Vigoroth

Type HP Attack Defense Speed Special Attack Special Defense Total
80 80 80 90 55 55 440
#125 0' 5.5"
102.51 lbs.
Wild Monkey Pokémon It can't keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn't, it can't sleep at night.
Ability capacity:
82
Egg group(s):
Field
EV Yield:
Speed: 2
Growth:
Slow
Catch Rate:
120

Evolution

Slakoth
Level 18Vigoroth
Level 36Slaking

Wild Encounters

Type Map Chance Level
Overworld Sirius Wharf 20.0% 18
Sirius Wharf (after obtaining 3 badge(s)) 20.0% 22
Sirius Wharf (after obtaining 4 badge(s)) 25.0% 29

Trainers

Team Nova Recruit
Trubbish Lv. 25
Abilities Moves
Stench
Lingering Aroma
Sticky Hold
Sludge
Stockpile
Swallow
Take Down
Gropp Lv. 26
Abilities Moves
Oblivious
Gluttony
Pickup
Work Up
Smack Down
Revenge
Belly Drum
Vigoroth Lv. 28
Abilities Moves
Vital Spirit
Bare Hands
Unburden
Fury Swipes
Endure
Slash
Chip Away

Battle Frontier

Vigoroth @ Rocky Helmet
Abilities Moves
Taunt
Bulk Up
Slack Off
Body Slam
Vigoroth @ Focus Band
Abilities Moves
Vital Spirit
Tough Claws
Slash
Pursuit
Encore
Counter

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Reversal 100 15
1 Scratch 40 100 35
1 Focus Energy 30
1 Encore 100 5
1 Uproar 90 100 10
6 Encore 100 5
9 Uproar 90 100 10
14 Fury Swipes 18 80 15
17 Endure 10
23 Slash 70 100 20
27 Chip Away 70 100 20
33 Counter 100 20
37 Focus Punch 150 100 20
43 Reversal 100 15
  • Bold indicates a move that gets STAB when used by Vigoroth
  • Italic indicates a move that gets STAB only when used by an evolution of Vigoroth

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 021 Solar Beam 120 100 10
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 041 Focus Blast 120 70 5
TM 055 Bulldoze 60 100 20
TM 078 Strength 95 100 15
TM 100 Ice Beam 90 100 10
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Vigoroth
  • Italic indicates a move that gets STAB only when used by an evolution of Vigoroth

By breeding

Parents Move Type Cat. Pwr. Acc. PP
After You 15
Bland Terrain 10
Body Slam 85 100 15
Crush Claw 75 95 10
Curse 10
Hammer Arm 100 90 10
Night Slash 70 100 15
Pursuit 40 100 20
Slash 70 100 20
Sleep Talk 10
Snore 50 100 15
Tickle 100 20
  • Bold indicates a move that gets STAB when used by Vigoroth
  • Italic indicates a move that gets STAB only when used by an evolution of Vigoroth

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
After You 15
Amnesia 20
Bland Terrain 10
Blubber Bump 80 100 10
Body Slam 85 100 15
Bulk Up 20
Captivate 100 20
Chip Away 70 100 20
Confide 20
Counter 100 20
Covet 60 100 25
Crush Claw 75 95 10
Curse 10
Cut 50 95 30
Double-Edge 120 100 15
Dynamic Punch 100 50 5
Encore 100 5
Endure 10
Facade 70 100 20
Feint Attack 60 20
Fire Punch 75 100 15
Flail 100 15
Fling 100 10
Focus Punch 150 100 20
Frustration 100 20
Fury Cutter 40 95 20
Gunk Shot 120 80 5
Hammer Arm 100 90 10
Headbutt 70 100 15
Hone Claws 15
Ice Punch 75 100 15
Icy Wind 55 95 15
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Night Slash 70 100 15
Odor Sleuth 40
Power-Up Punch 40 100 20
Pursuit 40 100 20
Rest 10
Retaliate 70 100 5
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Scratch 40 100 35
Seismic Toss 100 20
Shadow Claw 70 100 15
Slack Off 100 10
Slash 70 100 20
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Thunder Punch 75 100 15
Tickle 100 20
Water Pulse 60 100 20
Work Up 30
Yawn 10
Bland Bludgeon 70 100 20
Earthquake 100 100 10
Focus Energy 30
Fury Swipes 18 80 15
Low Kick 100 20
Low Sweep 65 100 20
Reversal 100 15
Roar 20
Rock Climb 90 85 20
Trailblaze 50 100 20
Uproar 90 100 10
  • Bold indicates a move that gets STAB when used by Vigoroth
  • Italic indicates a move that gets STAB only when used by an evolution of Vigoroth

Ability Learnset

By leveling up

Level Ability Cost Description
1 Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
10 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
25 Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
40 Tough Claws 79 Powers up moves that make direct contact.
55 Reckless 57 Powers up moves that have recoil damage.
70 Speed Boost 61 Its Speed stat is boosted every turn.
85 Hustle 33 Boosts the Attack stat, but lowers accuracy.
100 Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Moody 69 Raises one stat sharply and lowers another every turn.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Contrary 82 Makes stat changes have an opposite effect.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Gorilla Tactics 70 Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Reckless 57 Powers up moves that have recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Speed Boost 61 Its Speed stat is boosted every turn.
Tough Claws 79 Powers up moves that make direct contact.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Analytic 17 Boosts move power when the Pokémon moves last.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Comatose 58 It's always drowsing and will never wake up. It can attack without waking up.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled