Venonat

Type HP Attack Defense Speed Special Attack Special Defense Total
60 55 50 45 40 55 305
#203 0' 3.9"
66.14 lbs.
Insect Pokémon Its coat of thin, stiff hair that covers its entire body is said to have evolved for protection. Its large eyes never fail to spot even miniscule prey.
Ability capacity:
144
Egg group(s):
Bug
EV Yield:
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Venonat
Level 31Venomoth

Wild Encounters

Type Map Chance Level
Land Tarvos Foothills 10% 7-10
Deimos Forest 5% 9-12
Land (2) Deimos Forest 10% 9-12

Trainers

Entomologist Iris
Venonat Lv. 12
Abilities Moves
Compound Eyes
Tinted Lens
Disable
Foresight
Supersonic
Confusion
Combee Lv. 14
Abilities Moves
Honey Gather
Ball Fetch
Sweet Scent
Gust
Bug Bite
Joltik Lv. 16
Abilities Moves
Compound Eyes
Unnerve
Thunder Wave
Screech
Fury Cutter
Electroweb

Battle Frontier

Venonat @ Black Sludge
Abilities Moves
Supersonic
Burn Powder
Agility
Leech Life
Venonat @ Combat Vest
Abilities Moves
Surprise Venom
Venoshock
Mega Drain
Disable
Venonat @ Silver Powder
Abilities Moves
Bug Bite
Poison Powder
Psybeam
Supersonic
Venonat @ Floral Seed
Abilities Moves
Flower Fuzz Floral Terrain
Spore
Leech Life
Toxic

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Disable 100 20
1 Foresight 40
5 Supersonic 55 20
11 Confusion 50 100 25
13 Poison Powder 75 35
17 Psybeam 65 100 20
23 Stun Spore 75 30
25 Signal Beam 75 100 15
29 Sleep Powder 75 15
35 Leech Life 80 100 10
37 Zen Headbutt 80 90 15
41 Poison Fang 50 100 15
47 Psychic 90 100 10
  • Bold indicates a move that gets STAB when used by Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Venonat

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 015 Reflect 20
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 052 Venoshock 65 100 10
TM 066 Floral Terrain 10
TM 075 Bug Bite 60 100 20
TM 104 Skill Swap 10
  • Bold indicates a move that gets STAB when used by Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Venonat

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Agility 30
Baton Pass 40
Bug Bite 60 100 20
Burn Powder 80 30
Floral Terrain 10
Giga Drain 75 100 10
Morning Sun 5
Rage Powder 20
Screech 85 40
Secret Power 70 100 20
Signal Beam 75 100 15
Skill Swap 10
Toxic Spikes 20
Venoshock 65 100 10
  • Bold indicates a move that gets STAB when used by Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Venonat

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Agility 30
Baton Pass 40
Bide 10
Burn Powder 80 30
Captivate 100 20
Confide 20
Confusion 50 100 25
Curse 10
Disable 100 20
Double-Edge 120 100 15
Endure 10
Facade 70 100 20
Flash 100 20
Floral Flourish 70 100 20
Floral Healing 10
Foresight 40
Frustration 100 20
Grassy Glide 70 100 20
Headbutt 70 100 15
Infestation 20 100 20
Jungle Healing 10
Leech Life 80 100 10
Mega Drain 55 100 15
Mimic 10
Morning Sun 5
Natural Gift 100 15
Poison Fang 50 100 15
Poison Powder 75 35
Psybeam 65 100 20
Psychic 90 100 10
Psywave 100 15
Rage 20 100 20
Rage Powder 20
Rest 10
Round 60 100 15
Screech 85 40
Signal Beam 75 100 15
Silk Trap 0 100 10
Skitter Smack 70 90 10
Sleep Powder 75 15
Sleep Talk 10
Snore 50 100 15
String Shot 95 40
Struggle Bug 50 100 20
Stun Spore 75 30
Substitute 10
Supersonic 55 20
Surprise Venom 10 100 5
Swagger 85 15
Sweet Scent 100 20
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Toxic 90 10
Toxic Spikes 20
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Venonat

Ability Learnset

By leveling up

Level Ability Cost Description
1 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
1 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
18 Run Away 0 Enables a sure getaway from wild Pokémon.
36 Lifelink 2 The Pokémon recovers some HP when it deals damage.
54 Poison Touch 15 May poison a target when the Pokémon makes contact.
72 Prankster 78 Gives priority to the Pokémon's status moves.
90 Power Spore 32 Amplifies the effects of all primary statuses on the field.
100 Magic Bounce 80 Reflects status moves instead of getting hit by them.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 06 Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 09 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Floral Surge 85 Turns the ground into Floral Terrain when the Pokémon enters a battle.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Friend Guard 33 Reduces damage done to allies.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Harvest 33 May create another Berry after one is used.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Klutz -25 The Pokémon can't use any held items.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Prankster 78 Gives priority to the Pokémon's status moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled