Yamask

Type HP Attack Defense Speed Special Attack Special Defense Total
38 30 85 30 55 65 303
#393 0' 2.1"
3.31 lbs.
Spirit Pokémon These Pokémon arose from the spirits of people interred in graves in past ages. Each of them carries a mask that used to be its face when it was human.
Ability capacity:
85
Egg group(s):
Mineral
Amorphous
EV Yield:
Defense: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Yamask
Level 34Cofagrigus

Wild Encounters

Type Map Chance Level
Land Sol City Cavern 5% 10-11
Sycorax Ruins 10% 14-17
Sycorax Ruins 10% 14-18

Trainers

Graverobber Hans
Sandygast Lv. 17
Abilities Moves
Water Compaction
Lightning Rod
Absorb
Astonish
Sand Attack
Sand Tomb
Duskull Lv. 17
Abilities Moves
Levitate Disable
Astonish
Foresight
Shadow Sneak
Litwick Lv. 17
Abilities Moves
Flash Fire
Flame Body
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Yamask Lv. 17
Abilities Moves
Mummy
Stench
Disable
Haze
Night Shade
Hex
Sableye Lv. 16
Abilities Moves
Keen Eye
Stall
Astonish
Fury Swipes
Detect
Shadow Sneak
Wayfarer Valerie
Duskull Lv. 19
Abilities Moves
Levitate Disable
Astonish
Foresight
Shadow Sneak
Yamask Lv. 19
Abilities Moves
Mummy
Stench
Disable
Haze
Night Shade
Hex
Tomb Raider Kalessia
Gastly Lv. 20
Abilities Moves
Levitate
Bad Dreams
Ghastly Guard
Mean Look
Curse
Night Shade
Confuse Ray
Yamask Lv. 20
Abilities Moves
Mummy
Stench
Disable
Haze
Night Shade
Hex
Archaeologist Hygeia
Yamask Lv. 28
Abilities Moves
Mummy
Cursed Body
Stench
Night Shade
Hex
Will-o-Wisp
Ominous Wind
Sandygast Lv. 29
Abilities Moves
Water Compaction
Heatproof
Lightning Rod
Sand Tomb
Mega Drain
Scorching Sands
Hypnosis
Boldore Lv. 30
Abilities Moves
Sturdy
Own Tempo
Weak Armor
Mud-Slap
Iron Defense
Smack Down
Rock Slide
Tomb Raider Avery
Tyrunt Lv. 5
Abilities Moves
Strong Jaw Tail Whip
Tackle
Riolu Lv. 5
Abilities Moves
Steadfast
Inner Focus
Foresight
Quick Attack
Endure
Litwick Lv. 5
Abilities Moves
Flash Fire
Flame Body
Ember
Astonish
Minimize
Smog
Yamask Lv. 5
Abilities Moves
Mummy Astonish
Protect
Disable
Archaeologist Audrey
Yamask Lv. 5
Abilities Moves
Mummy Astonish
Protect
Disable
Phanpy Lv. 5
Abilities Moves
Pickup Odor Sleuth
Tackle
Growl
Defense Curl
Rhyhorn Lv. 5
Abilities Moves
Lightning Rod
Rock Head
Horn Attack
Tail Whip
Fury Attack
Torkyllium Lv. 5
Abilities Moves
White Smoke Heavy Slam
Autotomize
Smart Strike
Shrapnel Terrain

Battle Frontier

Yamask @ Leftovers
Abilities Moves
Will-o-Wisp
Mean Look
Confuse Ray
Hex
Yamask @ Ganlon Berry
Abilities Moves
Mummy Ominous Wind
Snatch
Curse
Mystical Power

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Astonish 40 100 15
1 Protect 10
5 Disable 100 20
9 Haze 30
13 Night Shade 100 15
17 Hex 65 100 10
21 Will-o-Wisp 85 15
25 Ominous Wind 60 100 5
29 Curse 10
33 Power Split 10
33 Guard Split 10
37 Shadow Ball 80 100 15
41 Grudge 100 5
45 Mean Look 5
49 Destiny Bond 5
54 Wraith Wrath 120 100 10
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 020 Safeguard 25
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 079 Ominous Wind 60 100 5
TM 084 Eerie Fog 10
TM 098 Knock Off 65 100 20
TM 109 Dark Pulse 80 100 15
TM 115 Earthquake 100 100 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Memento 100 10
Fake Tears 100 20
Nasty Plot 20
Endure 10
Heal Block 100 15
Imprison 100 10
Nightmare 100 15
Disable 100 20
Ally Switch 15
Toxic Spikes 20
Crafty Shield 10
Eerie Energy 70 100 20
Eerie Fog 10
Wraith Wrath 120 100 10
Wormhole 100 85 5
Mystical Power 70 90 10
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Ally Switch 15
Astonish 40 100 15
Block 5
Brutal Swing 90 100 20
Captivate 100 20
Confide 20
Crafty Shield 10
Curse 10
Destiny Bond 5
Disable 100 20
Dream Eater 100 100 15
Earth Power 90 100 10
Eerie Energy 70 100 20
Embargo 100 15
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
Fake Tears 100 20
Flash 100 20
Frustration 100 20
Grudge 100 5
Guard Split 10
Haze 30
Heal Block 100 15
Hex 65 100 10
Imprison 100 10
Infestation 20 100 20
Iron Defense 15
Magic Coat 100 15
Mean Look 5
Memento 100 10
Mystical Power 70 90 10
Nasty Plot 20
Night Shade 100 15
Nightmare 100 15
Odor Sleuth 40
Pain Split 20
Payback 50 100 10
Poltergeist 110 90 5
Power Split 10
Psych Up 10
Psychic 90 100 10
Rain Dance 5
Return 100 20
Rock Slide 75 90 10
Rock Tomb 60 95 15
Round 60 100 15
Sandstorm 10
Shadow Ball 80 100 15
Skill Swap 10
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Spite 100 10
Substitute 10
Swagger 85 15
Telekinesis 15
Teleport 20
Toxic 90 10
Toxic Spikes 20
Trick 100 10
Will-o-Wisp 85 15
Wraith Wrath 120 100 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Yamask
  • Italic indicates a move that gets STAB only when used by an evolution of Yamask

Ability Learnset

By leveling up

Level Ability Cost Description
1 Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
10 Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
25 Cursed Body 11 May disable a move used on the Pokémon.
40 Wandering Spirit 11 The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move.
55 Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
70 Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
85 Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
100 Natural Cure 32 All status conditions heal when the Pokémon switches out.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 36 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Magic Guard 80 The Pokémon only takes damage from attacks.
Moody 69 Raises one stat sharply and lowers another every turn.
Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Wandering Spirit 11 The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wispy Form 12 The Pokémon creates a eerie fog when it's hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled