Vulpix

Type HP Attack Defense Speed Special Attack Special Defense Total
38 41 40 65 50 65 299
#88 0' 2.5"
21.83 lbs.
Fox Pokémon It can freely control fire, making fiery orbs fly like will-o'-the-wisps. Just before evolution, its six tails grow hot as if on fire.
Ability capacity:
102
Egg group(s):
Field
EV Yield:
Speed: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Vulpix
Use Fire Stone Ninetales

Wild Encounters

Type Map Chance Level
Land Tarvos Foothills 20% 7-10
Versant Megrez 10% 11-12
Mount Tvashtar 10% 5
Mount Tvashtar 10% 5
Mount Tvashtar 10% 5
Mount Tvashtar 10% 5
Mount Tvashtar 10% 5
Land (2) Tarvos Foothills 10% 15-21
Tharsis Terra 10% 25-29
Overworld Sol City 20.0% 7-9
Sol City (after obtaining 1 badge(s)) 20.0% 11-14

Trainers

Team Nova Recruit
Vulpix Lv. 16
Abilities Moves
Drought Confuse Ray
Baby-Doll Eyes
Quick Attack
Ember
Duskull Lv. 16
Abilities Moves
Levitate Disable
Will-o-Wisp
Shadow Sneak
Night Shade
Arakid Lv. 14
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 16
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Classmate Fandra
Brubat Lv. 10
Abilities Moves
Levitate Absorb
Confuse Ray
Acid
Lick
Vulpix Lv. 11
Abilities Moves
Flash Fire
Insomnia
Run Away
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
{PKMN} Trainer Azra & Zara
Stufful Lv. 28
Abilities Moves
Fluffy
Friend Guard
Klutz
Payback
Flail
Take Down
Brutal Swing
Flabbit Lv. 28
Abilities Moves
Run Away
Limber
Ball Fetch
Dig
Nuzzle
Struggle Bug
Slash
Vulpix Lv. 30
Abilities Moves
Flash Fire
Flame Body
Insomnia
Run Away
Will-o-Wisp
Feint Attack
Hex
Flame Burst
Sealeo Lv. 29
Abilities Moves
Thick Fat
Ball Fetch
Ice Body
Aurora Beam
Body Slam
Rest
Snore
Sloof Lv. 29
Abilities Moves
Water Compaction
Rattled
Run Away
Ball Fetch
Headbutt
Mud Bomb
Slack Off
Sludge
Kindler Weston
Charmander Lv. 5
Abilities Moves
Blaze Scratch
Growl
Ember
Vulpix Lv. 5
Abilities Moves
Flash Fire
Run Away
Ember
Tail Whip
Litwick Lv. 5
Abilities Moves
Flash Fire
Flame Body
Ember
Astonish
Minimize
Smog

Battle Frontier

Vulpix @ Bright Powder
Abilities Moves
Flash Fire Incinerate
Swift
Will-o-Wisp
Confuse Ray
Vulpix @ Bright Powder
Abilities Moves
Jettison
Swift
Will-o-Wisp
Confuse Ray
Vulpix @ Lum Berry
Abilities Moves
Confuse Ray
Hypnosis
Hex
Fire Spin

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Ember 40 100 25
4 Tail Whip 100 30
7 Roar 20
9 Baby-Doll Eyes 100 30
10 Quick Attack 40 100 30
12 Confuse Ray 100 10
15 Fire Spin 35 85 15
18 Payback 50 100 10
20 Will-o-Wisp 85 15
23 Feint Attack 60 20
26 Hex 65 100 10
28 Flame Burst 70 100 15
31 Extrasensory 80 100 20
34 Safeguard 25
36 Flamethrower 90 100 15
39 Imprison 100 10
42 Fire Blast 110 85 5
44 Grudge 100 5
47 Enthrall 100 20
50 Inferno 100 50 5
  • Bold indicates a move that gets STAB when used by Vulpix
  • Italic indicates a move that gets STAB only when used by an evolution of Vulpix

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 015 Reflect 20
TM 020 Safeguard 25
TM 023 Return 100 20
TM 027 Double Team 15
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 047 Power Swap 10
TM 051 Will-o-Wisp 85 15
TM 065 Psychic Terrain 10
TM 079 Ominous Wind 60 100 5
TM 087 Endothermia 75 90 15
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 112 Jettison 70 100 20
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Vulpix
  • Italic indicates a move that gets STAB only when used by an evolution of Vulpix

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Baby-Doll Eyes 100 30
Captivate 100 20
Disable 100 20
Energy Ball 90 100 10
Enthrall 100 20
Extrasensory 80 100 20
Feint Attack 60 20
Flail 100 15
Flame Charge 50 100 20
Flare Blitz 120 100 15
Healing Wish 10
Heat Wave 100 90 10
Hex 65 100 10
Howl 40
Hypnosis 60 20
Memento 100 10
Nightmare 100 15
Power Swap 10
Psych Up 10
Roar 20
Secret Power 70 100 20
Spite 100 10
Tail Slap 25 85 10
  • Bold indicates a move that gets STAB when used by Vulpix
  • Italic indicates a move that gets STAB only when used by an evolution of Vulpix

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Alluring Voice 80 100 10
Baby-Doll Eyes 100 30
Bide 10
Body Slam 85 100 15
Burning Jealousy 70 100 5
Captivate 100 20
Confide 20
Confuse Ray 100 10
Covet 60 100 25
Curse 10
Dig 80 100 10
Disable 100 20
Double-Edge 120 100 15
Ember 40 100 25
Encore 100 5
Endure 10
Energy Ball 90 100 10
Enthrall 100 20
Extrasensory 80 100 20
Facade 70 100 20
Feint Attack 60 20
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flail 100 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Flare Blitz 120 100 15
Foul Play 95 100 15
Frustration 100 20
Grudge 100 5
Headbutt 70 100 15
Heat Wave 100 90 10
Hex 65 100 10
Howl 40
Hypnosis 60 20
Imprison 100 10
Inferno 100 50 5
Iron Tail 100 75 15
Memento 100 10
Mimic 10
Mystical Fire 75 100 10
Nasty Plot 20
Natural Gift 100 15
Nightmare 100 15
Odor Sleuth 40
Overheat 130 90 5
Pain Split 20
Payback 50 100 10
Protect 10
Psych Up 10
Quick Attack 40 100 30
Rage 20 100 20
Rest 10
Roar 20
Round 60 100 15
Secret Power 70 100 20
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Spite 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Tail Slap 25 85 10
Tail Whip 100 30
Take Down 90 85 20
Teleport 20
Weather Ball 50 100 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Vulpix
  • Italic indicates a move that gets STAB only when used by an evolution of Vulpix

Ability Learnset

By leveling up

Level Ability Cost Description
1 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
1 Run Away 0 Enables a sure getaway from wild Pokémon.
10 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
25 Flame Body 28 Contact with the Pokémon may burn the attacker.
40 Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
55 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
70 Fur Coat 79 Halves the damage from physical moves.
85 Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
100 Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 44 Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Klutz -25 The Pokémon can't use any held items.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Neuroforce 79 Powers up moves that are super effective.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Stall -12 The Pokémon moves after all other Pokémon do.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled