Weezing

Type HP Attack Defense Speed Special Attack Special Defense Total
65 90 120 60 85 70 490
#129 0' 4.7"
20.94 lbs.
Poison Gas Pokémon Weezing alternately shrinks and inflates its twin bodies to mix together toxic gases inside. The longer they mix, the more powerful the toxins become.
Ability capacity:
85
Egg group(s):
Amorphous
EV Yield:
Defense: 2
Growth:
Medium Fast
Catch Rate:
60

Notes

Filtring is a re-named Galarian Weezing. In Pokémon Voyager, the Galar region was destroyed centuries ago, but some of its regional variants remain.

Evolution

Koffing
Level 35 while knowing HazeFiltring
Level 35Weezing

Wild Encounters

Type Map Chance Level
Water Mount Tvashtar 20% 5
Overworld Sirius Wharf (after obtaining 4 badge(s)) 10.0% 28

Trainers

Leader Io
Weezing Lv. 100 @ Sitrus Berry
Abilities Moves
Neutralizing Gas Toxic Spikes
Jettison
Sludge Wave
Explosion
Kroaeakaoa Lv. 100 @ Choice Scarf
Abilities Moves
Multiscale Steam Eruption
Endothermia
Eruption
Water Spout
Cryorupt Lv. 100 @ Heavy-Duty Boots
Abilities Moves
Water Absorb
Steam Engine
Strange Steam
Steam Eruption
Fire Blast
Ice Beam
Goodra Lv. 100 @ Toxic Orb
Abilities Moves
Poison Heal Protect
Breaking Swipe
Endothermia
Dragon Pulse
Carcinodjinn Lv. 100 @ Air Balloon
Abilities Moves
Merciless
Lifelink
Toxic Spikes
Jettison
Steel Beam
Venoshock
Komodor Lv. 100 @ Simple Herb
Abilities Moves
Menace
Blaze
Dragon Dance
Venom Snap
Fire Lash
Shed Tail
Wayfarer Wes
Walrein Lv. 50
Abilities Moves
Thick Fat
Cute Charm
Ball Fetch
Ice Body
Snore
Blubber Bump
Hail
Blizzard
Tangrowth Lv. 50
Abilities Moves
Chlorophyll
Stench
Tangling Hair
Slam
Tickle
Wring Out
Grassy Terrain
Crainbow Lv. 50
Abilities Moves
Super Luck
Dancer
Friend Guard
Air Slash
Dazzling Gleam
Play Rough
Drill Peck
Dubwool Lv. 50
Abilities Moves
Fluffy
Cotton Down
Overcoat
Steadfast
Guard Swap
Reversal
Cotton Guard
Double-Edge
Weezing Lv. 50
Abilities Moves
Levitate
Lingering Aroma
Stench
Gyro Ball
Sludge Bomb
Jettison
Explosion
Slowbro Lv. 50
Abilities Moves
Oblivious
Cheek Pouch
Thick Fat
Own Tempo
Zen Headbutt
Slack Off
Amnesia
Psychic
Biker Colton
Weezing Lv. 53
Abilities Moves
Levitate
Lingering Aroma
Stench
Sludge Bomb
Jettison
Explosion
Belch
Filtring Lv. 54
Abilities Moves
Levitate
Drowsy Aura
Lingering Aroma
Stench
Sludge Bomb
Strange Steam
Explosion
Defog
Conkeldurr Lv. 55
Abilities Moves
Guts Scary Face
Hammer Arm
Stone Edge
Focus Punch
Grimmsnarl Lv. 55
Abilities Moves
Prankster Dark Pulse
Nasty Plot
Play Rough
Morbid Mangling
Stoner Corina
Weezing Lv. 55
Abilities Moves
Levitate
Drowsy Aura
Lingering Aroma
Stench
Sludge Bomb
Jettison
Explosion
Belch
Shiinotic Lv. 56
Abilities Moves
Illuminate
Power Spore
Rain Dish
Mycelium Might
Spore
Moonblast
Dream Eater
Spotlight
Breloom Lv. 58
Abilities Moves
Effect Spore
Quick Feet
Mycelium Might
Stench
Seed Bomb
Combat Craze
Dynamic Punch
Combat Terrain

Battle Frontier

Weezing @ Sitrus Berry
Abilities Moves
Stench
Innards Out
Noxious Torque
Payback
Toxic
Swagger

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Double Hit 35 90 10
1 Poison Gas 90 40
1 Tackle 40 100 35
3 Smog 30 70 20
6 Smokescreen 100 20
11 Assurance 60 100 10
16 Clear Smog 50 15
19 Sludge 65 100 20
22 Self-Destruct 200 100 5
27 Haze 30
32 Gyro Ball 100 5
35 Sludge Bomb 90 100 10
40 Jettison 70 100 20
46 Explosion 250 100 5
52 Belch 120 90 10
57 Corrosive Gas 100 40
62 Memento 100 10
68 Gunk Shot 120 80 5
74 Destiny Bond 5
  • Bold indicates a move that gets STAB when used by Weezing
  • Italic indicates a move that gets STAB only when used by an evolution of Weezing

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 052 Venoshock 65 100 10
TM 072 Noxious Terrain 10
TM 073 Bland Terrain 10
TM 080 Gyro Ball 100 5
TM 101 Hyper Beam 150 90 5
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 112 Jettison 70 100 20
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Weezing
  • Italic indicates a move that gets STAB only when used by an evolution of Weezing

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Curse 10
Destiny Bond 5
Grudge 100 5
Pain Split 20
Psybeam 65 100 20
Psywave 100 15
Screech 85 40
Spite 100 10
Spit Up 100 10
Stockpile 20
Swallow 10
Toxic Spikes 20
Venom Drench 100 20
Will-o-Wisp 85 15
  • Bold indicates a move that gets STAB when used by Weezing
  • Italic indicates a move that gets STAB only when used by an evolution of Weezing

By tutoring

Move Type Cat. Pwr. Acc. PP
Assurance 60 100 10
Belch 120 90 10
Bide 10
Captivate 100 20
Clear Smog 50 15
Confide 20
Corrosive Gas 100 40
Curse 10
Destiny Bond 5
Eerie Fog 10
Endure 10
Explosion 250 100 5
Facade 70 100 20
Flamethrower 90 100 15
Flash 100 20
Frustration 100 20
Grudge 100 5
Gunk Shot 120 80 5
Haze 30
Headbutt 70 100 15
Incinerate 60 100 15
Infestation 20 100 20
Memento 100 10
Mimic 10
Natural Gift 100 15
Negative Energy 80 100 20
Noxious Torque 100 100 10
Odor Sleuth 40
Pain Split 20
Payback 50 100 10
Poison Gas 90 40
Psybeam 65 100 20
Psywave 100 15
Rage 20 100 20
Rest 10
Rollout 30 90 20
Round 60 100 15
Screech 85 40
Self-Destruct 200 100 5
Shock Wave 60 20
Sleep Talk 10
Sludge 65 100 20
Sludge Wave 95 100 10
Smog 30 70 20
Smokescreen 100 20
Snore 50 100 15
Spit Up 100 10
Spite 100 10
Stockpile 20
Substitute 10
Swagger 85 15
Swallow 10
Tackle 40 100 35
Thief 60 100 25
Thunderbolt 90 100 15
Toxic 90 10
Toxic Spikes 20
Uproar 90 100 10
Venom Drench 100 20
Will-o-Wisp 85 15
Zap Cannon 120 50 5
Double Hit 35 90 10
Heat Wave 100 90 10
Simoom 80 100 15
  • Bold indicates a move that gets STAB when used by Weezing
  • Italic indicates a move that gets STAB only when used by an evolution of Weezing

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Fairy Wind 40 100 30
Aromatherapy 5
Aromatic Mist 20
Strange Steam 90 95 10
Defog 15
Misty Terrain 10
Brutal Swing 90 100 20
Dazzling Gleam 80 100 10
Misty Explosion 150 100 5
Overheat 130 90 5
Play Rough 90 90 10
Wonder Room 10
  • Bold indicates a move that gets STAB when used by Weezing
  • Italic indicates a move that gets STAB only when used by an evolution of Weezing

Ability Learnset

By leveling up

Level Ability Cost Description
1 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
1 Neutralizing Gas 79 When in the battle, the effects of all Pokémon's Abilities will be nullified.
18 Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
36 Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
54 Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
72 Parental Bond 85 Parent and child each attacks.
90 Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
100 Noxious Surge 85 Turns the ground into Noxious Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 27 Sludge Rush 45 Boosts the Pokémon's Speed stat on Noxious Terrain.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 49 Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Corrosion 2 The Pokémon can poison the target even if it's a Steel or Poison type.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Huge Power 178 Doubles the Pokémon's Attack stat.
Indigestion 41 The Pokémon summons Noxious Terrain when it's hit by an attack.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Neutralizing Gas 79 When in the battle, the effects of all Pokémon's Abilities will be nullified.
Power Of Alchemy 11 The Pokémon copies the Ability of a defeated ally.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
White Smoke 60 The Pokémon's white smoke prevents other Pokémon from lowering its stats.
Wispy Form 12 The Pokémon creates a eerie fog when it's hit by an attack.
Parental Bond 85 Parent and child each attacks.
Noxious Surge 85 Turns the ground into Noxious Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Misty Mane 11 Boosts the Pokémon's Defensive stats on Misty Terrain.
Misty Surge 85 Turns the ground into Misty Terrain when the Pokémon enters a battle.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled