Xenofuge

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by dii_fbi
80 70 120 60 95 105 530
Sprite by dii_fbi
Undiscovered 0' 4.7"
26.56 lbs.
Solar Pokémon Unlike the docile Solarvae, Xenofuge is hostile and temperamental. Its exoskeleton barely contains an intense source of heat, which resembles a red giant star.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
84
Egg group(s):
Bug
EV Yield:
Defense: 2
Special Attack: 1
Growth:
Medium Slow
Catch Rate:
24
Cry by plus_sized_scribe

Evolution

Solarvae
Level 35Xenofuge

Wild Encounters

Type Map Chance Level

Trainers

Fornax Outlaw Cyphon
Skultulant Lv. 43 @ Venerated Shard
Abilities Moves
Moxie
Unnerve
Liquid Ooze
Poison Touch
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Llurscayf Lv. 42
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang
Bloodnaut Lv. 43 @ Wide Lens
Abilities Moves
Unnerve
Bad Dreams
Refraction
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Silgaunt Lv. 44
Abilities Moves
Infiltrator
Soundproof
Bare Hands
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Xenofuge Lv. 45
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 46 @ Grip Claw
Abilities Moves
Swarm
Infiltrator
Shed Skin
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Fornax Outlaw Cyphon
Silgaunt Lv. 53
Abilities Moves
Infiltrator
Soundproof
Bare Hands
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Skultulant Lv. 54 @ Reflector Helmet
Abilities Moves
Moxie
Unnerve
Liquid Ooze
Poison Touch
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Bloodnaut Lv. 54 @ Wide Lens
Abilities Moves
Unnerve
Dry Skin
Bad Dreams
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Xenofuge Lv. 55
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 55 @ Grip Claw
Abilities Moves
Swarm
Compound Eyes
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Llurscayf Lv. 57
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang
Fornax Outlaw Cyphon
Silgaunt Lv. 56
Abilities Moves
Infiltrator
Shadow Tag
Hammer Arm
Shadow Punch
Drag To The Void
Crush Grip
Skultulant Lv. 56 @ Reflector Helmet
Abilities Moves
Moxie
Sap Sipper
Liquid Ooze
Mana Sap
Strength Sap
Toxic Spikes
Shadow Bone
Bloodnaut Lv. 56 @ Wide Lens
Abilities Moves
Unnerve
Dry Skin
Bad Dreams
Zap Cannon
Terrain Pulse
Dark Pulse
Lock-On
Xenofuge Lv. 57
Abilities Moves
Solar Being Cosmic Power
Endothermia
Fire Lash
Signal Beam
Vellidaxos Lv. 57 @ Grip Claw
Abilities Moves
Swarm
Compound Eyes
Nasty Plot
Dark Pulse
Quiver Dance
Infestation
Llurscayf Lv. 58
Abilities Moves
Jump Scare Predation
Swords Dance
Bug Bite
Fire Fang

Battle Frontier

Xenofuge @ Big Root
Abilities Moves
Mana Sap
Curse
Strength Sap
Substitute
Xenofuge @ Leftovers
Abilities Moves
Lifelink
Stench
Confuse Ray
Will-o-Wisp
Hex
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Fire Lash 80 100 15
1 Harden 30
1 Sunny Day 5
1 Ember 40 100 25
6 Flash 100 20
11 Night Shade 100 15
16 Will-o-Wisp 85 15
21 Struggle Bug 50 100 20
26 Flame Burst 70 100 15
31 Barrier 20
38 Signal Beam 75 100 15
45 Endothermia 75 90 15
52 Cosmic Power 20
59 Heat Wave 100 90 10
66 Tail Glow 100 20
73 Power Whip 120 85 10
  • Bold indicates a move that gets STAB when used by Xenofuge
  • Italic indicates a move that gets STAB only when used by an evolution of Xenofuge

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 051 Will-o-Wisp 85 15
TM 061 Ancient Power 60 100 5
TM 066 Floral Terrain 10
TM 079 Ominous Wind 60 100 5
TM 081 Dazzling Gleam 80 100 10
TM 084 Eerie Fog 10
TM 086 Breaking Swipe 60 100 15
TM 087 Endothermia 75 90 15
TM 097 Bug Buzz 90 100 10
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 112 Jettison 70 100 20
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Xenofuge
  • Italic indicates a move that gets STAB only when used by an evolution of Xenofuge

