Venipede

Type HP Attack Defense Speed Special Attack Special Defense Total
30 45 59 57 30 39 260
#63 0' 1.7"
11.78 lbs.
Centipede Pokémon Using the feelers on its head and tail, it picks up vibrations in the air to determine its prey's location and state. It is brutally aggressive.
Ability capacity:
92
Egg group(s):
Bug
EV Yield:
Defense: 1
Growth:
Medium Slow
Catch Rate:
255

Evolution

Venipede
Level 22Whirlipede
Level 30Scolipede

Wild Encounters

Type Map Chance Level
Land Andromeda Park 20% 5

Trainers

Classmate Ariel
Houndour Lv. 7
Abilities Moves
Early Bird
Flash Fire
Leer
Ember
Odor Sleuth
Howl
Venipede Lv. 8
Abilities Moves
Poison Point
Swarm
Defense Curl
Rollout
Poison Sting
Screech
Entomologist Sara
Spinarak Lv. 19
Abilities Moves
Swarm
Lifelink
Insomnia
Infestation
Night Shade
Spider Web
Shadow Sneak
Venipede Lv. 19
Abilities Moves
Poison Point
Frostproof
Swarm
Screech
Pursuit
Protect
Poison Tail
Joltik Lv. 19
Abilities Moves
Compound Eyes
Illuminate
Unnerve
Screech
Fury Cutter
Electroweb
Bug Bite
Classmate Daphne
Venipede Lv. 9
Abilities Moves
Poison Point
Swarm
Defense Curl
Rollout
Poison Sting
Screech
Rangife Lv. 9
Abilities Moves
Battle Armor
Overcoat
Tail Whip
Tackle
Low Kick
Mist
Snomel Lv. 10
Abilities Moves
Own Tempo
Ice Body
Growl
Tackle
Powder Snow
Focus Energy

Battle Frontier

Venipede @ Black Sludge
Abilities Moves
Poison Tail
Bug Bite
Toxic
Protect
Venipede @ Chesto Berry
Abilities Moves
Poison Point Poison Tail
Twineedle
Endure
Venom Drench

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Defense Curl 40
1 Rollout 30 90 20
5 Poison Sting 15 100 35
8 Screech 85 40
12 Pursuit 40 100 20
15 Protect 10
19 Poison Tail 50 100 25
22 Bug Bite 60 100 20
26 Venoshock 65 100 10
29 Agility 30
33 Steamroller 65 100 20
36 Toxic 90 10
38 Venom Drench 100 20
40 Rock Climb 90 85 20
43 Double-Edge 120 100 15
  • Bold indicates a move that gets STAB when used by Venipede
  • Italic indicates a move that gets STAB only when used by an evolution of Venipede

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 021 Solar Beam 120 100 10
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 052 Venoshock 65 100 10
TM 075 Bug Bite 60 100 20
TM 080 Gyro Ball 100 5
  • Bold indicates a move that gets STAB when used by Venipede
  • Italic indicates a move that gets STAB only when used by an evolution of Venipede

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bite 60 100 25
Fury Cutter 40 95 20
Pin Missile 25 95 20
Rock Climb 90 85 20
Shed Tail 0 10
Spikes 20
Take Down 90 85 20
Toxic Spikes 20
Twineedle 25 100 20
  • Bold indicates a move that gets STAB when used by Venipede
  • Italic indicates a move that gets STAB only when used by an evolution of Venipede

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Bite 60 100 25
Confide 20
Defense Curl 40
Double-Edge 120 100 15
Endeavor 100 5
Endure 10
Facade 70 100 20
Frustration 100 20
Fury Cutter 40 95 20
Hex 65 100 10
Infestation 20 100 20
Iron Defense 15
Payback 50 100 10
Pin Missile 25 95 20
Poison Jab 80 100 20
Poison Sting 15 100 35
Poison Tail 50 100 25
Pursuit 40 100 20
Return 100 20
Rock Climb 90 85 20
Rock Smash 40 100 15
Rollout 30 90 20
Round 60 100 15
Screech 85 40
Shed Tail 0 10
Shelter 0 10
Signal Beam 75 100 15
Silk Trap 0 100 10
Skitter Smack 70 90 10
Sleep Talk 10
Snore 50 100 15
Spikes 20
Steamroller 65 100 20
Steel Roller 130 100 5
Struggle Bug 50 100 20
Substitute 10
Surprise Venom 10 100 5
Swagger 85 15
Take Down 90 85 20
Toxic Spikes 20
Twineedle 25 100 20
Venom Drench 100 20
  • Bold indicates a move that gets STAB when used by Venipede
  • Italic indicates a move that gets STAB only when used by an evolution of Venipede

Ability Learnset

By leveling up

Level Ability Cost Description
1 Poison Point 12 Contact with the Pokémon may poison the attacker.
1 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
18 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
36 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
54 Regenerator 54 Restores a little HP when withdrawn from battle.
72 Adaptability 77 Powers up moves of the same type as the Pokémon.
90 Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
100 Speed Boost 61 Its Speed stat is boosted every turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 46 Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Indigestion 41 The Pokémon summons Noxious Terrain when it's hit by an attack.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Obliviate 32 Contact with the Pokémon may confuses the attacker.
Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Rock Head 14 Protects the Pokémon from recoil damage.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Speed Boost 61 Its Speed stat is boosted every turn.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled