Dragon Savant Gemma
Shelgon Lv. 37
Abilities Moves
Rock Head
Heatproof
Reckless
Focus Energy
Crunch
Dragon Claw
Zen Headbutt
Tyrantrum Lv. 37
Abilities Moves
Strong Jaw
Rough Skin
Cheek Pouch
Hyper Fang
Dragon Claw
Stalagbite
Predation
Velokota Lv. 40
Abilities Moves
Mold Breaker Detect
Retaliate
Iron Head
Hone Claws
Gabite Lv. 41
Abilities Moves
Sand Veil
Hyper Cutter
Rough Skin
Sand Tomb
Slash
Dragon Claw
Dig

Battle Frontier

Velokota @ Choice Band
Abilities Moves
U-turn
Retaliate
Fire Lash
Dragon Claw
Velokota @ Occa Berry
Abilities Moves
Mold Breaker Gyro Ball
Bug Bite
Revenge
Counter
Velokota @ Life Orb
Abilities Moves
Dragon Dance
Flare Blitz
Volt Tackle
Raptor Wreck

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Feint 30 100 10
1 Scratch 40 100 35
1 Leer 100 30
1 Beat Up 10 100 10
7 Focus Energy 30
12 Quick Attack 40 100 30
14 Metal Claw 50 95 35
19 Spark 65 100 20
21 Helping Hand 100 20
26 Dragon Claw 80 100 15
28 Detect 5
33 Retaliate 70 100 5
35 Iron Head 80 100 15
40 Hone Claws 15
42 Predation 60 100 10
47 Fake Out 40 100 10
49 Swords Dance 20
52 Primal Pursuit 80 100 20
54 Fire Lash 80 100 15
56 Raptor Wreck 120 100 15
61 Primal Terrain 10
63 Extreme Speed 80 100 5
  • Bold indicates a move that gets STAB when used by Velokota
  • Italic indicates a move that gets STAB only when used by an evolution of Velokota

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 004 Calm Mind 20
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 032 Torment 100 15
TM 033 Revenge 60 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 050 Acrobatics 55 100 15
TM 056 Mud Bomb 65 85 10
TM 068 Primal Terrain 10
TM 069 Shrapnel Terrain 10
TM 071 Combat Terrain 10
TM 080 Gyro Ball 100 5
TM 087 Endothermia 75 90 15
TM 112 Jettison 70 100 20
TM 120 Behemoth Bash 100 100 5
  • Bold indicates a move that gets STAB when used by Velokota
  • Italic indicates a move that gets STAB only when used by an evolution of Velokota

By tutoring

Move Type Cat. Pwr. Acc. PP
Amnesia 20
Assurance 60 100 10
Battle of Wits 80 100 10
Beat Up 10 100 10
Bide 10
Bullet Punch 40 100 30
Captivate 100 20
Chip Away 70 100 20
Confide 20
Curse 10
Cut 50 95 30
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Draco Meteor 130 90 5
Dragon Claw 80 100 15
Dragon Pulse 85 100 10
Dragon Rage 100 10
Ember 40 100 25
Endeavor 100 5
Endure 10
Facade 70 100 20
Flatter 100 15
Fling 100 10
Focus Energy 30
Foresight 40
Frustration 100 20
Fury Cutter 40 95 20
Fury Swipes 18 80 15
Future Sight 120 100 10
Grass Knot 100 20
Growl 100 40
Harden 30
Headbutt 70 100 15
Heal Block 100 15
Helping Hand 100 20
Hone Claws 15
Imprison 100 10
Iron Defense 15
Iron Head 80 100 15
Laser Focus 30
Last Resort 140 100 5
Leer 100 30
Magic Coat 100 15
Meditate 40
Metal Claw 50 95 35
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Nasty Plot 20
Night Slash 70 100 15
Odor Sleuth 40
Rage 20 100 20
Raptor Wreck 120 100 15
Recycle 100 10
Retaliate 70 100 5
Rock Polish 20
Rock Smash 40 100 15
Sand Attack 100 15
Scratch 40 100 35
Shadow Claw 70 100 15
Shell Trap 150 100 5
Shrapnel Smash 70 100 20
Skull Bash 130 100 10
Slash 70 100 20
Sleep Talk 10
Snap Trap 35 100 15
Snatch 100 10
Snore 50 100 15
Spark 65 100 20
Splash 40
Substitute 10
Swift 60 20
Swords Dance 20
Tackle 40 100 35
Take Down 90 85 20
Thief 60 100 25
Toxic 90 10
Zen Headbutt 80 90 15
Adaptabiliteeth 80 100 15
Aerial Ace 60 20
Agility 30
Bite 60 100 25
Body Slam 85 100 15
Bug Bite 60 100 20
Bullet Seed 25 100 30
Camouflage 100 20
Close Combat 120 100 5
Combat Craze 80 100 20
Counter 100 20
Crunch 80 100 15
Dire Claw 80 100 15
Dragon Dance 20
Dragon Rush 100 75 10
Energy Ball 90 100 10
Extreme Speed 80 100 5
Fake Out 40 100 10
False Swipe 40 100 40
Feint 30 100 10
Feint Attack 60 20
Fire Lash 80 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Flare Blitz 120 100 15
Grassy Glide 70 100 20
Headlong Rush 120 100 5
Heavy Slam 100 10
High Horsepower 95 95 10
Iron Tail 100 75 15
Lunge 80 100 15
Morbid Mangling 90 100 15
Outrage 120 100 10
Phantom Force 90 100 10
Poison Jab 80 100 20
Poison Sting 15 100 35
Poison Tail 50 100 25
Primal Pursuit 80 100 20
Protect 10
Psyblade 80 100 15
Psycho Cut 70 100 20
Psyshield Bash 70 90 10
Punishment 60 100 5
Pursuit 40 100 20
Quick Attack 40 100 30
Raging Bull 90 100 10
Reversal 100 15
Rock Blast 25 90 10
Rock Climb 90 85 20
Rock Slide 75 90 10
Rock Throw 50 90 15
Rock Tomb 60 95 15
Sinful Smash 120 100 15
Smack Down 50 100 15
Submission 120 100 20
Superpower 120 100 5
Swagger 85 15
Thrash 120 100 10
U-turn 70 100 20
Volt Tackle 120 100 15
Wild Charge 90 100 15
X-Scissor 80 100 15
  • Bold indicates a move that gets STAB when used by Velokota
  • Italic indicates a move that gets STAB only when used by an evolution of Velokota

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Explosion 250 100 5
  • Bold indicates a move that gets STAB when used by Velokota
  • Italic indicates a move that gets STAB only when used by an evolution of Velokota

Ability Learnset

By leveling up

Level Ability Cost Description
1 Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
10 Limber 11 Its limber body protects the Pokémon from paralysis.
25 Dragon's Maw 16 Powers up Dragon-type moves.
40 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
55 Tough Claws 79 Powers up moves that make direct contact.
70 Technician 68 Powers up the Pokémon's weaker moves.
85 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
100 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 57 Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Heavy Metal 1 Doubles the Pokémon's weight.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Klutz -25 The Pokémon can't use any held items.
Light Metal 1 Halves the Pokémon's weight.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Primalize 77 Normal-type moves become Dragon-type moves. Their power is boosted a little.
Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Technician 68 Powers up the Pokémon's weaker moves.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Dragon's Maw 16 Powers up Dragon-type moves.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Merciless 69 The Pokémon's attacks become critical hits if the target is poisoned.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Primal Prancer 56 Boosts the Pokémon's Speed stat on Primal Terrain.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sharpness 39 Boosts the power of slicing moves.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by star_gazaar

Concept art by tejas

Concept art by tejas Concept art by dillsacke