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bug Buzz 90 100 10
Core Enforcer 100 100 10
Dazzling Gleam 80 100 10
Discharge 80 100 15
Eerie Energy 70 100 20
Eerie Fog 10
Forest's Curse 100 20
Frustration 100 20
Plasma Bolt 30 100 30
Psywave 100 15
Wraith Wrath 120 100 10
  • Bold indicates a move that gets STAB when used by Xenofuge
  • Italic indicates a move that gets STAB only when used by an evolution of Xenofuge

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Barrier 20
Bide 10
Bullet Seed 25 100 30
Burning Jealousy 70 100 5
Captivate 100 20
Charge 100 20
Coil 20
Confuse Ray 100 10
Confusion 50 100 25
Core Enforcer 100 100 10
Cosmic Power 20
Curse 10
Defense Curl 40
Detect 5
Discharge 80 100 15
Double-Edge 120 100 15
Eerie Energy 70 100 20
Electroweb 55 95 15
Ember 40 100 25
Energy Ball 90 100 10
Enthrall 100 20
Extrasensory 80 100 20
Facade 70 100 20
Fiery Dance 80 100 10
Flame Burst 70 100 15
Flash 100 20
Flash Cannon 80 100 10
Floral Flourish 70 100 20
Forest's Curse 100 20
Frustration 100 20
Grudge 100 5
Harden 30
Hex 65 100 10
Incinerate 60 100 15
Infestation 20 100 20
Lash Out 75 100 5
Mimic 10
Miracle Eye 40
Mirror Coat 100 20
Mirror Shot 65 85 10
Morning Sun 5
Mystical Fire 75 100 10
Night Shade 100 15
Odor Sleuth 40
Pain Split 20
Photon Geyser 100 100 5
Plasma Bolt 30 100 30
Power Gem 80 100 20
Psychic 90 100 10
Psywave 100 15
Quiver Dance 20
Rest 10
Round 60 100 15
Secret Power 70 100 20
Shear Force 80 100 10
Signal Beam 75 100 15
Silk Trap 0 100 10
Silver Wind 60 100 5
Skitter Smack 70 90 10
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Spite 100 10
Struggle Bug 50 100 20
Swift 60 20
Tackle 40 100 35
Tail Glow 100 20
Thunder Shock 40 100 30
Thunder Wave 90 20
Weather Ball 50 100 10
Wraith Wrath 120 100 10
Absorb 30 100 25
Assurance 60 100 10
Bind 15 85 20
Boomburst 140 100 10
Brutal Swing 90 100 20
Constrict 10 100 35
Dream Eater 100 100 15
Eruption 150 100 5
Explosion 250 100 5
Fiery Wrath 90 100 10
Fire Lash 80 100 15
Fire Pledge 80 100 10
Fire Spin 35 85 15
Focus Blast 120 70 5
Giga Impact 150 90 5
Glare 100 30
Heal Block 100 15
Heat Wave 100 90 10
Inferno 100 50 5
Ion Deluge 25
Laser Focus 30
Lava Plume 80 100 15
Lumina Crash 80 100 10
Lunge 80 100 15
Magnet Rise 10
Magnetic Flux 20
Mana Sap 100 10
Mega Drain 55 100 15
Nightmare 100 15
Overheat 130 90 5
Power Whip 120 85 10
Retaliate 70 100 5
Scary Face 100 10
Self-Destruct 200 100 5
Slam 80 75 20
Sonic Boom 90 20
Strength Sap 100 10
Thunderbolt 90 100 15
Vine Whip 45 100 25
Wrap 15 90 20
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Xenofuge
  • Italic indicates a move that gets STAB only when used by an evolution of Xenofuge

Ability Learnset

By leveling up

Level Ability Cost Description
1 Solar Being 84 The Pokémon gains Fire-type and summons harsh sunlight when it enters battle.
10 Lifelink 2 The Pokémon recovers some HP when it deals damage.
25 Illuminate 4 Raises the Pokémon's evasiveness.
40 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
55 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
70 Adaptability 77 Powers up moves of the same type as the Pokémon.
85 Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
100 Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 09 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Battery 65 Powers up ally Pokémon's special moves.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Limber 11 Its limber body protects the Pokémon from paralysis.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Victory Star 47 Boosts the accuracy of its allies and itself.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Wonder Skin 11 Makes status moves more likely to miss.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Solar Being 84 The Pokémon gains Fire-type and summons harsh sunlight when it enters battle.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled
Concept art by dillsacke Concept art by dillsacke Concept art by kwenio